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Is it a mechanic or something with the damage calculation?

field 01: 300 fire damage + 12.5 physical damage = 312.5 total damage
field 02: 300 fire damage + 25 physical damage = 325 total damage
field 03: 300 fire damage + 50 physical damage = 350 total damage
field 04: 300 fire damage + 100 physical damage = 400 total damage
field 05: 300 fire damage + 200 physical damage = 500 total damage
field 06: 300 fire damage + 400 physical damage = 700 total damage
field 07: 300 fire damage + 800 physical damage = 1,100 total damage
field 08: 300 fire damage + 1,600 physical damage = 1,900 total damage
field 09: 300 fire damage + 3,200 physical damage = 3,500 total damage
field 10: 300 fire damage + 6,400 physical damage = 6,700 total damage
field 11: 300 fire damage + 12,800 physical damage = 13,100 total damage


so why does REMOVING the physical protection (SSA) result in only 300 dmg taken?

1 Answer

–4 votes
by (-9 points)

Removing the SSA (Stone Skin Amulet) on the last fire field in POI (Pits of Inferno) negates the damage because the amulet has an internal delay before being consumed.

How Does It Work?

  1. SSA absorbs damage from any source up to a certain limit before breaking.

  2. When you step on the last Fire Field, the SSA is still active, but if you remove it at the right moment, it doesn’t get consumed.

  3. The game does not reapply the damage after the SSA is removed, so you don’t take the final hit.

Why Does This Happen?

  • The game processes damage based on the equipment you have at the moment of the hit.

  • SSA has a short protection delay before breaking.

  • If you remove it before this delay ends, the damage is negated instead of being transferred to your HP.

This technique is used to save SSA when crossing the Fire Fields in POI, ensuring that it doesn’t break unnecessarily.

Tip: Practice your timing to remove it at the right moment and avoid the final damage!

by (744 points)
the technique isnt used to avoid the SSA breaking, it is used to avoid being hit by the last damage field entirely.
by (-9 points)
–1
In fact, the two points are connected. The primary purpose of the technique is to prevent damage from the last fire field, but the reason this happens is because of how the SSA works. The amulet has a slight delay before it is consumed, and by removing it at the right time, the damage is simply not applied. This, in turn, also prevents the SSA from breaking at that moment. So while the focus may prevent the damage, the net result is that the amulet remains intact.
by (37 points)
+1
That's not what happens. There's no lightspeed cordination where you mitigate the damage, then remove the SSA to save a charge. If you step on the last field without a SSA on, you take 300 damage. If you step on it with a SSA on, you take 13300 damage. That's what the question is about, and nobody can really know the answer as it lies within cipsoft developers' minds.
ago by (638 points)
+1
GPTZero and Quillbot detected this answer as GPT AI generated. The answer is strange and it doesn't answer the question and get us far from answering the question.
ago by (1,535 points)
edited ago by

This seems to have been a bug that was fixed in the Monk update without any announcement from CipSoft. I used to do this frequently while helping others with the POI service, and this happen to me last time i tried to open it for my monk this is how i know it has been fixed 

Edit 

ago by (2,045 points)
+1
I don't think this has been fixed, as my friend EK was able to pull the levers for the other vocations (except the monk one).
ago by (1,535 points)
+1
Thanks for your input.

Would you mind sharing a bit more detail or some evidence from your friend’s experience? A friend of mine recently bought a character specifically to rook and become a monk, so we’re planning to run some live tests soon. That’s why I’m particularly interested in how your friend was able to pull the levers for the other vocations.

For instance, did they still have Stone Skin on them? Were all the necessary steps completed, like removing Stone Skin at the last spot? Technically, you can still pull all the levers — even the monk one — as long as you have Stone Skin, since the total damage is only about 13,100. I personally wouldn’t have died if I hadn’t tried the trick. Also, did your friend use any physical protection or a Magic Shield Ring?

Please don’t take this the wrong way, but it felt a bit dismissive to simply say “my friend could do it” without offering specific details. I’ve shared my findings based on actual testing, which came at a fairly high cost. I’d really like to compare notes to figure out whether this is a mistake, a bug, or maybe even an oversight in the way the mechanic was designed.

If it turns out that the monk lever is the only one not working while the others are, that could suggest a bug — or perhaps whoever designed that part wasn’t aware of this trick, which in my case led directly to a character death. If that’s the case, I’d like to file a report to CipSoft, but I need more than just “a friend did it” — I’d need actual evidence or at least some detailed steps so I can support the case properly.

Otherwise, the only reply I’ll get from CipSoft is: “Sorry, but your report lacks supporting evidence,” and nothing will ever come from it. Even if that’s the case, I doubt CipSoft will be compensating me for anything — but I still wanna try my luck.
ago by (2,045 points)
+1
He did the stone skin trick to pull the levers. He didn't actually go in the Monk's path, because there was a Monk with him.
This has already been reported and CM Liamas said it is not a bug:
https://www.tibia.com/forum/?action=thread&postid=39517412#post39517412
ago by (1,535 points)
+2
I understand, and after testing it myself, I have to agree with those who disagree with Liamas. It’s disappointing to see that instead of acknowledging the issue and addressing it, there's a persistent refusal to recognize it as a bug—even when it behaves differently than it does for other vocations.

That said, I suppose it ultimately falls under “their game, their rules.” Still, this kind of approach is exactly one of the reasons why Tibia struggles to grow and instead continues to shrink. The unwillingness to fix clear inconsistencies—and instead reframe them as intended features—gives the impression that CipSoft would rather protect its stance than be transparent or fair.

It’s disheartening, especially for veteran players. If this wasn’t a mistake, then it feels like a design choice made in bad faith—misleading at best, and at worst, deliberately exploitative. I guess I’ll have to adjust my own understanding and responses to accommodate the blind reality CipSoft chooses to uphold. And that, frankly, is a shame.

But I do thank you for sharing more insight. I believe that’s exactly what TibiaQA is meant to be about—helping each other understand the game better, even when the official stance falls short.
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