If you are using Low Blow I will assume you also use Powerful Strike. This makes combination give you a total chance of 18% against the charmed creature and the critical hits will affect all creatures of the chosen type hit and not each of them individually, dealing 50% extra damage.
For the following formulas assume AD = your Average Damage, which tibia-stats has some data on but it may be outdated.
Without low blow your attacks will deal:
AD*0.9+AD*0.1*1.5 = AD*1.05
Since 90% of your attacks will just deal their regular damage, and the rest deal 1.5 times your regular damage.
With low blow it would be:
AD*0.82+AD*0.18*1.5 = AD*1.09
Or to put it into perspective, 1.09/1.05=1.0381, an increase of 3.81% damage.
Now just consider a regular elemental charm without any resistance, it has a 10% chance to deal 5% of the creatures hit points (HP) as extra damage, so your attack would deal:
HP*0.1*0.05+AD*1.05 = HP*0.005+AD*1.05
If you want to account for any resistances, the 0.005 would just be multiplied by them.
To illustrate it a little bit more, here is a chart with HP ranging from 3000 to 5000 and average damage ranging from 300 to 500.
Creat. HP | 3000 | 3000 | 3000 | 4000 | 4000 | 4000 | 5000 | 5000 | 5000 |
AD | 300 | 400 | 500 | 300 | 400 | 500 | 300 | 400 | 500 |
Low Blow | 327 | 436 | 545 | 327 | 436 | 545 | 327 | 436 | 545 |
Elemental | 330 | 435 | 540 | 335 | 440 | 545 | 340 | 445 | 550 |
You can create more columns for yourself just considering the formulas:
Low Blow = AD*1.09
Elemental = HP*0.005+AD*1.05
Or, to consider a final formula we could compare them:
HP*0.005+AD*1.05 < AD*1.09 , simplifying:
HP*0.005 < AD*0.04
So just inputting the values you consider into this formula would help you compare if Low Blow is better than the elemental charm you want to use (if you put the resistances into the formula as explained before). You can also apply physical or elemental resistances to the Low Blow side.
The big consideration is your average damage value since reaching the 400-500 values is not trivial on any vocation.
A paladin also needs to make an extra consideration since they deal a comparable damage between auto-attacks and Divine Caldera, but their rune turn deals about 2/3 of the Divine Caldera damage and they both have the same chance of triggering an elemental charm. If you want I could go on with it and try to edit in considering a paladin as the main user but I think you can start an evaluation from this point already.
To form your opinion you should also consider the extra leech you get from the Low Blow charm, but as you can see it is not a lot unless you hunt for a long time.
PD: please comment if you see any error in my maths. If having Letters*Numbers instead of the other way around, I'll edit it all but I just started one way and kept it...