Revisions for post #36591

Return to post

Current revisionEdited Dec 31, 2024 by Zupakode
<p>To determine which rune is more efficient between <strong>Low Blow</strong>&nbsp;<strong>(level 1,2) </strong>and <strong>Savage Blow&nbsp;&nbsp;(level 1,2)</strong>, let's analyze based on the following:</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=4560792495885119040" style="height:74px; width:400px"></p><ol><li><p><strong>Base critical hit chance (with Powerful Strike):</strong></p><ul><li><strong>Powerful Strike:</strong> +10% critical hit chance.</li><li><strong>Low Blow:</strong> +8% additional, total = <strong>18%</strong> critical hit chance.</li><li><strong>Savage Blow:</strong> No additional critical hit chance, remains at <strong>10%</strong>.</li></ul></li><li><p><strong>Additional critical damage:</strong></p><ul><li><strong>Powerful Strike:</strong> +50% critical damage.</li><li><strong>Low Blow:</strong> No increase to critical damage.</li><li><strong>Savage Blow:</strong> +40% additional critical damage, total = <strong>90%</strong> <strong>70%</strong> critical damage.</li></ul></li><li><p><strong>Number of enemies:</strong></p><ul><li>You hit 10 enemies per attack.</li><li>The critical damage applies to all enemies hit when it triggers.</li></ul></li></ol><h3></h3><hr><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=5056083284533199221" style="height:80px; width:323px"></p><h3><strong>Key Assumptions:</strong></h3><ol><li><p><strong>Attack Mechanics:</strong></p><ul><li>Each attack hits <strong>10 Flimsy Lost Souls</strong> simultaneously.</li><li>Base damage per hit = <strong>600</strong> (6,000 total per attack across 10 monsters).</li><li>Critical hit applies to all 10 monsters when triggered.</li></ul></li><li><p><strong>Flimsy Lost Soul HP:</strong> 4,000 per monster.</p></li><li><p><strong>Attack Rate:</strong> Assume <strong>60 attacks per minute</strong> (1 attack per second), for a total of <strong>3,600 attacks in 1 hour</strong>.</p></li></ol><hr><h2>Low Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack: </strong>6,000 × 1.5=9,000 (50% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average Damage&nbsp;= (18%&nbsp; x times 9,000) + (82%&nbsp;x times 6,000) = 1,620 + 4,920 = 6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> <strong>damage&nbsp;in&nbsp;1&nbsp;hour.</strong></li></ol><h2>Savage Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack:</strong> 6,000×1.9=11,400 (90% 6,000×2.1=12600 (70% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average&nbsp;Damage = (10% × 11,400)+(90% × 6,000)=1,140+5,400=6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> 12,600)+(90% × 6,000)=1,260+5,400=6,660</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,660×3,600= <strong><span style="color:#e74c3c">23,976,000</span></strong> <strong>damage&nbsp;in&nbsp;1&nbsp;hour</strong>.</li></ol><hr><h3 style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10800476612650765415" style="height:80px; width:283px"></h3><p>For&nbsp;<strong>large groups</strong>&nbsp;of enemies (like the flimsy),&nbsp;<strong>Low Blow (Level 1 and 2) and Savage Blow&nbsp;</strong><strong>(Level 1 and 2)&nbsp;</strong><strong>&nbsp;are almost equivalent in terms of average damage per attack</strong>. attack being savage blow the better one</strong>. However, there are key differences:</p><ol><li><p><strong>Consistency of damage:</strong></p><ul><li>Low Blow has a higher critical hit chance (<span style="color:#2ecc71"><strong>18%</strong></span>&nbsp;vs.&nbsp;<strong><span style="color:#e74c3c">10%</span></strong>), leading to more frequent critical activations but with less impact per critical.</li><li>Savage Blow has fewer criticals but stronger hits (<span style="color:#27ae60"><strong>+90%</strong></span>).</li></ul></li><li><p><strong>Decision:</strong></p><ul><li>If style="color:#27ae60"><strong>+70%</strong></span>).</li></ul></li><li><p><strong>Decision:</strong></p><ul><li>If you prefer&nbsp;<strong>more frequent critical hits</strong>, use&nbsp;<strong>Low Blow</strong>&nbsp;(great for consistent damage output against many small enemies).</li><li>If you want&nbsp;<strong>stronger, more explosive hits</strong>, use&nbsp;<strong>Savage Blow</strong>&nbsp;(better for tougher enemies or when critical impact matters more).</li></ul></li></ol><hr><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=6127531637668520284" style="height:55px; width:400px"></p><h3><strong>Low Blow (Level 3)</strong>:</h3><ol><li><strong>Base Damage (non-critical)</strong>: 6,000.</li><li><strong>Critical Damage:</strong> 6,000×1.5=9,0006,000 \times 1.5 = 9,0006,000×1.5=<span style="color:#27ae60"><strong>9,000</strong></span>.</li><li><strong>Average Damage Per Attack</strong>: Average&nbsp;Damage = (Critical&nbsp;Chance×Critical&nbsp;Damage)+(Non-Critical&nbsp;Chance×Base&nbsp;Damage)&nbsp;= (19% x times 9,000) + (81% x times 6,000) = 1,710 + 4,860 = <strong><span style="color:#27ae60">6,570</span></strong></li></ol><hr><h3><strong>Savage Blow (Level 3):</strong></h3><ol><li><strong>Base Damage (non-critical):</strong> <strong><span style="color:#27ae60">6,000.</span></strong></li><li><strong>Critical Damage:</strong> 6,000×1.94=<span style="color:#27ae60"><strong>11,640</strong></span> (94% 6,000×2.16=<span style="color:#27ae60"><strong>12,960</strong></span> (72% damage on critical).</li><li><strong>Average Damage Per Attack:</strong><br>Average Damage = (10% x times 11,640) + (90% x times 6,000) = 1,164 + 5,400 12,960) + (90% x times 6,000) = 1,296&nbsp;+ 5400 = <span style="color:#27ae60"><strong>6,564</strong></span></li></ol><h3><strong>Comparison style="color:#27ae60"><strong>6696</strong></span></li></ol><h3><strong>Comparison Over 1 Hour:</strong></h3><ul><li><strong>Total attacks in 1 hour</strong> = 60×60=3,600</li><li><strong>Low Blow (Level 3):</strong>&nbsp;6,570×3,600=<span style="color:#e74c3c"><strong>23,652,000&nbsp;total&nbsp;damage</strong>.</span></li><li><strong>Savage Blow (Level 3)</strong>: 6,564×3,600=<strong><span style="color:#e74c3c">23,630,400 total&nbsp;damage</span></strong></li></ul><p 6,696×3,600=<span style="color:#e74c3c"><strong>24,105,600 total&nbsp;damage</strong></span></li></ul><p style="text-align:center"><br><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8917691590046676934" style="height:59px; width:400px"></p><p>As you can see in the graph we can see in the results savage blow is still a bit better than low blow in terms of total damage per hour, but the differente is small, even in the lever 3 we same hour low blow could say that they are <strong>almost identical in relation to their performance.</strong></p><p><br><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12293000270766237442" style="height:366px; width:600px"></p>be better than savage blow just because of the chance probability. Despite this I leave a graphic below for there to be a noticeable where we can see that the bigger amount of dps we have (bigger levels) the bigger will be the difference in the damage caused by each charm we need to greatly increase the damage per second, something that is not feasible considering the damage that grows according to the level of the character, so favor to savage blow.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=3294443422517463444" style="height:372px; width:600px"><br>&nbsp;</p>
Edited Dec 3, 2024 by Zupakode
<p>To determine which rune is more efficient between <strong>Low Blow</strong> and Blow</strong>&nbsp;<strong>(level 1,2) </strong>and <strong>Savage Blow</strong>, Blow&nbsp;&nbsp;(level 1,2)</strong>, let's analyze based on the following:</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=4560792495885119040" style="height:74px; width:400px"></p><ol><li><p><strong>Base critical hit chance (with Powerful Strike):</strong></p><ul><li><strong>Powerful Strike:</strong> +10% critical hit chance.</li><li><strong>Low Blow:</strong> +8% additional, total = <strong>18%</strong> critical hit chance.</li><li><strong>Savage Blow:</strong> No additional critical hit chance, remains at <strong>10%</strong>.</li></ul></li><li><p><strong>Additional critical damage:</strong></p><ul><li><strong>Powerful Strike:</strong> +50% critical damage.</li><li><strong>Low Blow:</strong> No increase to critical damage.</li><li><strong>Savage Blow:</strong> +40% additional critical damage, total = <strong>90%</strong> critical damage.</li></ul></li><li><p><strong>Number of enemies:</strong></p><ul><li>You hit 10 enemies per attack.</li><li>The critical damage applies to all enemies hit when it triggers.</li></ul></li></ol><h3></h3><hr><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=5056083284533199221" style="height:80px; width:323px"></p><h3><strong>Key Assumptions:</strong></h3><ol><li><p><strong>Attack Mechanics:</strong></p><ul><li>Each attack hits <strong>10 Flimsy Lost Souls</strong> simultaneously.</li><li>Base damage per hit = <strong>600</strong> (6,000 total per attack across 10 monsters).</li><li>Critical hit applies to all 10 monsters when triggered.</li></ul></li><li><p><strong>Flimsy Lost Soul HP:</strong> 4,000 per monster.</p></li><li><p><strong>Attack Rate:</strong> Assume <strong>60 attacks per minute</strong> (1 attack per second), for a total of <strong>3,600 attacks in 1 hour</strong>.</p></li></ol><hr><h2>Low Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack: </strong>6,000 × 1.5=9,000 (50% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average Damage&nbsp;= (18%&nbsp; x times 9,000) + (82%&nbsp;x times 6,000) = 1,620 + 4,920 = 6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> <strong>damage&nbsp;in&nbsp;1&nbsp;hour.</strong></li></ol><h2>Savage Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack:</strong> 6,000×1.9=11,400 (90% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average&nbsp;Damage = (10% × 11,400)+(90% × 6,000)=1,140+5,400=6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> <strong>damage&nbsp;in&nbsp;1&nbsp;hour</strong>.</li></ol><hr><h3 style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10800476612650765415" style="height:80px; width:283px"></h3><p>For&nbsp;<strong>large groups</strong>&nbsp;of enemies (like the flimsy),&nbsp;<strong>Low Blow (Level 1 and 2) and Savage Blow&nbsp;</strong><strong>(Level 1 and 2)&nbsp;</strong><strong>&nbsp;are equivalent in terms of average damage per attack</strong>. However, there are key differences:</p><ol><li><p><strong>Consistency of damage:</strong></p><ul><li>Low Blow has a higher critical hit chance (<span style="color:#2ecc71"><strong>18%</strong></span>&nbsp;vs.&nbsp;<strong><span style="color:#e74c3c">10%</span></strong>), leading to more frequent critical activations but with less impact per critical.</li><li>Savage Blow has fewer criticals but stronger hits (<span style="color:#27ae60"><strong>+90%</strong></span>).</li></ul></li><li><p><strong>Decision:</strong></p><ul><li>If you prefer&nbsp;<strong>more frequent critical hits</strong>, use&nbsp;<strong>Low Blow</strong>&nbsp;(great for consistent damage output against many small enemies).</li><li>If you want&nbsp;<strong>stronger, more explosive hits</strong>, use&nbsp;<strong>Savage Blow</strong>&nbsp;(better for tougher enemies or when critical impact matters more).</li></ul></li></ol><hr><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=6127531637668520284" style="height:55px; width:400px"></p><h3><strong>Low Blow (Level 3)</strong>:</h3><ol><li><strong>Base Damage (non-critical)</strong>: 6,000.</li><li><strong>Critical Damage:</strong> 6,000×1.5=9,0006,000 \times 1.5 = 9,0006,000×1.5=<span style="color:#27ae60"><strong>9,000</strong></span>.</li><li><strong>Average Damage Per Attack</strong>: Average&nbsp;Damage = (Critical&nbsp;Chance×Critical&nbsp;Damage)+(Non-Critical&nbsp;Chance×Base&nbsp;Damage)&nbsp;= (19% x times 9,000) + (81% x times 6,000) = 1,710 + 4,860 = <strong><span style="color:#27ae60">6,570</span></strong></li></ol><hr><h3><strong>Savage Blow (Level 3):</strong></h3><ol><li><strong>Base Damage (non-critical):</strong> <strong><span style="color:#27ae60">6,000.</span></strong></li><li><strong>Critical Damage:</strong> 6,000×1.94=<span style="color:#27ae60"><strong>11,640</strong></span> (94% damage on critical).</li><li><strong>Average Damage Per Attack:</strong><br>Average Damage = (10% x times 11,640) + (90% x times 6,000) = 1,164 + 5,400 = <span style="color:#27ae60"><strong>6,564</strong></span></li></ol><h3><strong>Comparison Over 1 Hour:</strong></h3><ul><li><strong>Total attacks in 1 hour</strong> = 60×60=3,600</li><li><strong>Low Blow (Level 3):</strong>&nbsp;6,570×3,600=<span style="color:#e74c3c"><strong>23,652,000&nbsp;total&nbsp;damage</strong>.</span></li><li><strong>Savage Blow (Level 3)</strong>: 6,564×3,600=<strong><span style="color:#e74c3c">23,630,400 total&nbsp;damage</span></strong></li></ul><p style="text-align:center"><br><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8917691590046676934" style="height:59px; width:400px"></p><p>As you can see in the graph below for there to be a noticeable difference in the damage caused by each charm we need to greatly increase the damage per second, something that is not feasible considering the damage that grows according to the level of the character, so even in the lever 3 we could say that they are <strong>almost identical in relation to their performance.</strong></p><p><br><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12293000270766237442" style="height:366px; width:600px"></p>
Edited Dec 2, 2024 by Zupakode
<p>To determine which rune is more efficient between <strong>Low Blow</strong> and <strong>Savage Blow</strong>, let's analyze based on the following:</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=4560792495885119040" style="height:74px; width:400px"></p><ol><li><p><strong>Base critical hit chance (with Powerful Strike):</strong></p><ul><li><strong>Powerful Strike:</strong> +10% critical hit chance.</li><li><strong>Low Blow:</strong> +8% additional, total = <strong>18%</strong> critical hit chance.</li><li><strong>Savage Blow:</strong> No additional critical hit chance, remains at <strong>10%</strong>.</li></ul></li><li><p><strong>Additional critical damage:</strong></p><ul><li><strong>Powerful Strike:</strong> +50% critical damage.</li><li><strong>Low Blow:</strong> No increase to critical damage.</li><li><strong>Savage Blow:</strong> +40% additional critical damage, total = <strong>90%</strong> critical damage.</li></ul></li><li><p><strong>Number of enemies:</strong></p><ul><li>You hit 10 enemies per attack.</li><li>The critical damage applies to all enemies hit when it triggers.</li></ul></li></ol><h3></h3><hr><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=5056083284533199221" style="height:80px; width:323px"></p><h3><strong>Key Assumptions:</strong></h3><ol><li><p><strong>Attack Mechanics:</strong></p><ul><li>Each attack hits <strong>10 Flimsy Lost Souls</strong> simultaneously.</li><li>Base damage per hit = <strong>600</strong> (6,000 total per attack across 10 monsters).</li><li>Critical hit applies to all 10 monsters when triggered.</li></ul></li><li><p><strong>Flimsy Lost Soul HP:</strong> 4,000 per monster.</p></li><li><p><strong>Attack Rate:</strong> Assume <strong>60 attacks per minute</strong> (1 attack per second), for a total of <strong>3,600 attacks in 1 hour</strong>.</p></li></ol><hr><h2>Low Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack: </strong>6,000 × 1.5=9,000 (50% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average Damage&nbsp;= (18%&nbsp; x times 9,000) + (82%&nbsp;x times 6,000) = 1,620 + 4,920 = 6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> <strong>damage&nbsp;in&nbsp;1&nbsp;hour.</strong></li></ol><h2>Savage Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack:</strong> 6,000×1.9=11,400 (90% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average&nbsp;Damage = (10% × 11,400)+(90% × 6,000)=1,140+5,400=6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> <strong>damage&nbsp;in&nbsp;1&nbsp;hour</strong>.</li></ol><hr><h3 style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10800476612650765415" style="height:80px; width:283px"></h3><p>For&nbsp;<strong>large groups</strong>&nbsp;of enemies (like the flimsy),&nbsp;<strong>Low Blow (Level 1 and 2) and Savage Blow&nbsp;</strong><strong>(Level 1 and 2)&nbsp;</strong><strong>&nbsp;are equivalent in terms of average damage per attack</strong>. However, there are key differences:</p><ol><li><p><strong>Consistency of damage:</strong></p><ul><li>Low Blow has a higher critical hit chance (<span style="color:#2ecc71"><strong>18%</strong></span>&nbsp;vs.&nbsp;<strong><span style="color:#e74c3c">10%</span></strong>), leading to more frequent critical activations but with less impact per critical.</li><li>Savage Blow has fewer criticals but stronger hits (<span style="color:#27ae60"><strong>+90%</strong></span>).</li></ul></li><li><p><strong>Decision:</strong></p><ul><li>If you prefer&nbsp;<strong>more frequent critical hits</strong>, use&nbsp;<strong>Low Blow</strong>&nbsp;(great for consistent damage output against many small enemies).</li><li>If you want&nbsp;<strong>stronger, more explosive hits</strong>, use&nbsp;<strong>Savage Blow</strong>&nbsp;(better for tougher enemies or when critical impact matters more).</li></ul></li></ol><hr><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=6127531637668520284" style="height:55px; width:400px"></p><h3><strong>Low Blow (Level 3)</strong>:</h3><ol><li><strong>Base Damage (non-critical)</strong>: 6,000.</li><li><strong>Critical Damage:</strong> 6,000×1.5=9,0006,000 \times 1.5 = 9,0006,000×1.5=<span style="color:#27ae60"><strong>9,000</strong></span>.</li><li><strong>Average Damage Per Attack</strong>: Average&nbsp;Damage=(Critical&nbsp;Chance×Critical&nbsp;Damage)+(Non-Critical&nbsp;Chance×Base&nbsp;Damage)&nbsp;= Average&nbsp;Damage = (Critical&nbsp;Chance×Critical&nbsp;Damage)+(Non-Critical&nbsp;Chance×Base&nbsp;Damage)&nbsp;= (19% x times 9,000) + (81% x times 6,000) = 1,710 + 4,860 = <strong><span style="color:#27ae60">6,570</span></strong></li></ol><hr><h3><strong>Savage Blow (Level 3):</strong></h3><ol><li><strong>Base Damage (non-critical):</strong> <strong><span style="color:#27ae60">6,000.</span></strong></li><li><strong>Critical Damage:</strong> 6,000×1.94=<span style="color:#27ae60"><strong>11,640</strong></span> (94% damage on critical).</li><li><strong>Average Damage Per Attack:</strong><br>\text{Average Damage} Attack:</strong><br>Average Damage = (10% x times 11,640) + (90% x times 6,000) = 1,164 + 5,400 = <span style="color:#27ae60"><strong>6,564</strong></span></li></ol><h3><strong>Comparison Over 1 Hour:</strong></h3><ul><li><strong>Total attacks in 1 hour</strong> = 60×60=3,60060 \times 60 = 3,600</li><li><strong>Low 60×60=3,600</li><li><strong>Low Blow (Level 3):</strong>&nbsp;6,570×3,600=<span style="color:#e74c3c"><strong>23,652,000&nbsp;total&nbsp;damage</strong>.</span></li><li><strong>Savage Blow (Level 3)</strong>: 6,564×3,600=<strong><span style="color:#e74c3c">23,630,400 total&nbsp;damage</span></strong></li></ul><p style="text-align:center"><br><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8917691590046676934" style="height:59px; width:400px"></p><p>As you can see in the graph below for there to be a noticeable difference in the damage caused by each charm we need to greatly increase the damage per second, something that is not feasible considering the damage that grows according to the level of the character, so even in the lever 3 we could say that they are <strong>almost identical in relation to their performance.</strong></p><p><br><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12293000270766237442" style="height:366px; width:600px"></p>
Edited Dec 2, 2024 by Zupakode
<p>To determine which rune is more efficient between <strong>Low Blow</strong> and <strong>Savage Blow</strong>, let's analyze based on the following:</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=4560792495885119040" style="height:74px; width:400px"></p><ol><li><p><strong>Base critical hit chance (with Powerful Strike):</strong></p><ul><li><strong>Powerful Strike:</strong> +10% critical hit chance.</li><li><strong>Low Blow:</strong> +8% additional, total = <strong>18%</strong> critical hit chance.</li><li><strong>Savage Blow:</strong> No additional critical hit chance, remains at <strong>10%</strong>.</li></ul></li><li><p><strong>Additional critical damage:</strong></p><ul><li><strong>Powerful Strike:</strong> +50% critical damage.</li><li><strong>Low Blow:</strong> No increase to critical damage.</li><li><strong>Savage Blow:</strong> +40% additional critical damage, total = <strong>90%</strong> critical damage.</li></ul></li><li><p><strong>Number of enemies:</strong></p><ul><li>You hit 10 enemies per attack.</li><li>The critical damage applies to all enemies hit when it triggers.</li></ul></li></ol><h3></h3><hr><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=5056083284533199221" style="height:80px; width:323px"></p><h3><strong>Key Assumptions:</strong></h3><ol><li><p><strong>Attack Mechanics:</strong></p><ul><li>Each attack hits <strong>10 Flimsy Lost Souls</strong> simultaneously.</li><li>Base damage per hit = <strong>600</strong> (6,000 total per attack across 10 monsters).</li><li>Critical hit applies to all 10 monsters when triggered.</li></ul></li><li><p><strong>Flimsy Lost Soul HP:</strong> 4,000 per monster.</p></li><li><p><strong>Attack Rate:</strong> Assume <strong>60 attacks per minute</strong> (1 attack per second), for a total of <strong>3,600 attacks in 1 hour</strong>.</p></li></ol><hr><h2>Low Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack: </strong>6,000 × 1.5=9,000 (50% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average Damage&nbsp;= (18%&nbsp; x times 9,000) + (82%&nbsp;x times 6,000) = 1,620 + 4,920 = 6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> <strong>damage&nbsp;in&nbsp;1&nbsp;hour.</strong></li></ol><h2>Savage Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack:</strong> 6,000×1.9=11,400 (90% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average&nbsp;Damage = (10% × 11,400)+(90% × 6,000)=1,140+5,400=6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> <strong>damage&nbsp;in&nbsp;1&nbsp;hour</strong>.</li></ol><hr><h3 style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10800476612650765415" style="height:80px; width:283px"></h3><p>For&nbsp;<strong>large groups</strong>&nbsp;of enemies (like the flimsy),&nbsp;<strong>Low Blow (Level 1 and 2) and Savage Blow are Blow&nbsp;</strong><strong>(Level 1 and 2)&nbsp;</strong><strong>&nbsp;are equivalent in terms of average damage per attack</strong>. However, there are key differences:</p><ol><li><p><strong>Consistency of damage:</strong></p><ul><li>Low Blow has a higher critical hit chance (<span style="color:#2ecc71"><strong>18%</strong></span>&nbsp;vs.&nbsp;<strong><span style="color:#e74c3c">10%</span></strong>), leading to more frequent critical activations but with less impact per critical.</li><li>Savage Blow has fewer criticals but stronger hits (<span style="color:#27ae60"><strong>+90%</strong></span>).</li></ul></li><li><p><strong>Decision:</strong></p><ul><li>If you prefer&nbsp;<strong>more frequent critical hits</strong>, use&nbsp;<strong>Low Blow</strong>&nbsp;(great for consistent damage output against many small enemies).</li><li>If you want&nbsp;<strong>stronger, more explosive hits</strong>, use&nbsp;<strong>Savage Blow</strong>&nbsp;(better for tougher enemies or when critical impact matters more).</li></ul></li></ol><hr><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=6127531637668520284" style="height:55px; width:400px"></p><h3><strong>Low Blow (Level 3)</strong>:</h3><ol><li><strong>Base Damage (non-critical)</strong>: 6,000.</li><li><strong>Critical Damage:</strong> 6,000×1.5=9,0006,000 \times 1.5 = 9,0006,000×1.5=<span style="color:#27ae60"><strong>9,000</strong></span>.</li><li><strong>Average Damage Per Attack</strong>: Average&nbsp;Damage=(Critical&nbsp;Chance×Critical&nbsp;Damage)+(Non-Critical&nbsp;Chance×Base&nbsp;Damage)&nbsp;= (19% x times 9,000) + (81% x times 6,000) = 1,710 + 4,860 = <strong><span style="color:#27ae60">6,570</span></strong></li></ol><hr><h3><strong>Savage Blow (Level 3):</strong></h3><ol><li><strong>Base Damage (non-critical):</strong> <strong><span style="color:#27ae60">6,000.</span></strong></li><li><strong>Critical Damage:</strong> 6,000×1.94=<span style="color:#27ae60"><strong>11,640</strong></span> (94% damage on critical).</li><li><strong>Average Damage Per Attack:</strong><br>\text{Average Damage} = (10% x times 11,640) + (90% x times 6,000) = 1,164 + 5,400 = <span style="color:#27ae60"><strong>6,564</strong></span></li></ol><h3><strong>Comparison Over 1 Hour:</strong></h3><ul><li><strong>Total attacks in 1 hour</strong> = 60×60=3,60060 \times 60 = 3,600</li><li><strong>Low Blow (Level 3):</strong>&nbsp;6,570×3,600=<span style="color:#e74c3c"><strong>23,652,000&nbsp;total&nbsp;damage</strong>.</span></li><li><strong>Savage Blow (Level 3)</strong>: 6,564×3,600=<strong><span style="color:#e74c3c">23,630,400 total&nbsp;damage</span></strong></li></ul><p style="text-align:center"><br><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8917691590046676934" style="height:59px; width:400px"></p><p>As you can see in the graph below for there to be a noticeable difference in the damage caused by each charm we need to greatly increase the damage per second, something that is not feasible considering the damage that grows according to the level of the character, so even in the lever 3 we could say that they are <strong>almost identical in relation to their performance.</strong></p><p><br><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12293000270766237442" style="height:366px; width:600px"></p>
Edited Dec 2, 2024 by Zupakode
<p>To determine which rune is more efficient between <strong>Low Blow</strong> and <strong>Savage Blow</strong>, let's analyze based on the following:</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=4560792495885119040" style="height:74px; width:400px"></p><ol><li><p><strong>Base critical hit chance (with Powerful Strike):</strong></p><ul><li><strong>Powerful Strike:</strong> +10% critical hit chance.</li><li><strong>Low Blow:</strong> +8% additional, total = <strong>18%</strong> critical hit chance.</li><li><strong>Savage Blow:</strong> No additional critical hit chance, remains at <strong>10%</strong>.</li></ul></li><li><p><strong>Additional critical damage:</strong></p><ul><li><strong>Powerful Strike:</strong> +50% critical damage.</li><li><strong>Low Blow:</strong> No increase to critical damage.</li><li><strong>Savage Blow:</strong> +40% additional critical damage, total = <strong>90%</strong> critical damage.</li></ul></li><li><p><strong>Number of enemies:</strong></p><ul><li>You hit 10 enemies per attack.</li><li>The critical damage applies to all enemies hit when it triggers.</li></ul></li></ol><h3></h3><hr><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=5056083284533199221" style="height:80px; width:323px"></p><h3><strong>Key Assumptions:</strong></h3><ol><li><p><strong>Attack Mechanics:</strong></p><ul><li>Each attack hits <strong>10 Flimsy Lost Souls</strong> simultaneously.</li><li>Base damage per hit = <strong>600</strong> (6,000 total per attack across 10 monsters).</li><li>Critical hit applies to all 10 monsters when triggered.</li></ul></li><li><p><strong>Flimsy Lost Soul HP:</strong> 4,000 per monster.</p></li><li><p><strong>Attack Rate:</strong> Assume <strong>60 attacks per minute</strong> (1 attack per second), for a total of <strong>3,600 attacks in 1 hour</strong>.</p></li></ol><hr><h2>Low Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack: </strong>6,000 × 1.5=9,000 (50% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average Damage&nbsp;= (18%&nbsp; x times 9,000) + (82%&nbsp;x times 6,000) = 1,620 + 4,920 = 6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> <strong>damage&nbsp;in&nbsp;1&nbsp;hour.</strong></li></ol><h2>Savage Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack:</strong> 6,000×1.9=11,400 (90% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average&nbsp;Damage = (10% × 11,400)+(90% × 6,000)=1,140+5,400=6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> <strong>damage&nbsp;in&nbsp;1&nbsp;hour</strong>.</li></ol><hr><h3 style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10800476612650765415" style="height:80px; width:283px"></h3><p>For&nbsp;<strong>large groups</strong>&nbsp;of enemies (like the flimsy),&nbsp;<strong>Low Blow and Savage Blow are equivalent in terms of average damage per attack</strong>. However, there are key differences:</p><ol><li><p><strong>Consistency of damage:</strong></p><ul><li>Low Blow has a higher critical hit chance (<span style="color:#2ecc71"><strong>18%</strong></span>&nbsp;vs.&nbsp;<strong><span style="color:#e74c3c">10%</span></strong>), leading to more frequent critical activations but with less impact per critical.</li><li>Savage Blow has fewer criticals but stronger hits (<span style="color:#27ae60"><strong>+90%</strong></span>).</li></ul></li><li><p><strong>Decision:</strong></p><ul><li>If you prefer&nbsp;<strong>more frequent critical hits</strong>, use&nbsp;<strong>Low Blow</strong>&nbsp;(great for consistent damage output against many small enemies).</li><li>If you want&nbsp;<strong>stronger, more explosive hits</strong>, use&nbsp;<strong>Savage Blow</strong>&nbsp;(better for tougher enemies or when critical impact matters more).</li></ul></li></ol><hr><p style="text-align: center;"><img style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=6127531637668520284" style="height:55px; width:400px"></p><h3><strong>Low Blow (Level 3)</strong>:</h3><ol><li><strong>Base Damage (non-critical)</strong>: 6,000.</li><li><strong>Critical Damage:</strong> 6,000×1.5=9,0006,000 \times 1.5 = 9,0006,000×1.5=<span style="color:#27ae60"><strong>9,000</strong></span>.</li><li><strong>Average Damage Per Attack</strong>: Average&nbsp;Damage=(Critical&nbsp;Chance×Critical&nbsp;Damage)+(Non-Critical&nbsp;Chance×Base&nbsp;Damage)&nbsp;= (19% x times 9,000) + (81% x times 6,000) = 1,710 + 4,860 = <strong><span style="color:#27ae60">6,570</span></strong></li></ol><hr><h3><strong>Savage Blow (Level 3):</strong></h3><ol><li><strong>Base Damage (non-critical):</strong> <strong><span style="color:#27ae60">6,000.</span></strong></li><li><strong>Critical Damage:</strong> 6,000×1.94=<span style="color:#27ae60"><strong>11,640</strong></span> (94% damage on critical).</li><li><strong>Average Damage Per Attack:</strong><br>\text{Average Damage} = (10% x times 11,640) + (90% x times 6,000) = 1,164 + 5,400 = <span style="color:#27ae60"><strong>6,564</strong></span></li></ol><h3><strong>Comparison Over 1 Hour:</strong></h3><ul><li><strong>Total attacks in 1 hour</strong> = 60×60=3,60060 \times 60 = 3,600</li><li><strong>Low Blow (Level 3):</strong>&nbsp;6,570×3,600=<span style="color:#e74c3c"><strong>23,652,000&nbsp;total&nbsp;damage</strong>.</span></li><li><strong>Savage Blow (Level 3)</strong>: 6,564×3,600=<strong><span style="color:#e74c3c">23,630,400 total&nbsp;damage</span></strong></li></ul><p style="text-align: center;"><br><img style="text-align:center"><br><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8917691590046676934" style="height:59px; width:400px"></p><p style="text-align: center;">At level 3 the level 3 low blow is a little better with a higher scaling with respect to damage.</p>width:400px"></p><p>As you can see in the graph below for there to be a noticeable difference in the damage caused by each charm we need to greatly increase the damage per second, something that is not feasible considering the damage that grows according to the level of the character, so even in the lever 3 we could say that they are <strong>almost identical in relation to their performance.</strong></p><p><br><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12293000270766237442" style="height:366px; width:600px"></p>
Edited Dec 2, 2024 by Zupakode
<p>To determine which rune is more efficient between <strong>Low Blow</strong> and <strong>Savage Blow</strong>, let's analyze based on the following:</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=4560792495885119040" style="height:74px; width:400px"></p><ol><li><p><strong>Base critical hit chance (with Powerful Strike):</strong></p><ul><li><strong>Powerful Strike:</strong> +10% critical hit chance.</li><li><strong>Low Blow:</strong> +8% additional, total = <strong>18%</strong> critical hit chance.</li><li><strong>Savage Blow:</strong> No additional critical hit chance, remains at <strong>10%</strong>.</li></ul></li><li><p><strong>Additional critical damage:</strong></p><ul><li><strong>Powerful Strike:</strong> +50% critical damage.</li><li><strong>Low Blow:</strong> No increase to critical damage.</li><li><strong>Savage Blow:</strong> +40% additional critical damage, total = <strong>90%</strong> critical damage.</li></ul></li><li><p><strong>Number of enemies:</strong></p><ul><li>You hit 10 enemies per attack.</li><li>The critical damage applies to all enemies hit when it triggers.</li></ul></li></ol><h3></h3><hr><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=5056083284533199221" style="height:80px; width:323px"></p><h3><strong>Key Assumptions:</strong></h3><ol><li><p><strong>Attack Mechanics:</strong></p><ul><li>Each attack hits <strong>10 Flimsy Lost Souls</strong> simultaneously.</li><li>Base damage per hit = <strong>600</strong> (6,000 total per attack across 10 monsters).</li><li>Critical hit applies to all 10 monsters when triggered.</li></ul></li><li><p><strong>Flimsy Lost Soul HP:</strong> 4,000 per monster.</p></li><li><p><strong>Attack Rate:</strong> Assume <strong>60 attacks per minute</strong> (1 attack per second), for a total of <strong>3,600 attacks in 1 hour</strong>.</p></li></ol><hr><h2>Low Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack: </strong>6,000 × 1.5=9,000 (50% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average Damage&nbsp;= (18%&nbsp; x times 9,000) + (82%&nbsp;x times 6,000) = 1,620 + 4,920 = 6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> <strong>damage&nbsp;in&nbsp;1&nbsp;hour.</strong></li></ol><h2>Savage Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack:</strong> 6,000×1.9=11,400 (90% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average&nbsp;Damage = (10% × 11,400)+(90% × 6,000)=1,140+5,400=6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> <strong>damage&nbsp;in&nbsp;1&nbsp;hour</strong>.</li></ol><hr><h3 style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10800476612650765415" style="height:80px; width:283px"></h3><p>For&nbsp;<strong>large groups</strong>&nbsp;of enemies (like the flimsy),&nbsp;<strong>Low Blow and Savage Blow are equivalent in terms of average damage per attack</strong>. However, there are key differences:</p><ol><li><p><strong>Consistency of damage:</strong></p><ul><li>Low Blow has a higher critical hit chance (<span style="color:#2ecc71"><strong>18%</strong></span>&nbsp;vs.&nbsp;<strong><span style="color:#e74c3c">10%</span></strong>), leading to more frequent critical activations but with less impact per critical.</li><li>Savage Blow has fewer criticals but stronger hits (<span style="color:#27ae60"><strong>+90%</strong></span>).</li></ul></li><li><p><strong>Decision:</strong></p><ul><li>If you prefer&nbsp;<strong>more frequent critical hits</strong>, use&nbsp;<strong>Low Blow</strong>&nbsp;(great for consistent damage output against many small enemies).</li><li>If you want&nbsp;<strong>stronger, more explosive hits</strong>, use&nbsp;<strong>Savage Blow</strong>&nbsp;(better for tougher enemies or when critical impact matters more).</li></ul></li></ol><hr><p></p><h3>Low Blow (Level 3):</h3><ol><li>Base Damage (non-critical): 6,000.</li><li>Critical Damage: more).</li></ul></li></ol><hr><p style="text-align: center;"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=6127531637668520284" style="height:55px; width:400px"></p><h3><strong>Low Blow (Level 3)</strong>:</h3><ol><li><strong>Base Damage (non-critical)</strong>: 6,000.</li><li><strong>Critical Damage:</strong> 6,000×1.5=9,0006,000 \times 1.5 = 9,0006,000×1.5=9,000.</li><li>Average Damage Per Attack: 9,0006,000×1.5=<span style="color:#27ae60"><strong>9,000</strong></span>.</li><li><strong>Average Damage Per Attack</strong>: Average&nbsp;Damage=(Critical&nbsp;Chance×Critical&nbsp;Damage)+(Non-Critical&nbsp;Chance×Base&nbsp;Damage)&nbsp;= (19% x times 9,000) + (81% x times 6,000) = 1,710 + 4,860 = 6,570</li></ol><hr><h3>Savage Blow (Level 3):</h3><ol><li>Base Damage (non-critical): 6,000.</li><li>Critical Damage: 6,000×1.94=11,640 <strong><span style="color:#27ae60">6,570</span></strong></li></ol><hr><h3><strong>Savage Blow (Level 3):</strong></h3><ol><li><strong>Base Damage (non-critical):</strong> <strong><span style="color:#27ae60">6,000.</span></strong></li><li><strong>Critical Damage:</strong> 6,000×1.94=<span style="color:#27ae60"><strong>11,640</strong></span> (94% damage on critical).</li><li>Average Damage Per Attack:<br>\text{Average critical).</li><li><strong>Average Damage Per Attack:</strong><br>\text{Average Damage} = (10% x times 11,640) + (90% x times 6,000) = 1,164 + 5,400 = 6,564</li></ol><h3>Comparison Over 1 Hour:</h3><ul><li>Total attacks in 1 hour <span style="color:#27ae60"><strong>6,564</strong></span></li></ol><h3><strong>Comparison Over 1 Hour:</strong></h3><ul><li><strong>Total attacks in 1 hour</strong> = 60×60=3,60060 \times 60 = 3,600</li><li>Low Blow (Level 3):&nbsp;6,570×3,600=23,652,000&nbsp;total&nbsp;damage.</li><li>Savage Blow (Level 3): 6,564×3,600=23,630,400 total&nbsp;damage</li></ul>3,600</li><li><strong>Low Blow (Level 3):</strong>&nbsp;6,570×3,600=<span style="color:#e74c3c"><strong>23,652,000&nbsp;total&nbsp;damage</strong>.</span></li><li><strong>Savage Blow (Level 3)</strong>: 6,564×3,600=<strong><span style="color:#e74c3c">23,630,400 total&nbsp;damage</span></strong></li></ul><p style="text-align: center;"><br><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8917691590046676934" style="height:59px; width:400px"></p><p style="text-align: center;">At level 3 the level 3 low blow is a little better with a higher scaling with respect to damage.</p>
Edited Dec 2, 2024 by Zupakode
<p>To determine which rune is more efficient between <strong>Low Blow</strong> and <strong>Savage Blow</strong>, let's analyze based on the following:</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=4560792495885119040" style="height:74px; width:400px"></p><ol><li><p><strong>Base critical hit chance (with Powerful Strike):</strong></p><ul><li><strong>Powerful Strike:</strong> +10% critical hit chance.</li><li><strong>Low Blow:</strong> +8% additional, total = <strong>18%</strong> critical hit chance.</li><li><strong>Savage Blow:</strong> No additional critical hit chance, remains at <strong>10%</strong>.</li></ul></li><li><p><strong>Additional critical damage:</strong></p><ul><li><strong>Powerful Strike:</strong> +50% critical damage.</li><li><strong>Low Blow:</strong> No increase to critical damage.</li><li><strong>Savage Blow:</strong> +40% additional critical damage, total = <strong>90%</strong> critical damage.</li></ul></li><li><p><strong>Number of enemies:</strong></p><ul><li>You hit 10 enemies per attack.</li><li>The critical damage applies to all enemies hit when it triggers.</li></ul></li></ol><h3></h3><hr><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=5056083284533199221" style="height:80px; width:323px"></p><h3><strong>Key Assumptions:</strong></h3><ol><li><p><strong>Attack Mechanics:</strong></p><ul><li>Each attack hits <strong>10 Flimsy Lost Souls</strong> simultaneously.</li><li>Base damage per hit = <strong>600</strong> (6,000 total per attack across 10 monsters).</li><li>Critical hit applies to all 10 monsters when triggered.</li></ul></li><li><p><strong>Flimsy Lost Soul HP:</strong> 4,000 per monster.</p></li><li><p><strong>Attack Rate:</strong> Assume <strong>60 attacks per minute</strong> (1 attack per second), for a total of <strong>3,600 attacks in 1 hour</strong>.</p></li></ol><hr><h2>Low Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack: </strong>6,000 × 1.5=9,000 (50% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average Damage&nbsp;= (18%&nbsp; x times 9,000) + (82%&nbsp;x times 6,000) = 1,620 + 4,920 = 6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> <strong>damage&nbsp;in&nbsp;1&nbsp;hour.</strong></li></ol><h2>Savage Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack:</strong> 6,000×1.9=11,400 (90% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average&nbsp;Damage = (10% × 11,400)+(90% × 6,000)=1,140+5,400=6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> <strong>damage&nbsp;in&nbsp;1&nbsp;hour</strong>.</li></ol><hr><h3 style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10800476612650765415" style="height:80px; width:283px"></h3><p>For&nbsp;<strong>large groups</strong>&nbsp;of enemies (like the flimsy),&nbsp;<strong>Low Blow and Savage Blow are equivalent in terms of average damage per attack</strong>. However, there are key differences:</p><ol><li><p><strong>Consistency of damage:</strong></p><ul><li>Low Blow has a higher critical hit chance (<span style="color:#2ecc71"><strong>18%</strong></span>&nbsp;vs.&nbsp;<strong><span style="color:#e74c3c">10%</span></strong>), leading to more frequent critical activations but with less impact per critical.</li><li>Savage Blow has fewer criticals but stronger hits (<span style="color:#27ae60"><strong>+90%</strong></span>).</li></ul></li><li><p><strong>Decision:</strong></p><ul><li>If you prefer&nbsp;<strong>more frequent critical hits</strong>, use&nbsp;<strong>Low Blow</strong>&nbsp;(great for consistent damage output against many small enemies).</li><li>If you want&nbsp;<strong>stronger, more explosive hits</strong>, use&nbsp;<strong>Savage Blow</strong>&nbsp;(better for tougher enemies or when critical impact matters more).</li></ul></li></ol>more).</li></ul></li></ol><hr><p></p><h3>Low Blow (Level 3):</h3><ol><li>Base Damage (non-critical): 6,000.</li><li>Critical Damage: 6,000×1.5=9,0006,000 \times 1.5 = 9,0006,000×1.5=9,000.</li><li>Average Damage Per Attack: Average&nbsp;Damage=(Critical&nbsp;Chance×Critical&nbsp;Damage)+(Non-Critical&nbsp;Chance×Base&nbsp;Damage)&nbsp;= (19% x times 9,000) + (81% x times 6,000) = 1,710 + 4,860 = 6,570</li></ol><hr><h3>Savage Blow (Level 3):</h3><ol><li>Base Damage (non-critical): 6,000.</li><li>Critical Damage: 6,000×1.94=11,640 (94% damage on critical).</li><li>Average Damage Per Attack:<br>\text{Average Damage} = (10% x times 11,640) + (90% x times 6,000) = 1,164 + 5,400 = 6,564</li></ol><h3>Comparison Over 1 Hour:</h3><ul><li>Total attacks in 1 hour = 60×60=3,60060 \times 60 = 3,600</li><li>Low Blow (Level 3):&nbsp;6,570×3,600=23,652,000&nbsp;total&nbsp;damage.</li><li>Savage Blow (Level 3): 6,564×3,600=23,630,400 total&nbsp;damage</li></ul>
Edited Nov 27, 2024 by Zupakode
<p>To determine which rune is more efficient between <strong>Low Blow</strong> and <strong>Savage Blow</strong>, let's analyze based on the following:</p><ol><li><p><strong>Base following:</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=4560792495885119040" style="height:74px; width:400px"></p><ol><li><p><strong>Base critical hit chance (with Powerful Strike):</strong></p><ul><li><strong>Powerful Strike:</strong> +10% critical hit chance.</li><li><strong>Low Blow:</strong> +8% additional, total = <strong>18%</strong> critical hit chance.</li><li><strong>Savage Blow:</strong> No additional critical hit chance, remains at <strong>10%</strong>.</li></ul></li><li><p><strong>Additional critical damage:</strong></p><ul><li><strong>Powerful Strike:</strong> +50% critical damage.</li><li><strong>Low Blow:</strong> No increase to critical damage.</li><li><strong>Savage Blow:</strong> +40% additional critical damage, total = <strong>90%</strong> critical damage.</li></ul></li><li><p><strong>Number of enemies:</strong></p><ul><li>You hit 10 enemies per attack.</li><li>The critical damage applies to all enemies hit when it triggers.</li></ul></li></ol><h3></h3><hr><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=5056083284533199221" style="height:124px; width:500px"></p><h3><strong>Key style="height:80px; width:323px"></p><h3><strong>Key Assumptions:</strong></h3><ol><li><p><strong>Attack Mechanics:</strong></p><ul><li>Each attack hits <strong>10 Flimsy Lost Souls</strong> simultaneously.</li><li>Base damage per hit = <strong>600</strong> (6,000 total per attack across 10 monsters).</li><li>Critical hit applies to all 10 monsters when triggered.</li></ul></li><li><p><strong>Flimsy Lost Soul HP:</strong> 4,000 per monster.</p></li><li><p><strong>Attack Rate:</strong> Assume <strong>60 attacks per minute</strong> (1 attack per second), for a total of <strong>3,600 attacks in 1 hour</strong>.</p></li></ol><hr><h2>Low Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack: </strong>6,000 × 1.5=9,000 (50% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average Damage&nbsp;= (18%&nbsp; x times 9,000) + (82%&nbsp;x times 6,000) = 1,620 + 4,920 = 6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> <strong>damage&nbsp;in&nbsp;1&nbsp;hour.</strong></li></ol><h2>Savage Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack:</strong> 6,000×1.9=11,400 (90% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average&nbsp;Damage = (10% × 11,400)+(90% × 6,000)=1,140+5,400=6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> <strong>damage&nbsp;in&nbsp;1&nbsp;hour</strong>.</li></ol><hr><h3 style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10800476612650765415" style="height:124px; width:438px"></h3><p>For&nbsp;<strong>large style="height:80px; width:283px"></h3><p>For&nbsp;<strong>large groups</strong>&nbsp;of enemies (like the flimsy),&nbsp;<strong>Low Blow and Savage Blow are equivalent in terms of average damage per attack</strong>. However, there are key differences:</p><ol><li><p><strong>Consistency of damage:</strong></p><ul><li>Low Blow has a higher critical hit chance (<span style="color:#2ecc71"><strong>18%</strong></span>&nbsp;vs.&nbsp;<strong><span style="color:#e74c3c">10%</span></strong>), leading to more frequent critical activations but with less impact per critical.</li><li>Savage Blow has fewer criticals but stronger hits (<span style="color:#27ae60"><strong>+90%</strong></span>).</li></ul></li><li><p><strong>Decision:</strong></p><ul><li>If you prefer&nbsp;<strong>more frequent critical hits</strong>, use&nbsp;<strong>Low Blow</strong>&nbsp;(great for consistent damage output against many small enemies).</li><li>If you want&nbsp;<strong>stronger, more explosive hits</strong>, use&nbsp;<strong>Savage Blow</strong>&nbsp;(better for tougher enemies or when critical impact matters more).</li></ul></li></ol>
Edited Nov 27, 2024 by Zupakode
<p>To determine which rune is more efficient between <strong>Low Blow</strong> and <strong>Savage Blow</strong>, let's analyze based on the following:</p><ol><li><p><strong>Base critical hit chance (with Powerful Strike):</strong></p><ul><li><strong>Powerful Strike:</strong> +10% critical hit chance.</li><li><strong>Low Blow:</strong> +8% additional, total = <strong>18%</strong> critical hit chance.</li><li><strong>Savage Blow:</strong> No additional critical hit chance, remains at <strong>10%</strong>.</li></ul></li><li><p><strong>Additional critical damage:</strong></p><ul><li><strong>Powerful Strike:</strong> +50% critical damage.</li><li><strong>Low Blow:</strong> No increase to critical damage.</li><li><strong>Savage Blow:</strong> +40% additional critical damage, total = <strong>90%</strong> critical damage.</li></ul></li><li><p><strong>Number of enemies:</strong></p><ul><li>You hit 10 enemies per attack.</li><li>The critical damage applies to all enemies hit when it triggers.</li></ul></li></ol><h3></h3><hr><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=5056083284533199221" style="height:124px; width:500px"></p><h3><strong>Key Assumptions:</strong></h3><ol><li><p><strong>Attack Mechanics:</strong></p><ul><li>Each attack hits <strong>10 Flimsy Lost Souls</strong> simultaneously.</li><li>Base damage per hit = <strong>600</strong> (6,000 total per attack across 10 monsters).</li><li>Critical hit applies to all 10 monsters when triggered.</li></ul></li><li><p><strong>Flimsy Lost Soul HP:</strong> 4,000 per monster.</p></li><li><p><strong>Attack Rate:</strong> Assume <strong>60 attacks per minute</strong> (1 attack per second), for a total of <strong>3,600 attacks in 1 hour</strong>.</p></li></ol><hr><h2>Low Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack: </strong>6,000 × 1.5=9,0006,000 \times 1.5 = 9,0006,000 × 1.5=9,000 (50% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average Damage&nbsp;= (18%&nbsp; x times 9,000) + (82%&nbsp;x times 6,000) = 1,620 + 4,920 = 6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> <strong>damage&nbsp;in&nbsp;1&nbsp;hour.</strong></li></ol><h2>Savage Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack:</strong> 6,000×1.9=11,400 (90% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average&nbsp;Damage = (10% × 11,400)+(90% × 6,000)=1,140+5,400=6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> <strong>damage&nbsp;in&nbsp;1&nbsp;hour</strong>.</li></ol><hr><h3 style="text-align: center;"><img style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10800476612650765415" style="height:124px; width:438px"></h3><p>For&nbsp;<strong>large groups</strong>&nbsp;of enemies (like the flimsy),&nbsp;<strong>Low Blow and Savage Blow are equivalent in terms of average damage per attack</strong>. However, there are key differences:</p><ol><li><p><strong>Consistency of damage:</strong></p><ul><li>Low Blow has a higher critical hit chance (<span style="color:#2ecc71"><strong>18%</strong></span>&nbsp;vs.&nbsp;<strong><span style="color:#e74c3c">10%</span></strong>), leading to more frequent critical activations but with less impact per critical.</li><li>Savage Blow has fewer criticals but stronger hits (<span style="color:#27ae60"><strong>+90%</strong></span>).</li></ul></li><li><p><strong>Decision:</strong></p><ul><li>If you prefer&nbsp;<strong>more frequent critical hits</strong>, use&nbsp;<strong>Low Blow</strong>&nbsp;(great for consistent damage output against many small enemies).</li><li>If you want&nbsp;<strong>stronger, more explosive hits</strong>, use&nbsp;<strong>Savage Blow</strong>&nbsp;(better for tougher enemies or when critical impact matters more).</li></ul></li></ol>
Edited Nov 26, 2024 by Zupakode
<p>To determine which rune is more efficient between <strong>Low Blow</strong> and <strong>Savage Blow</strong>, let's analyze based on the following:</p><ol><li><p><strong>Base critical hit chance (with Powerful Strike):</strong></p><ul><li><strong>Powerful Strike:</strong> +10% critical hit chance.</li><li><strong>Low Blow:</strong> +8% additional, total = <strong>18%</strong> critical hit chance.</li><li><strong>Savage Blow:</strong> No additional critical hit chance, remains at <strong>10%</strong>.</li></ul></li><li><p><strong>Additional critical damage:</strong></p><ul><li><strong>Powerful Strike:</strong> +50% critical damage.</li><li><strong>Low Blow:</strong> No increase to critical damage.</li><li><strong>Savage Blow:</strong> +40% additional critical damage, total = <strong>90%</strong> critical damage.</li></ul></li><li><p><strong>Number of enemies:</strong></p><ul><li>You hit 10 enemies per attack.</li><li>The critical damage applies to all enemies hit when it triggers.</li></ul></li></ol><hr><h3>Assumptions:</h3><ul><li>Average base damage per enemy (no critical): <strong>X</strong>.</li><li>A critical hit increases the base damage by <strong>50% (Powerful Strike)</strong> or <strong>90% (with Savage Blow)</strong>.</li><li>Attack speed and number of enemies remain constant triggers.</li></ul></li></ol><h3></h3><hr><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=5056083284533199221" style="height:124px; width:500px"></p><h3><strong>Key Assumptions:</strong></h3><ol><li><p><strong>Attack Mechanics:</strong></p><ul><li>Each attack hits <strong>10 Flimsy Lost Souls</strong> simultaneously.</li><li>Base damage per hit = <strong>600</strong> (6,000 total per attack across runes.</li></ul><h3><strong>Expected Damage Calculation:</strong></h3><p>The average damage depends on:</p><ul><li>Critical hit chance.</li><li>Critical damage increase.</li></ul><p>For 10 enemies per attack:</p><h4><strong>With Low Blow (18% crit chance, 50% crit damage):</strong></h4><ul><li>Critical hit probability per enemy = 18%.</li><li>Non-critical probability per enemy = 82%.</li></ul><p><strong>Average damage per enemy:</strong></p><p><span class="katex-display"><span class="katex"><span class="katex-mathml">Average&nbsp;Damage=(18%×1.5X)+(82%×X)=1.09X\text{Average Damage} = (18\% \times 1.5X) + (82\% \times X) = 1.09X</span><span aria-hidden="true" class="katex-html"><span class="base"><span class="mord text"><span class="mord">Average&nbsp;Damage</span></span><span class="mrel">=</span></span><span class="base"><span class="mopen">(</span><span class="mord">18%</span><span class="mbin">×</span></span><span class="base"><span class="mord">1.5</span><span class="mathnormal mord">X</span><span class="mclose">)</span><span class="mbin">+</span></span><span class="base"><span class="mopen">(</span><span class="mord">82%</span><span class="mbin">×</span></span><span class="base"><span class="mathnormal mord">X</span><span class="mclose">)</span><span class="mrel">=</span></span><span class="base"><span class="mord">1.09</span><span class="mathnormal mord">X</span></span></span></span></span></p><p><strong>Total damage per attack on 10 enemies:</strong></p><p><span class="katex-display"><span class="katex"><span class="katex-mathml">10×1.09X=10.9X10 \times 1.09X = 10.9X</span><span aria-hidden="true" class="katex-html"><span class="base"><span class="mord">10</span><span class="mbin">×</span></span><span class="base"><span class="mord">1.09</span><span class="mathnormal mord">X</span><span class="mrel">=</span></span><span class="base"><span class="mord">10.9</span><span class="mathnormal mord">X</span></span></span></span></span></p><h4><strong>With Savage Blow 10 monsters).</li><li>Critical hit applies to all 10 monsters when triggered.</li></ul></li><li><p><strong>Flimsy Lost Soul HP:</strong> 4,000 per monster.</p></li><li><p><strong>Attack Rate:</strong> Assume <strong>60 attacks per minute</strong> (1 attack per second), for a total of <strong>3,600 attacks in 1 hour</strong>.</p></li></ol><hr><h2>Low Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack: </strong>6,000 × 1.5=9,0006,000 \times 1.5 = 9,0006,000 × 1.5=9,000 (50% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average Damage&nbsp;= (18%&nbsp; x times 9,000) + (82%&nbsp;x times 6,000) = 1,620 + 4,920 = 6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> <strong>damage&nbsp;in&nbsp;1&nbsp;hour.</strong></li></ol><h2>Savage Blow:</h2><ol><li><strong>Base Damage Per Attack:</strong> 6,000 (non-critical).</li><li><strong>Critical Hit Damage Per Attack:</strong> 6,000×1.9=11,400 (90% increase).</li><li><strong>Average Damage Per Attack:</strong><br>Average&nbsp;Damage = (10% crit chance, 90% crit damage):</strong></h4><ul><li>Critical hit probability per enemy = 10%.</li><li>Non-critical probability per enemy = 90%.</li></ul><p><strong>Average damage per enemy:</strong></p><p><span class="katex-display"><span class="katex"><span class="katex-mathml">Average&nbsp;Damage=(10%×1.9X)+(90%×X)=1.09X\text{Average Damage} = (10\% \times 1.9X) + (90\% \times X) = 1.09X</span><span aria-hidden="true" class="katex-html"><span class="base"><span class="mord text"><span class="mord">Average&nbsp;Damage</span></span><span class="mrel">=</span></span><span class="base"><span class="mopen">(</span><span class="mord">10%</span><span class="mbin">×</span></span><span class="base"><span class="mord">1.9</span><span class="mathnormal mord">X</span><span class="mclose">)</span><span class="mbin">+</span></span><span class="base"><span class="mopen">(</span><span class="mord">90%</span><span class="mbin">×</span></span><span class="base"><span class="mathnormal mord">X</span><span class="mclose">)</span><span class="mrel">=</span></span><span class="base"><span class="mord">1.09</span><span class="mathnormal mord">X</span></span></span></span></span></p><p><strong>Total damage per attack on 10 enemies:</strong></p><p><span class="katex-display"><span class="katex"><span class="katex-mathml">10×1.09X=10.9X10 \times 1.09X = 10.9X</span><span aria-hidden="true" class="katex-html"><span class="base"><span class="mord">10</span><span class="mbin">×</span></span><span class="base"><span class="mord">1.09</span><span class="mathnormal mord">X</span><span class="mrel">=</span></span><span class="base"><span class="mord">10.9</span><span class="mathnormal mord">X</span></span></span></span></span></p><hr><h3><strong>Conclusion:</strong></h3><p>For <strong>large groups</strong> of × 11,400)+(90% × 6,000)=1,140+5,400=6,540</li><li><strong>Total Damage Over 1 Hour:</strong><br>6,540×3,600= <strong><span style="color:#e74c3c">23,544,000</span></strong> <strong>damage&nbsp;in&nbsp;1&nbsp;hour</strong>.</li></ol><hr><h3 style="text-align: center;"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10800476612650765415" style="height:124px; width:438px"></h3><p>For&nbsp;<strong>large groups</strong>&nbsp;of enemies (like the flimsy), <strong>Low flimsy),&nbsp;<strong>Low Blow and Savage Blow are equivalent in terms of average damage per attack</strong>. However, there are key differences:</p><ol><li><p><strong>Consistency of damage:</strong></p><ul><li>Low Blow has a higher critical hit chance (18% vs. 10%), (<span style="color:#2ecc71"><strong>18%</strong></span>&nbsp;vs.&nbsp;<strong><span style="color:#e74c3c">10%</span></strong>), leading to more frequent critical activations but with less impact per critical.</li><li>Savage Blow has fewer criticals but stronger hits (+90%).</li></ul></li><li><p><strong>Decision:</strong></p><ul><li>If you prefer <strong>more frequent critical hits</strong>, use <strong>Low Blow</strong> (great (<span style="color:#27ae60"><strong>+90%</strong></span>).</li></ul></li><li><p><strong>Decision:</strong></p><ul><li>If you prefer&nbsp;<strong>more frequent critical hits</strong>, use&nbsp;<strong>Low Blow</strong>&nbsp;(great for consistent damage output against many small enemies).</li><li>If you want <strong>stronger, want&nbsp;<strong>stronger, more explosive hits</strong>, use <strong>Savage Blow</strong> (better use&nbsp;<strong>Savage Blow</strong>&nbsp;(better for tougher enemies or when critical impact matters more).</li></ul></li></ol><p>For flimsy (lots of small enemies), <strong>Low Blow</strong> is likely more efficient due to its higher critical frequency.</p>more).</li></ul></li></ol>
Posted Nov 26, 2024 by Zupakode

To determine which rune is more efficient between Low Blow and Savage Blow, let's analyze based on the following:

  1. Base critical hit chance (with Powerful Strike):

    • Powerful Strike: +10% critical hit chance.
    • Low Blow: +8% additional, total = 18% critical hit chance.
    • Savage Blow: No additional critical hit chance, remains at 10%.
  2. Additional critical damage:

    • Powerful Strike: +50% critical damage.
    • Low Blow: No increase to critical damage.
    • Savage Blow: +40% additional critical damage, total = 90% critical damage.
  3. Number of enemies:

    • You hit 10 enemies per attack.
    • The critical damage applies to all enemies hit when it triggers.

Assumptions:

  • Average base damage per enemy (no critical): X.
  • A critical hit increases the base damage by 50% (Powerful Strike) or 90% (with Savage Blow).
  • Attack speed and number of enemies remain constant across runes.

Expected Damage Calculation:

The average damage depends on:

  • Critical hit chance.
  • Critical damage increase.

For 10 enemies per attack:

With Low Blow (18% crit chance, 50% crit damage):

  • Critical hit probability per enemy = 18%.
  • Non-critical probability per enemy = 82%.

Average damage per enemy:

Average Damage=(18%×1.5X)+(82%×X)=1.09X\text{Average Damage} = (18\% \times 1.5X) + (82\% \times X) = 1.09X

Total damage per attack on 10 enemies:

10×1.09X=10.9X10 \times 1.09X = 10.9X

With Savage Blow (10% crit chance, 90% crit damage):

  • Critical hit probability per enemy = 10%.
  • Non-critical probability per enemy = 90%.

Average damage per enemy:

Average Damage=(10%×1.9X)+(90%×X)=1.09X\text{Average Damage} = (10\% \times 1.9X) + (90\% \times X) = 1.09X

Total damage per attack on 10 enemies:

10×1.09X=10.9X10 \times 1.09X = 10.9X


Conclusion:

For large groups of enemies (like the flimsy), Low Blow and Savage Blow are equivalent in terms of average damage per attack. However, there are key differences:

  1. Consistency of damage:

    • Low Blow has a higher critical hit chance (18% vs. 10%), leading to more frequent critical activations but with less impact per critical.
    • Savage Blow has fewer criticals but stronger hits (+90%).
  2. Decision:

    • If you prefer more frequent critical hits, use Low Blow (great for consistent damage output against many small enemies).
    • If you want stronger, more explosive hits, use Savage Blow (better for tougher enemies or when critical impact matters more).

For flimsy (lots of small enemies), Low Blow is likely more efficient due to its higher critical frequency.

Promoted Tibia Fansite TibiaQA.com is a fansite. Please note that the only official website is Tibia.com. The game Tibia and the website Tibia.com are copyrighted by CipSoft GmbH.

Find us at

Facebook
Discord badge

Partners

TibiaMaps

Contact us about possible partnership!
...