<p>To determine which rune is more efficient between <strong>Low Blow</strong> <strong>(level 1,2) </strong>and <strong>Savage Blow (level 1,2)</strong>, let's analyze based on the following:</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&qa_blobid=4560792495885119040" style="height:74px; width:400px"></p><ol><li><p><strong>Base critical hit chance (with Powerful Strike):</strong></p><ul><li><strong>Powerful Strike:</strong> +10% critical hit chance.</li><li><strong>Low Blow:</strong> +8% additional, total = <strong>18%</strong> critical hit chance.</li><li><strong>Savage Blow:</strong> No additional critical hit chance, remains at <strong>10%</strong>.</li></ul></li><li><p><strong>Additional critical damage:</strong></p><ul><li><strong>Powerful Strike:</strong> +50% critical damage.</li><li><strong>Low Blow:</strong> No increase to critical damage.</li><li><strong>Savage Blow:</strong> +40% additional critical damage, total = <strong>90%</strong> <strong>70%</strong> critical damage.</li></ul></li><li><p><strong>Number of enemies:</strong></p><ul><li>You hit 10 enemies per attack.</li><li>The critical damage applies to all enemies hit when it triggers.</li></ul></li></ol><h3></h3><hr><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&qa_blobid=5056083284533199221" style="height:80px; width:323px"></p><h3><strong>Key Assumptions:</strong></h3><ol><li><p><strong>Attack Mechanics:</strong></p><ul><li>Each attack hits <strong>10 Flimsy Lost Souls</strong> simultaneously.</li><li>Base damage per hit = <strong>600</strong> (6,000 total per attack across 10 monsters).</li><li>Critical hit applies to all 10 monsters when triggered.</li></ul></li><li><p><strong>Flimsy Lost Soul HP:</strong> 4,000 per monster.</p></li><li><p><strong>Attack Rate:</strong> Assume <strong>60 attacks per minute</strong> (1 attack per second), for a total of <strong>3,600 attacks in 1 hour</strong>.</p></li></ol><hr><h2>Low Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack: </strong>6,000 × 1.5=9,000 (50% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average Damage = (18% x times 9,000) + (82% x times 6,000) = 1,620 + 4,920 = 6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> <strong>damage in 1 hour.</strong></li></ol><h2>Savage Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack:</strong> 6,000×1.9=11,400 (90% 6,000×2.1=12600 (70% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average Damage = (10% × 11,400)+(90% × 6,000)=1,140+5,400=6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> 12,600)+(90% × 6,000)=1,260+5,400=6,660</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,660×3,600= <strong><span style="color:#e74c3c">23,976,000</span></strong> <strong>damage in 1 hour</strong>.</li></ol><hr><h3 style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&qa_blobid=10800476612650765415" style="height:80px; width:283px"></h3><p>For <strong>large groups</strong> of enemies (like the flimsy), <strong>Low Blow (Level 1 and 2) and Savage Blow </strong><strong>(Level 1 and 2) </strong><strong> are almost equivalent in terms of average damage per attack</strong>. attack being savage blow the better one</strong>. However, there are key differences:</p><ol><li><p><strong>Consistency of damage:</strong></p><ul><li>Low Blow has a higher critical hit chance (<span style="color:#2ecc71"><strong>18%</strong></span> vs. <strong><span style="color:#e74c3c">10%</span></strong>), leading to more frequent critical activations but with less impact per critical.</li><li>Savage Blow has fewer criticals but stronger hits (<span style="color:#27ae60"><strong>+90%</strong></span>).</li></ul></li><li><p><strong>Decision:</strong></p><ul><li>If style="color:#27ae60"><strong>+70%</strong></span>).</li></ul></li><li><p><strong>Decision:</strong></p><ul><li>If you prefer <strong>more frequent critical hits</strong>, use <strong>Low Blow</strong> (great for consistent damage output against many small enemies).</li><li>If you want <strong>stronger, more explosive hits</strong>, use <strong>Savage Blow</strong> (better for tougher enemies or when critical impact matters more).</li></ul></li></ol><hr><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&qa_blobid=6127531637668520284" style="height:55px; width:400px"></p><h3><strong>Low Blow (Level 3)</strong>:</h3><ol><li><strong>Base Damage (non-critical)</strong>: 6,000.</li><li><strong>Critical Damage:</strong> 6,000×1.5=9,0006,000 \times 1.5 = 9,0006,000×1.5=<span style="color:#27ae60"><strong>9,000</strong></span>.</li><li><strong>Average Damage Per Attack</strong>: Average Damage = (Critical Chance×Critical Damage)+(Non-Critical Chance×Base Damage) = (19% x times 9,000) + (81% x times 6,000) = 1,710 + 4,860 = <strong><span style="color:#27ae60">6,570</span></strong></li></ol><hr><h3><strong>Savage Blow (Level 3):</strong></h3><ol><li><strong>Base Damage (non-critical):</strong> <strong><span style="color:#27ae60">6,000.</span></strong></li><li><strong>Critical Damage:</strong> 6,000×1.94=<span style="color:#27ae60"><strong>11,640</strong></span> (94% 6,000×2.16=<span style="color:#27ae60"><strong>12,960</strong></span> (72% damage on critical).</li><li><strong>Average Damage Per Attack:</strong><br>Average Damage = (10% x times 11,640) + (90% x times 6,000) = 1,164 + 5,400 12,960) + (90% x times 6,000) = 1,296 + 5400 = <span style="color:#27ae60"><strong>6,564</strong></span></li></ol><h3><strong>Comparison style="color:#27ae60"><strong>6696</strong></span></li></ol><h3><strong>Comparison Over 1 Hour:</strong></h3><ul><li><strong>Total attacks in 1 hour</strong> = 60×60=3,600</li><li><strong>Low Blow (Level 3):</strong> 6,570×3,600=<span style="color:#e74c3c"><strong>23,652,000 total damage</strong>.</span></li><li><strong>Savage Blow (Level 3)</strong>: 6,564×3,600=<strong><span style="color:#e74c3c">23,630,400 total damage</span></strong></li></ul><p 6,696×3,600=<span style="color:#e74c3c"><strong>24,105,600 total damage</strong></span></li></ul><p style="text-align:center"><br><img alt="" src="https://www.tibiaqa.com/?qa=blob&qa_blobid=8917691590046676934" style="height:59px; width:400px"></p><p>As you can see in the graph we can see in the results savage blow is still a bit better than low blow in terms of total damage per hour, but the differente is small, even in the lever 3 we same hour low blow could say that they are <strong>almost identical in relation to their performance.</strong></p><p><br><img alt="" src="https://www.tibiaqa.com/?qa=blob&qa_blobid=12293000270766237442" style="height:366px; width:600px"></p>be better than savage blow just because of the chance probability. Despite this I leave a graphic below for there to be a noticeable where we can see that the bigger amount of dps we have (bigger levels) the bigger will be the difference in the damage caused by each charm we need to greatly increase the damage per second, something that is not feasible considering the damage that grows according to the level of the character, so favor to savage blow.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&qa_blobid=3294443422517463444" style="height:372px; width:600px"><br> </p>