To determine which rune is more efficient between Low Blow and Savage Blow, let's analyze based on the following:
Base critical hit chance (with Powerful Strike):
- Powerful Strike: +10% critical hit chance.
- Low Blow: +8% additional, total = 18% critical hit chance.
- Savage Blow: No additional critical hit chance, remains at 10%.
Additional critical damage:
- Powerful Strike: +50% critical damage.
- Low Blow: No increase to critical damage.
- Savage Blow: +40% additional critical damage, total = 90% critical damage.
Number of enemies:
- You hit 10 enemies per attack.
- The critical damage applies to all enemies hit when it triggers.
Key Assumptions:
Attack Mechanics:
- Each attack hits 10 Flimsy Lost Souls simultaneously.
- Base damage per hit = 600 (6,000 total per attack across 10 monsters).
- Critical hit applies to all 10 monsters when triggered.
Flimsy Lost Soul HP: 4,000 per monster.
Attack Rate: Assume 60 attacks per minute (1 attack per second), for a total of 3,600 attacks in 1 hour.
Low Blow:
- Base Damage Per Attack: 6,000 (non-critical).
- Critical Hit Damage Per Attack: 6,000 × 1.5=9,0006,000 \times 1.5 = 9,0006,000 × 1.5=9,000 (50% increase).
- Average Damage Per Attack:
Average Damage = (18% x times 9,000) + (82% x times 6,000) = 1,620 + 4,920 = 6,540 - Total Damage Over 1 Hour:
6,540×3,600= 23,544,000 damage in 1 hour.
Savage Blow:
- Base Damage Per Attack: 6,000 (non-critical).
- Critical Hit Damage Per Attack: 6,000×1.9=11,400 (90% increase).
- Average Damage Per Attack:
Average Damage = (10% × 11,400)+(90% × 6,000)=1,140+5,400=6,540 - Total Damage Over 1 Hour:
6,540×3,600= 23,544,000 damage in 1 hour.
For large groups of enemies (like the flimsy), Low Blow and Savage Blow are equivalent in terms of average damage per attack. However, there are key differences:
Consistency of damage:
- Low Blow has a higher critical hit chance (18% vs. 10%), leading to more frequent critical activations but with less impact per critical.
- Savage Blow has fewer criticals but stronger hits (+90%).
Decision:
- If you prefer more frequent critical hits, use Low Blow (great for consistent damage output against many small enemies).
- If you want stronger, more explosive hits, use Savage Blow (better for tougher enemies or when critical impact matters more).