Since the Winter Update of 2024, a series of new pieces of information have been made available to players. Many of these have been overlooked but can provide valuable insights into the mechanics of the game. Among the changes, some of the most notable were those related to Offense Stats and Defense Stats. These changes introduced real-time visibility and updates whenever equipment, fighting mode, or modifications to the Wheel of Destiny were adjusted.
Among the new data, the standout feature has been the variables, and I will share some of those I have been able to identify.
Offence Stats
Attack Value (comprised of different variables, with some uncertainties remaining; let us first address what is already known):
Flat Damage and Healing - Character Level:
This is well-documented following adjustments made by CipSoft:
Up to level 500: no change, damage and healing increase by +1 every 5 levels
From level 501 to 1100: damage and healing increase by +1 every 6 levels
From level 1101 to 1800: damage and healing increase by +1 every 7 levels
From level 1801 to 2600: damage and healing increase by +1 every 8 levels
From level 2601 to 3500: damage and healing increase by +1 every 9 levels
Above level 3500: this pattern continues with increments of 500, 600, 700, and so on.
Flat Damage and Healing - Wheel of Destiny:
This corresponds to the bonus received from the Wheel of Destiny. Completing levels of the Revelation Perk grants bonuses to this variable, as do appropriately matched gems for each sector of the Wheel. Together with the previously mentioned variable, they are combined as a Flat Bonus that directly adds to the Attack Value.
From Equipment:
This varies depending on the equipped weapon.
From Skill:
Includes Skills in Fist, Axe, Club, Sword, or Distance fighting.
From Combat Tactics:
Varies based on the selected attack mode, such as Full Attack, Balanced, or Full Defensive.
Defence Stats
From Equipment:
Varies depending on the equipped shield or spellbook. This corresponds to the Def value, combined with any bonuses some weapons may occasionally provide. For two-handed weapons, this corresponds to the Def value of the weapon.
From Shielding - Fist/Sword/Club/Axe Fighting:
Derived from the character's shielding skill. If the character is using a two handed weapon with defence value it will use the fighting skill, also if it has both empty hands it will use the fist fighting value.
From Combat Tactics:
Varies based on the selected attack mode, such as Full Attack, Balanced, or Full Defensive.
Separate from these totals is the Armor Value, which corresponds to the sum of the Arm values from the character's gear, including helmet, armor, legs, boots, and, where applicable, amulet or ring.
Another important variable is Mitigation, which is part of the Defense Stats and is subdivided into the following components:
% from Defence.
% from Shielding.
Multiplier from Wheel of Destiny:
For example, 105% of the total mitigation value results in a 5% increase.
Multiplier from Combat Tactics:
Varies based on the selected attack mode, such as Full Attack, Balanced, or Full Defensive.
However, a question remains, as this is a rather complex topic: how are the calculations for each variable performed? What weight does each factor carry within the total calculation? Below, I outline some specific questions for each area of data:
Offence Stats
How is the progression of the number assigned to the Attack Value related to the skill level? Why does the value change when switching weapons, even if the skill level remains the same?
How does the Attack Value vary with changes in Combat Tactics? To what extent does it vary in relation to other components within the Attack Value?
Defence Stats
How is the progression of the number assigned to the Defense Value related to the Shielding Skill?
How does the Defense Value vary with changes in Combat Tactics? To what extent does it vary in relation to other components within the Defense Value?
How is Mitigation calculated for each variable (from Defense, from Shielding)?
How is the final Mitigation calculated, considering the multipliers (from the Wheel of Destiny, from Combat Tactics)?