I want to know if negative statuses will stack (sum up until a certain quantity) or if they will refresh every time I receive a new one. I want to know if it differs among what negative we are talking about as well (for example, Drunk is a status that it seems to get worse as we are hit by that, but I don't know about Poison status.. If there is a difference here, how does it work for negative conditions?).
For example, for poison: If I get poisoned by a Wyvern, it is one kind of damage per turn and one kind of duration. However, if I get poisoned by a Poison Spider, it will be a different damage and duration. In this case the weak poison of the Poison Spider will be the one that I will receive? Or will it be a stack of damages and durations? Or the Wyvern poison stays on top of all?