If you rook a character (by killing it without blessings until level 6) and then switch to the new Monk vocation on Dawnport after its release, using the Death Redemption store blessing should work. The blessing is tied to your character, not the vocation, so it will not be blocked when you switch to the Monk vocation.
Keep in mind that each Death Redemption blessing will cost around 250 Tibia Coins (TC) each. As long as you purchase the blessing within the 24-hour deadline, it will be applied, and you can benefit from it after switching vocations.
Example Calculation for a Level 600 Character:
Levels to be rooked:
- From level 600 to level 6, you need to rook 594 levels (600 - 6 = 594).
Cost for 594 levels:
- 594 × 250 TC = 148,500 TC for the 594 levels.
Total Cost:
To rook a level 600 character (from level 6 onward), the total cost for Death Redemption blessings would be 148,500 TC.
This is based on a cost of 250 TC per level rooked.
However, I am not taking into account that at level 600, you might lose up to 2 levels per death. Additionally, you will recover a significant amount of skill that you previously had and convert it to the Monk version of that skill. Therefore, the best character to rook would likely be a mage, as the Monk vocation also uses magic, meaning you'll already have one skill improved.
EDIT:
I’m adding some proof to support this, and it turns out the waste is even higher than I initially expected. Each Death Redemption costs 260 TC, yet it doesn’t even come close to restoring the magic level (ML) you had before going to Downport.
For context, I had ML 39 before heading to Downport. After using Death Redemption, I realized something important: I was originally a Knight with ML 2, then switched to Mage, reaching ML 6. So, my magic level actually went from 6 to 15—not from 2 to 15. This means I ended up with ML 15 as a Mage, effectively losing 14 magic levels.
The Death Redemption feature provides a preview of how much your current magic level will increase, but instead of multiplying your ML directly, it multiplies your ML progression, which in Tibia is based on mana spent. As a result, even after using Death Redemption, you waste significantly more than necessary. Training rods offer a much better way to improve skills or ML.
I believe this is part of the recent fix CipSoft implemented when they addressed the issue where players could exploit this mechanic. Now, it seems to only restore a fraction of the lost progress. Some might think this happens because the feature was used in Downport, but I later transferred my character to the mainland and tested another Death Redemption—with the same result meaning it was providing the same multiplier as on downport.


