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I know the waves are endless, but I sure do enjoy this feature and want to get better at it. I want to try it on my Paladin solo but not sure where to even begin. I know the cooldown is 60 minutes so when I'm waiting for my other characters' cooldown I want to try it on my Paladin.

  1. What should I bring in my backpack or use as spells/runes/consumables?
  2. What should I attack first?
  3. What equipment/imbuements should I wear?
  4. Where should I stand or run?
  5. Any tips on modifiers or anything else to help me win?
by (1,669 points)
There is no "win" or "lose" in Tibiadrome. Players are meant to advance through an unlimited amount of wave levels till they cannot handle them anymore. Consider changing the question (this and the similar ones you created today).
by (17,391 points)
I know it's unlimited but I'm sure there are tips to help you win waves is what I mean

1 Answer

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Best answer
One of the most helpful things I started doing in the drome was to focus on the order of monsters I kill more closely.

I always start with the highest damage dealing monsters, scissorions and hoodinons. These can combo me easily at higher rankings if i try to kill the other monsters first. After killing these, I will begin to focus on the next highest damage dealers, domestikons and mearadons. Finally I will focus on murmillions as they deal relatively inconsequential damage.

For imbuements, I would say vampirism and critical are a must as sometimes your hit can be the diference between dying and living. Waves with large numbers of scissiorions could benefit from earth and physical protection. Waves with hoodinons could benefit from fire/ice protection. Mearidons deal some large damage from their death beam, just avoid the beam. Also keep in mind to avoid kosheis amulet when facing domestikons as they can deal holy damage increased by kosheis amulet.

As a paladin, sometimes it is beneficial to start the wave in a corner and kill one creature before the others move around and see you. This can give you a slight advantage when the creatures are high damage dealers.
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