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Current revisionEdited Dec 3, 2024 by oezetat
<p><span style="font-size:24px"><strong>Short answer</strong></span></p><p>Low Blow is always at least as good as Savage Blow, and under certain conditions, it outperforms Savage Blow. Savage Blow can never be better than Low Blow.</p><p><span style="font-size:24px"><strong>Long answer</strong></span></p><p>Let's analyze how both charms perform on multiple scenarios. Jump to the Conclusion section below for the result of this analysis.&nbsp;</p><p><span style="font-size:24px"><strong>Description of Low Blow, Savage Blow and Powerful Strike</strong></span></p><p><strong>Powerful Strike</strong>: Powerful Strike is an imbuement that can be applied to weapons. When applied, it raises critical hit damage by 50% and critical hit chance by 10%.</p><p><strong>Low Blow</strong>: Adds 4% / 8% / 9% critical hit chance to attacks with critical hit weapons.</p><p><strong>Savage Blow</strong>: Adds 20% / 40% / 44% critical extra damage to attacks with Critical Hit weapons.</p><p><span style="font-size:24px"><strong>Powerful Strike only (no charms)</strong></span></p><p>Assuming our weapon is imbued with Powerful Strike, every 100 hits we have 10 hits dealing 50% more damage (critical). This can be written as:</p><p>y = (100 * x) + (10 * x/100*50)</p><p>Where x is the base damage caused by a hit and y is the total damage caused in 100 hits.</p><p>(100 * x) is how we calculate the normal 100 hits.</p><p>(10 * x/100*50) is how we calculate the extra damage from the 10 critical hits.</p><p>These are summed to calculate the total damage of 100 hits, critical hits&nbsp;included.</p><p>However, since from now on&nbsp;we're only going to discuss&nbsp;critical hits, we can leave the normal hits out of the equation, leaving us with:</p><p>y = (10 * x/100*50)</p><p>Which can be simplified to:</p><p>y = 5x</p><p><span style="font-size:24px"><strong>Powerful Strike + Low Blow</strong></span></p><p>Applying the values from Low Blow (levels 1, 2 and 3) to our original equation, we have:</p><table border="1" cellpadding="1" style="width:500px"><thead><tr><th scope="col">Low Blow 1</th><th scope="col">Low Blow 2</th><th scope="col">Low Blow 3</th></tr></thead><tbody><tr><td style="text-align:center">y = (14 * x/100*50)</td><td style="text-align:center">y = (18 * x/100*50)</td><td style="text-align:center">y = (19 * x/100*50)</td></tr><tr><td style="text-align:center">y = 7x</td><td style="text-align:center">y = 9x</td><td style="text-align:center">y = 9.5x</td></tr></tbody></table><p><span style="font-size:24px"><strong>Powerful Strike + Savage Blow</strong></span></p><p>Applying the values from Savage Blow (levels 1, 2&nbsp;and 3) to our original equation, we have:</p><table border="1" cellpadding="1" style="width:500px"><thead><tr><th scope="col">Savage Blow 1</th><th scope="col">Savage Blow 2</th><th scope="col">Savage Blow 3</th></tr></thead><tbody><tr><td style="text-align:center">y = (10 * x/100*70)</td><td style="text-align:center">y = (10 * x/100*90)</td><td style="text-align:center">y = (10 * x/100*94)</td></tr><tr><td style="text-align:center">y = 7x</td><td style="text-align:center">y = 9x</td><td style="text-align:center">y = 9.4x</td></tr></tbody></table><p><span style="font-size:24px"><strong>Comparing the results</strong></span></p><p>Comparing the simplified equations, we can clearly see that Low Blow and Savage Blow are equivalent on level 1 and 2, but Low Blow outperforms Savage Blow on level 3.</p><p>The outperforming of Low Blow on level 3 can easily be spotted if we look at the increase in both charms' effects from level 2 to level 3:</p><p><strong>Low Blow:</strong> from level 2 (8%) to level 3 (9%), we have an increase of 12.5%.</p><p><strong>Savage Blow: </strong>from level 2 (40%) to level 3 (44%), we have an increase of 10%.</p><p>We clearly see that Low Blow gets a bigger increase in its effect. We now understand why Low Blow outperforms Savage Blow on level 3.</p><p><span style="font-size:24px"><strong>The trick: increased critical extra damage from equipments</strong></span></p><p>Tibia has equipments that increase critical extra damage, such as the new inferniarch items or the Soul War items. Let's take soulbleeder as example.</p><p>Soulbleeder adds 10% to the critical extra damage. In order to see how using a soulbleeder would affect our calculations, we have to update our equations and simplify them again.</p><p>Updating our equations to add&nbsp;10% to the critical extra damage:</p><table border="1" cellpadding="1" style="width:500px"><thead><tr><th scope="col">Low Blow 1</th><th scope="col">Low Blow 2</th><th scope="col">Low Blow 3</th></tr></thead><tbody><tr><td style="text-align:center">y = (14 * x/100*60)</td><td style="text-align:center">y = (18 * x/100*60)</td><td style="text-align:center">y = (19 * x/100*60)</td></tr><tr><td style="text-align:center">y = 8.4x</td><td style="text-align:center">y = 10.8x</td><td style="text-align:center">y = 11.4x</td></tr></tbody></table><p></p><table border="1" cellpadding="1" style="width:500px"><thead><tr><th scope="col">Savage Blow 1</th><th scope="col">Savage Blow 2</th><th scope="col">Savage Blow 3</th></tr></thead><tbody><tr><td style="text-align:center">y = (10 * x/100*80)</td><td style="text-align:center">y = (10 * x/100*100)</td><td style="text-align:center">y = (10 * x/100*104)</td></tr><tr><td style="text-align:center">y = 8x</td><td style="text-align:center">y = 10x</td><td style="text-align:center">y = 10.4x</td></tr></tbody></table><p><span style="font-size:24px"><strong>Comparing the results again</strong></span></p><p>We now see that Low Blow outperforms Savage Blow on every level when using equipment that increases critical extra damage.&nbsp;And, surprisingly, Low Blow level 2 becomes better than Savage Blow level 3!</p><p>But why does this happen?</p><p>The reason lies in scaling. Every percentage point added to critical extra damage will be multiplied by 14, 18 or 19 if using Low Blow, whilst being multiplied only by 10 if using Savage Blow. This means that Low Blow scales better with additional critical extra damage coming from equipments.</p><p><span style="font-size:24px"><strong>Conclusion</strong></span></p><p>If using equipments that grant critical extra damage, Low Blow always outperforms Savage Blow.</p><p>If NOT using equipments that grant critical extra damage, Low Blow and Savage Blow are equivalent on levels 1 and 2, and Low Blow outperforms Savage Blow on level 3.</p><p>This is a graph of all levels of LB and SB with 10% critical extra damage from equipments applied.</p><p><img alt="" src="https://i.ibb.co/FzhXcM1/output-1.png" style="height:444px; width:768px"></p>
Edited Dec 2, 2024 by oezetat
<p><span style="font-size:24px"><strong>Short answer</strong></span></p><p>Low Blow is always at least as good as Savage Blow, and under certain conditions, it outperforms Savage Blow. Savage Blow can never be better than Low Blow.</p><p><span style="font-size:24px"><strong>Long answer</strong></span></p><p>Let's analyze how both charms perform on multiple scenarios. Jump to the Conclusion section below for the result of this analysis.&nbsp;</p><p><span style="font-size:24px"><strong>Description of Low Blow, Savage Blow and Powerful Strike</strong></span></p><p><strong>Powerful Strike</strong>: Powerful Strike is an imbuement that can be applied to weapons. When applied, it raises critical hit damage by 50% and critical hit chance by 10%.</p><p><strong>Low Blow</strong>: Adds 4% / 8% / 9% critical hit chance to attacks with critical hit weapons.</p><p><strong>Savage Blow</strong>: Adds 20% / 40% / 44% critical extra damage to attacks with Critical Hit weapons.</p><p><span style="font-size:24px"><strong>Mathematical Model with Powerful style="font-size:24px"><strong>Powerful Strike only (no charms)</strong></span></p><p>Assuming our weapon is imbued with Powerful Strike, every 100 hits we have 10 hits dealing 50% more damage (critical). This can be written as:</p><p>y = (100 * x) + (10 * x/100*50)</p><p>Where x is the base damage caused by a hit and y is the total damage caused in 100 hits.</p><p>(100 * x) is how we calculate the normal 100 hits.</p><p>(10 * x/100*50) is how we calculate the extra damage from the 10 critical hits.</p><p>These are summed to calculate the total damage of 100 hits, critical hits&nbsp;included.</p><p>However, since from now on&nbsp;we're only going to discuss&nbsp;critical hits, we can leave the normal hits out of the equation, leaving us with:</p><p>y = (10 * x/100*50)</p><p>Which can be simplified to:</p><p>y = 5x</p><p><span style="font-size:24px"><strong>Model with Powerful Strike and style="font-size:24px"><strong>Powerful Strike + Low Blow</strong></span></p><p>Applying the values from Low Blow (levels 1, 2 and 3) to our original equation, we have:</p><table border="1" cellpadding="1" style="width:500px"><thead><tr><th scope="col">Low Blow 1</th><th scope="col">Low Blow 2</th><th scope="col">Low Blow 3</th></tr></thead><tbody><tr><td style="text-align:center">y = (14 * x/100*50)</td><td style="text-align:center">y = (18 * x/100*50)</td><td style="text-align:center">y = (19 * x/100*50)</td></tr><tr><td style="text-align:center">y = 7x</td><td style="text-align:center">y = 9x</td><td style="text-align:center">y = 9.5x</td></tr></tbody></table><p><span style="font-size:24px"><strong>Model with Powerful Strike and style="font-size:24px"><strong>Powerful Strike + Savage Blow</strong></span></p><p>Applying the values from Savage Blow (levels 1, 2&nbsp;and 3) to our original equation, we have:</p><table border="1" cellpadding="1" style="width:500px"><thead><tr><th scope="col">Savage Blow 1</th><th scope="col">Savage Blow 2</th><th scope="col">Savage Blow 3</th></tr></thead><tbody><tr><td style="text-align:center">y = (10 * x/100*70)</td><td style="text-align:center">y = (10 * x/100*90)</td><td style="text-align:center">y = (10 * x/100*94)</td></tr><tr><td style="text-align:center">y = 7x</td><td style="text-align:center">y = 9x</td><td style="text-align:center">y = 9.4x</td></tr></tbody></table><p><span style="font-size:24px"><strong>Comparing the results</strong></span></p><p>Comparing the simplified equations, we can clearly see that Low Blow and Savage Blow are equivalent on level 1 and 2, but Low Blow outperforms Savage Blow on level 3.</p><p>The outperforming of Low Blow on level 3 can easily be spotted if we look at the increase in both charms' effects from level 2 to level 3:</p><p><strong>Low Blow:</strong> from level 2 (8%) to level 3 (9%), we have an increase of 12.5%.</p><p><strong>Savage Blow: </strong>from level 2 (40%) to level 3 (44%), we have an increase of 10%.</p><p>We clearly see that Low Blow gets a bigger increase in its effect. We now understand why Low Blow outperforms Savage Blow on level 3.</p><p><span style="font-size:24px"><strong>The trick: increased critical extra damage from equipments</strong></span></p><p>Tibia has equipments that increase critical extra damage, such as the new inferniarch items or the Soul War items. Let's take soulbleeder as example.</p><p>Soulbleeder adds 10% to the critical extra damage. In order to see how using a soulbleeder would affect our calculations, we have to update our equations and simplify them again.</p><p>Updating our equations to add&nbsp;10% to the critical extra damage:</p><table border="1" cellpadding="1" style="width:500px"><thead><tr><th scope="col">Low Blow 1</th><th scope="col">Low Blow 2</th><th scope="col">Low Blow 3</th></tr></thead><tbody><tr><td style="text-align:center">y = (14 * x/100*60)</td><td style="text-align:center">y = (18 * x/100*60)</td><td style="text-align:center">y = (19 * x/100*60)</td></tr><tr><td style="text-align:center">y = 8.4x</td><td style="text-align:center">y = 10.8x</td><td style="text-align:center">y = 11.4x</td></tr></tbody></table><p></p><table border="1" cellpadding="1" style="width:500px"><thead><tr><th scope="col">Savage Blow 1</th><th scope="col">Savage Blow 2</th><th scope="col">Savage Blow 3</th></tr></thead><tbody><tr><td style="text-align:center">y = (10 * x/100*80)</td><td style="text-align:center">y = (10 * x/100*100)</td><td style="text-align:center">y = (10 * x/100*104)</td></tr><tr><td style="text-align:center">y = 8x</td><td style="text-align:center">y = 10x</td><td style="text-align:center">y = 10.4x</td></tr></tbody></table><p><span style="font-size:24px"><strong>Comparing the results again</strong></span></p><p>We now see that Low Blow outperforms Savage Blow on every level when using equipment that increases critical extra damage.&nbsp;And, surprisingly, Low Blow level 2 becomes better than Savage Blow level 3!</p><p>But why does this happen?</p><p>The reason lies in scaling. Every percentage point added to critical extra damage will be multiplied by 14, 18 or 19 if using Low Blow, whilst being multiplied only by 10 if using Savage Blow. This means that Low Blow scales better with additional critical extra damage coming from equipments.</p><p><span style="font-size:24px"><strong>Conclusion</strong></span></p><p>If using equipments that grant critical extra damage, Low Blow always outperforms Savage Blow.</p><p>If NOT using equipments that grant critical extra damage, Low Blow and Savage Blow are equivalent on levels 1 and 2, and Low Blow outperforms Savage Blow on level 3.</p><p>This is a graph of all levels of LB and SB with 10% critical extra damage from equipments applied.</p><p><img alt="" src="https://i.ibb.co/FzhXcM1/output-1.png" style="height:444px; width:768px"></p>
Edited Dec 2, 2024 by oezetat
<p><span style="font-size:24px"><strong>Short answer</strong></span></p><p>Low Blow is always at least as good as Savage Blow, and under certain conditions, it outperforms Savage Blow. Savage Blow can never be better than Low Blow.</p><p><span style="font-size:24px"><strong>Long answer</strong></span></p><p>We can explain mathematically why this is the case.</p><p><strong><span style="font-size:16px">Description of Low Blow, Savage Blow and Powerful Strike</span></strong></p><p><strong>Powerful answer</strong></span></p><p>Let's analyze how both charms are equivalent.</p><p>This perform on multiple scenarios. Jump to the Conclusion section below for the result of this analysis.&nbsp;</p><p><span style="font-size:24px"><strong>Description of Low Blow, Savage Blow and Powerful Strike</strong></span></p><p><strong>Powerful Strike</strong>: Powerful Strike is an imbuement that can be applied to weapons. When applied, it raises critical hit damage by 50% and critical hit chance by 10%.</p><p><strong>Low Blow</strong>: Adds 4% / 8% / 9% critical hit chance to attacks with critical hit weapons.</p><p><strong>Savage Blow</strong>: Adds 20% / 40% / 44% critical extra damage to attacks with Critical Hit weapons.</p><p><span style="font-size:16px"><strong>Mathematical style="font-size:24px"><strong>Mathematical Model with Powerful Strike only (no charms)</strong></span></p><p>Assuming our weapon is imbued with Powerful Strike, every 100 hits we have 10 hits dealing 50% more damage (critical). This can be written as</p><p>y as:</p><p>y = (100 * x) + (10 * x/100*50)</p><p>Where x is the base damage caused by the a hit and y will be is the total damage caused in 100 hits.</p><p>(100 * x) are is how we calculate the normal 100 hits.</p><p>(10 * x/100*50) are the 10 critical hit.</p><p>These is how we calculate the extra damage from the 10 critical hits.</p><p>These are summed to calculate the total damage of 100 hits.</p><p>However, hits, critical hits&nbsp;included.</p><p>However, since we're from now on&nbsp;we're only going to discuss&nbsp;critical hits, we can leave the normal hits out of the equation, leaving us with:</p><p>y = (10 * x/100*50)</p><p>Which can be simplified to:</p><p>y = 5x</p><p>This will be our original equation used in our comparisons below.</p><p><span style="font-size:16px"><strong>Model with Powerful Strike and Low Blow</strong></span></p><p>Applying the values from Low Blow (levels 1, 2 and 3) to our original equation, we have:</p><table border="1" cellpadding="1" style="width:500px; margin: auto; border-spacing: 1px;"><thead><tr><th 5x</p><p><span style="font-size:24px"><strong>Model with Powerful Strike and Low Blow</strong></span></p><p>Applying the values from Low Blow (levels 1, 2 and 3) to our original equation, we have:</p><table border="1" cellpadding="1" style="width:500px"><thead><tr><th scope="col">Low Blow 1</th><th scope="col">Low Blow 2</th><th scope="col">Low Blow 3</th></tr></thead><tbody><tr><td style="text-align:center">y = (14 * x/100*50)</td><td style="text-align:center">y = (18 * x/100*50)</td><td style="text-align:center">y = (19 * x/100*50)</td></tr><tr><td style="text-align:center">y = 7x</td><td style="text-align:center">y = 9x</td><td style="text-align:center">y = 9.5x</td></tr></tbody></table><p><span style="font-size:16px"><strong>Model style="font-size:24px"><strong>Model with Powerful Strike and Savage Blow</strong></span></p><p>Applying the values from Savage Blow (levels 1, 2&nbsp;and 3) to our original equation, we have:</p><table border="1" cellpadding="1" style="width:500px; margin: auto; border-spacing: 1px;"><thead><tr><th scope="col">Savage Blow 1</th><th scope="col">Savage Blow 2</th><th scope="col">Savage Blow 3</th></tr></thead><tbody><tr><td style="text-align:center">y = (10 * x/100*70)</td><td style="text-align:center">y = (10 * x/100*90)</td><td style="text-align:center">y = (10 * x/100*94)</td></tr><tr><td style="text-align:center">y = 7x</td><td style="text-align:center">y = 9x</td><td style="text-align:center">y = 9.4x</td></tr></tbody></table><p><strong><span style="font-size:16px">Comparing the results</span></strong></p><p>Comparing style="width:500px"><thead><tr><th scope="col">Savage Blow 1</th><th scope="col">Savage Blow 2</th><th scope="col">Savage Blow 3</th></tr></thead><tbody><tr><td style="text-align:center">y = (10 * x/100*70)</td><td style="text-align:center">y = (10 * x/100*90)</td><td style="text-align:center">y = (10 * x/100*94)</td></tr><tr><td style="text-align:center">y = 7x</td><td style="text-align:center">y = 9x</td><td style="text-align:center">y = 9.4x</td></tr></tbody></table><p><span style="font-size:24px"><strong>Comparing the results</strong></span></p><p>Comparing the simplified equations, we can clearly see that Low Blow and Savage Blow are equivalent on level 1 and 2, but Low Blow outperforms Savage Blow on level 3.</p><p>The outperforming of Low Blow on level 3 can easily be spotted if we look at the increase in both charms' effects from level 2 to level 3:</p><p><strong>Low Blow:</strong> from level 2 (8%) to level 3 (9%), we have an increase of 12.5% in its&nbsp;prior effect.</p><p><strong>Savage 12.5%.</p><p><strong>Savage Blow: </strong>from level 2 (40%) to level 3 (44%), we have an increase of 10% of its prior effect.</p><p>We 10%.</p><p>We clearly see that Low Blow gets a bigger increase in its effect. We now understand why Low Blow outperforms Savage Blow on level 3.</p><p><strong><span style="font-size:16px">The 3.</p><p><span style="font-size:24px"><strong>The trick: increased critical extra damage from equipments</span></strong></p><p>Tibia equipments</strong></span></p><p>Tibia has equipments that increase critical extra damage, such as the new inferniarch items or the Soul War items. Let's take soulbleeder as example.</p><p>Soulbleeder adds 10% to the critical extra damage. In order to see how using a soulbleeder would affect our calculations, we have to update our equations and simplify them again.</p><p>Updating our equations to add&nbsp;10% to the critical extra damage:</p><table border="1" cellpadding="1" style="width:500px; margin: auto; border-spacing: 1px;"><thead><tr><th style="width:500px"><thead><tr><th scope="col">Low Blow 1</th><th scope="col">Low Blow 2</th><th scope="col">Low Blow 3</th></tr></thead><tbody><tr><td style="text-align:center">y = (14 * x/100*60)</td><td style="text-align:center">y = (18 * x/100*60)</td><td style="text-align:center">y = (19 * x/100*60)</td></tr><tr><td style="text-align:center">y = 8.4x</td><td style="text-align:center">y = 10.8x</td><td style="text-align:center">y = 11.4x</td></tr></tbody></table><p></p><table border="1" cellpadding="1" style="width:500px; margin: auto; border-spacing: 1px;"><thead><tr><th scope="col">Savage Blow 1</th><th scope="col">Savage Blow 2</th><th scope="col">Savage Blow 3</th></tr></thead><tbody><tr><td style="text-align:center">y = (10 * x/100*70)</td><td style="text-align:center">y = (10 * x/100*90)</td><td style="text-align:center">y = (10 * x/100*94)</td></tr><tr><td style="width:500px"><thead><tr><th scope="col">Savage Blow 1</th><th scope="col">Savage Blow 2</th><th scope="col">Savage Blow 3</th></tr></thead><tbody><tr><td style="text-align:center">y = (10 * x/100*80)</td><td style="text-align:center">y = (10 * x/100*100)</td><td style="text-align:center">y = (10 * x/100*104)</td></tr><tr><td style="text-align:center">y = 8x</td><td style="text-align:center">y = 10x</td><td style="text-align:center">y = 10.4x</td></tr></tbody></table><p><span style="font-size:16px"><strong>Comparing style="font-size:24px"><strong>Comparing the results yet again</strong></span></p><p>We now see that Low Blow outperforms Savage Blow on every level when using equipment that increases critical extra damage.&nbsp;And, surprisingly, Low Blow level 2 becomes better than Savage Blow level 3!</p><p>But why does this happen?</p><p>The reason lies in scaling. Every percentage point added to critical extra damage will be multiplied by 14, 18 or 19 if using Low Blow, whilst being multiplied only by 10 if using Savage Blow. This means that Low Blow scales better with additional critical extra damage coming from equipments.</p><p><span style="font-size:16px"><strong>Conclusion</strong></span></p><p>Low Blow outperforms Savage Blow on level 3 no matter the equipment, and Low Blow outperforms Savage Blow on every level if using equipments that grant critical extra damage. Otherwise, style="font-size:24px"><strong>Conclusion</strong></span></p><p>If using equipments that grant critical extra damage, Low Blow always outperforms Savage Blow.</p><p>If NOT using equipments that grant critical extra damage, Low Blow and Savage Blow are equivalent on levels 1 and 2, and Low Blow outperforms Savage Blow on level 3.</p><p>This is a graph of all levels of LB and SB with 10% critical extra damage from equipments applied.</p><p><img alt="" src="https://i.ibb.co/FzhXcM1/output-1.png" style="height:444px; width:768px"></p>
Posted Dec 2, 2024 by oezetat

Short answer

Low Blow is always at least as good as Savage Blow, and under certain conditions, it outperforms Savage Blow. Savage Blow can never be better than Low Blow.

Long answer

We can explain mathematically why this is the case.

Description of Low Blow, Savage Blow and Powerful Strike

Powerful Strike: Powerful Strike is an imbuement that can be applied to weapons. When applied, it raises critical hit damage by 50% and critical hit chance by 10%.

Low Blow: Adds 4% / 8% / 9% critical hit chance to attacks with critical hit weapons.

Savage Blow: Adds 20% / 40% / 44% critical extra damage to attacks with Critical Hit weapons.

Mathematical Model with Powerful Strike only (no charms)

Assuming our weapon is imbued with Powerful Strike, every 100 hits we have 10 hits dealing 50% more damage (critical). This can be written as

y = (100 * x) + (10 * x/100*50)

Where x is the base damage caused by the hit and y will be the total damage caused in 100 hits.

(100 * x) are the normal 100 hits.

(10 * x/100*50) are the 10 critical hit.

These are summed to calculate the total damage of 100 hits.

However, since we're only going to discuss critical hits, we can leave the normal hits out of the equation, leaving us with:

y = (10 * x/100*50)

Which can be simplified to:

y = 5x

This will be our original equation used in our comparisons below.

Model with Powerful Strike and Low Blow

Applying the values from Low Blow (levels 1, 2 and 3) to our original equation, we have:

Low Blow 1Low Blow 2Low Blow 3
y = (14 * x/100*50)y = (18 * x/100*50)y = (19 * x/100*50)
y = 7xy = 9xy = 9.5x

Model with Powerful Strike and Savage Blow

Applying the values from Savage Blow (levels 1, 2 and 3) to our original equation, we have:

Savage Blow 1Savage Blow 2Savage Blow 3
y = (10 * x/100*70)y = (10 * x/100*90)y = (10 * x/100*94)
y = 7xy = 9xy = 9.4x

Comparing the results

Comparing the simplified equations, we can clearly see that Low Blow and Savage Blow are equivalent on level 1 and 2, but Low Blow outperforms Savage Blow on level 3.

The outperforming of Low Blow on level 3 can easily be spotted if we look at the increase in both charms' effects from level 2 to level 3:

Low Blow: from level 2 (8%) to level 3 (9%), we have an increase of 12.5% in its prior effect.

Savage Blow: from level 2 (40%) to level 3 (44%), we have an increase of 10% of its prior effect.

We clearly see that Low Blow gets a bigger increase in its effect. We now understand why Low Blow outperforms Savage Blow on level 3.

The trick: increased critical extra damage from equipments

Tibia has equipments that increase critical extra damage, such as the new inferniarch items or the Soul War items. Let's take soulbleeder as example.

Soulbleeder adds 10% to the critical extra damage. In order to see how using a soulbleeder would affect our calculations, we have to update our equations and simplify them again.

Updating our equations to add 10% to the critical extra damage:

Low Blow 1Low Blow 2Low Blow 3
y = (14 * x/100*60)y = (18 * x/100*60)y = (19 * x/100*60)
y = 8.4xy = 10.8xy = 11.4x

Savage Blow 1Savage Blow 2Savage Blow 3
y = (10 * x/100*70)y = (10 * x/100*90)y = (10 * x/100*94)
y = 8xy = 10xy = 10.4x

Comparing the results yet again

We now see that Low Blow outperforms Savage Blow on every level when using equipment that increases critical extra damage. And, surprisingly, Low Blow level 2 becomes better than Savage Blow level 3!

But why does this happen?

The reason lies in scaling. Every percentage point added to critical extra damage will be multiplied by 14, 18 or 19 if using Low Blow, whilst being multiplied only by 10 if using Savage Blow. This means that Low Blow scales better with additional critical extra damage coming from equipments.

Conclusion

Low Blow outperforms Savage Blow on level 3 no matter the equipment, and Low Blow outperforms Savage Blow on every level if using equipments that grant critical extra damage. Otherwise, both charms are equivalent.

This is a graph of all levels of LB and SB with 10% critical extra damage applied.

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