+1 vote
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by (4,451 points)
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I' am curious which quest I need exactly to make full critical imbiuement? What level is the best to make it easier for rp?

2 Answers

+3 votes
by (1,351 points)

From wiki:

The ability to apply this imbuement can be obtained by finishing the Heart of Destruction Quest or by finishing the Forgotten Knowledge Quest.

I would say that a level 250 RP could be part of a team to the heart of destruction quest. Maybe even level 200 if you have a very strong team.

by (17,393 points)
Something I need to do myself ...Im scared lol
by (1,351 points)
Heart of Destruction (HoD) is simple, not so scary to do it anymore. A lot of people farm the bosses daily for gold tokens
+1 vote
by (4,379 points)
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Best answer

Each 3rd level imbuement has a BOSS / QUEST you have to do:

  • LLOYD (thais energy portal)
    • Energy Protection
    • Energy Damage
    • Speed
  • LADY TENEBRIS (thais death portal): 
    • Death Protection
    • Death Damage
    • Life Leech 
  • MELTING FROZEN HORROR (thais ice portal): 
    • Ice Protection
    • Ice Damage
    • Shielding Skill
  • THORN KNIGHT (thais earth portal): 
    • Earth Protection
    • Earth damage
    • Sword / Axe / Club Skills
  • DRAGONKING ZYRTARCH (thais fire portal): 
    • Fire Protection
    • Fire Damage
    • Mana Leech
  • TIME GUARDIAN (thais holy portal): 
    • Holy Protection
    • Distance Skill
  • LAST LORE KEEPER (thais final boss): 
    • Magic Level
    • Critical
  • WORLD DEVOURER (heart of destruction final boss): 
    • Critical
  • WARZONE 4,5,6: 
    • Capacity
  • NIGHTMARE BEAST (dream courts final boss): 
    • Paralyze Protection

Now, back to your question, in my opinion The Last Lore Keeper is the hardest boss in the game to be completed. Because it requires HIGH coordination from 15 players, so usually the team will just run out of time and get kicked, and is also a lot of damage due to the summoned swords.

So, in order to unlock critical, I'd definitely go for World Devourer instead. If the paladin is a skilled player and with the right equipment, he can easily be "carried" by a higher leveled team. I'd say even a 200 RP could do it. All he has to do is, in the final room, stack behind all other players, so he won't get directly targeted by the creatures in the room. With might rings he can reduce a lot of the wave damages, also switch to energy ring if HP goes down, it is doable. 

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