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Current revisionEdited Dec 25, 2024 by Dinyus
<p>Mitigation is composed of five distinct groups of statuses: two form the base mitigation, and the other three are multipliers that can either buff or debuff your mitigation depending on your Wheel of Destiny preset, weapon gear, and combat tactics.</p><h3><strong>Base Mitigation:</strong></h3><ol><li><p><strong>Defense Points:</strong></p><ul><li>Calculated using the highest defense value from the equipment held in both hands (the weapon gear).</li><li>Includes bonuses from your left-hand weapon (e.g., the Crystalline Axe provides an additional defense bonus of +3).</li></ul></li><li><p><strong>Shielding Skills:</strong></p><ul><li>Calculated based on your total shielding skill points. The final value displayed in the "Skills" area of your status including:<ul><li>Base skill points (as shown on the official site);</li><li>Points earned from loyalty bonuses;</li><li>Points earned through Wheel of Destiny conviction perks;</li><li>Temporary skill points from support spells (e.g., the Knight spell <em>Protector</em>);</li><li>Temporary skill points from consumables (e.g., food, potions);</li><li>Skill points reduced by creature spells (e.g., Dark Torturer’s musical wave);</li><li>Points granted by equipment (e.g., rings, weapons, armor, shields);</li><li>Points gained through imbuements.</li></ul></li></ul></li></ol><h3><strong>Mitigation Multipliers:</strong></h3><ol><li><p><strong>Equipment Multiplier:</strong></p><ul><li>Buffs or debuffs your status depending on your equipped items and vocation.<ul><li>Example: Knights receive a debuff when using two-handed weapons, while Paladins receive a buff when using crossbows.</li></ul></li></ul></li><li><p><strong>Wheel of Destiny Multiplier:</strong></p><ul><li>Exclusively buffs your mitigation, depending on the perks you’ve unlocked.</li></ul></li><li><p><strong>Combat Tactics Multiplier:</strong></p><ul><li>Adjusts your mitigation based on the selected combat tactic, with the following effects:<ul><li><strong>Offensive</strong>: 80% (applies a 20% debuff to your base status);</li><li><strong>Balanced</strong>: 100% (no effect on your base status);</li><li><strong>Defensive</strong>: 120% (applies a 20% buff to your base status).</li></ul></li></ul></li></ol><h3><strong>Additional Notes:</strong></h3><ul><li>Multipliers below 100% are considered debuffs.</li><li>Multipliers above 100% are considered buffs.</li><li>Multipliers exactly at 100% do not affect the status and will not be displayed.</li></ul><h3><strong>Final Formula:</strong></h3><p><strong>(Defense Points + Shielding Skills) × Equipment Multiplier × Wheel of Destiny Mitigation Multiplier × Combat Tactics Multiplier</strong></p><h3><strong style="font-size:13px">Example Multiplier</strong></p><h3><strong>Example Calculation:</strong></h3><p>A Knight with the following attributes:</p><ul><li><strong>Defense</strong>: 0.64% (35 points from Sanguine Battle Axe)</li><li><strong>Shielding Skill</strong>: 1.24% (calculated as 111 base skill + 2 from Loyalty Points + 4 from Armor, totaling 117)</li><li><strong>Two-Handed Sword Debuff</strong>: 20% debuff (Equipment Multiplier = 0.8)</li><li><strong>Wheel of Destiny Buff</strong>: 11.5% buff (1.5% from Conviction Perk + 10% from two Lesser Guardian Gems, each granting 5%)</li><li><strong>Combat Tactic (Offensive)</strong>: 20% debuff (Combat Tactics Multiplier = 0.8)</li></ul><h3><strong>Calculation:</strong><span class="katex-display"><span class="katex"><span class="katex-mathml">(0.64+1.24)×0.8×1.115×0.8(0.64 0.8)</li></ul><h3><strong>Calculation:&nbsp;</strong>(0.64 + 1.24) \times × 0.8 \times × 1.115 \times 0.8</span></span></span><br><span class="katex-display"><span class="katex"><span class="katex-mathml">= 1.34%1.34\%</span></span></span></h3><p><strong><img × 0.8&nbsp;= 1.34%</h3><p><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=5855277718236667709" style="height:273px; width:600px"></strong></p>
Posted Dec 25, 2024 by Dinyus

Mitigation is composed of five distinct groups of statuses: two form the base mitigation, and the other three are multipliers that can either buff or debuff your mitigation depending on your Wheel of Destiny preset, weapon gear, and combat tactics.

Base Mitigation:

  1. Defense Points:

    • Calculated using the highest defense value from the equipment held in both hands (the weapon gear).
    • Includes bonuses from your left-hand weapon (e.g., the Crystalline Axe provides an additional defense bonus of +3).
  2. Shielding Skills:

    • Calculated based on your total shielding skill points. The final value displayed in the "Skills" area of your status including:
      • Base skill points (as shown on the official site);
      • Points earned from loyalty bonuses;
      • Points earned through Wheel of Destiny conviction perks;
      • Temporary skill points from support spells (e.g., the Knight spell Protector);
      • Temporary skill points from consumables (e.g., food, potions);
      • Skill points reduced by creature spells (e.g., Dark Torturer’s musical wave);
      • Points granted by equipment (e.g., rings, weapons, armor, shields);
      • Points gained through imbuements.

Mitigation Multipliers:

  1. Equipment Multiplier:

    • Buffs or debuffs your status depending on your equipped items and vocation.
      • Example: Knights receive a debuff when using two-handed weapons, while Paladins receive a buff when using crossbows.
  2. Wheel of Destiny Multiplier:

    • Exclusively buffs your mitigation, depending on the perks you’ve unlocked.
  3. Combat Tactics Multiplier:

    • Adjusts your mitigation based on the selected combat tactic, with the following effects:
      • Offensive: 80% (applies a 20% debuff to your base status);
      • Balanced: 100% (no effect on your base status);
      • Defensive: 120% (applies a 20% buff to your base status).

Additional Notes:

  • Multipliers below 100% are considered debuffs.
  • Multipliers above 100% are considered buffs.
  • Multipliers exactly at 100% do not affect the status and will not be displayed.

Final Formula:

(Defense Points + Shielding Skills) × Equipment Multiplier × Wheel of Destiny Mitigation Multiplier × Combat Tactics Multiplier

Example Calculation:

A Knight with the following attributes:

  • Defense: 0.64% (35 points from Sanguine Battle Axe)
  • Shielding Skill: 1.24% (calculated as 111 base skill + 2 from Loyalty Points + 4 from Armor, totaling 117)
  • Two-Handed Sword Debuff: 20% debuff (Equipment Multiplier = 0.8)
  • Wheel of Destiny Buff: 11.5% buff (1.5% from Conviction Perk + 10% from two Lesser Guardian Gems, each granting 5%)
  • Combat Tactic (Offensive): 20% debuff (Combat Tactics Multiplier = 0.8)

Calculation:(0.64+1.24)×0.8×1.115×0.8(0.64 + 1.24) \times 0.8 \times 1.115 \times 0.8
= 1.34%1.34\%

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