Every vocation have their pros and cons, every vocation have their speciality but in a teamhunt everyone play a role that increase either the survivability, the damage or the quickness of a teamhunt, so giving specific tasks into a teamhunt based on the role that each vocation play can release the tension that lay on a vocation to perform the childest teamhunt or maybe adding seriousness instead to perform the most calculated and precise teamhunt or adding controllable risk to perform the most daring one, but the point will be to setup the best developed teamhunt with the most reasonable balance of tasks to do.
There are basic things like:
- Knight should tank the most ammount of damage
- Druid Must take care of the tank and itself
- Sorcerer should use its waves/beams wisely
- Paladin should do every as possible to maintain their constant damage
But there are things that are much more flexible and also, doesn't fit with every team. For example;
- sorcerer pulling mobs
- paladins performing a secondary box (5 mobs close to knight fullbox)
- paladin looting instead of ek
- ek taking the aggro away from mages
- ed sacryfing a few of survivabilty to improve the damage, etc
So, when it's time to perform a teamhunt:
- what do u think is the role that each vocation should play to perform the best teamhunt?
- what should each voc do?
- what must they avoid?
- How and why that set-up will improve the teamhunt?
- what is that teamhunt oriented toward?
This post take into account that maybe there isn't a 100% balanced teamhunt where everyone have equality of responsibilities but instead a well developed reason to delegate responsibilities in favor of managing in the best way a comfortable team.