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In the Winter Update of 2022, the Wheel of Destiny was introduced to the game, revealing a previously hidden defensive combat status called Mitigation. This status is applied to all battle entities (creatures, bosses, and characters) and serves as a modifier that reduces the damage taken from attacks. However, at the time, its exact impact on characters was not entirely clear. Players could acquire mitigation multipliers by spending points on dedication perks related to mitigation on the Wheel.

One year later, in the Winter Update of 2023, Tibia introduced the Gem Atelier, which added a new way to enhance Mitigation. Players could now place gems that directly affect this status, providing an additional layer to improve their defensive capabilities.

In the Winter Update of 2024, CipSoft improved the transparency of combat statuses, offering better insights into both offensive and defensive stats. As a result, players can now see the values contributing to their Mitigation ability.

So, how is the current Mitigation status composed?

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Mitigation is composed of five distinct groups of statuses: two form the base mitigation, and the other three are multipliers that can either buff or debuff your mitigation depending on your Wheel of Destiny preset, weapon gear, and combat tactics.

Base Mitigation:

  1. Defense Points:

    • Calculated using the highest defense value from the equipment held in both hands (the weapon gear).
    • Includes bonuses from your left-hand weapon (e.g., the Crystalline Axe provides an additional defense bonus of +3).
  2. Shielding Skills:

    • Calculated based on your total shielding skill points. The final value displayed in the "Skills" area of your status including:
      • Base skill points (as shown on the official site);
      • Points earned from loyalty bonuses;
      • Points earned through Wheel of Destiny conviction perks;
      • Temporary skill points from support spells (e.g., the Knight spell Protector);
      • Temporary skill points from consumables (e.g., food, potions);
      • Skill points reduced by creature spells (e.g., Dark Torturer’s musical wave);
      • Points granted by equipment (e.g., rings, weapons, armor, shields);
      • Points gained through imbuements.

Mitigation Multipliers:

  1. Equipment Multiplier:

    • Buffs or debuffs your status depending on your equipped items and vocation.
      • Example: Knights receive a debuff when using two-handed weapons, while Paladins receive a buff when using crossbows.
  2. Wheel of Destiny Multiplier:

    • Exclusively buffs your mitigation, depending on the perks you’ve unlocked.
  3. Combat Tactics Multiplier:

    • Adjusts your mitigation based on the selected combat tactic, with the following effects:
      • Offensive: 80% (applies a 20% debuff to your base status);
      • Balanced: 100% (no effect on your base status);
      • Defensive: 120% (applies a 20% buff to your base status).

Additional Notes:

  • Multipliers below 100% are considered debuffs.
  • Multipliers above 100% are considered buffs.
  • Multipliers exactly at 100% do not affect the status and will not be displayed.

Final Formula:

(Defense Points + Shielding Skills) × Equipment Multiplier × Wheel of Destiny Mitigation Multiplier × Combat Tactics Multiplier

Example Calculation:

A Knight with the following attributes:

  • Defense: 0.64% (35 points from Sanguine Battle Axe)
  • Shielding Skill: 1.24% (calculated as 111 base skill + 2 from Loyalty Points + 4 from Armor, totaling 117)
  • Two-Handed Sword Debuff: 20% debuff (Equipment Multiplier = 0.8)
  • Wheel of Destiny Buff: 11.5% buff (1.5% from Conviction Perk + 10% from two Lesser Guardian Gems, each granting 5%)
  • Combat Tactic (Offensive): 20% debuff (Combat Tactics Multiplier = 0.8)

Calculation: (0.64 + 1.24) × 0.8 × 1.115 × 0.8 = 1.34%

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