+4 votes
1,227 views
by (5,741 points)
view edits | retagged by

Back in the day, you could leave several layers of garbage on hunting grounds and they would stay over there for a huge amount of time. You could potentially even hide supplies in the middle of the garbage land that was some hunting places.

However, that's not the case anymore. Anyone could please inform me about the places that are not affected by the daily SS floor reset on Tibia? I would like to know the exceptions of this daily process.

3 Answers

+1 vote
by (4,336 points)
view edits | edited by

I know one place located on Edron. I put items on the ground with wheat few days ago and I noticed, the items still were there after server save. I found on Yalahar, Magician Quarter - Hellspawns a lot stuffs on the floor so I suppose there is no daily reset floor.

Edron:

Yalahar, Magician Quarter - Hellspawns (-1 floor)

by (4,379 points)
+1
Yeah, indeed the respawn cave is not being cleaned. I reported it during the Lightbearer event (when I noticed it, after lighting the torch);
But I guess is not a priority to fix it
+1 vote
by (17,391 points)
view edits | edited by

I checked the most common hunting spots: Ghastlys, Brimstone Bugs, Lizards, Minotaurs in Darashia, all of the Dragon Spawns, Glooth Bandits, these are being cleared up fine.

I've heard reports from friends that WOTE isn't being cleared in some spots but I cannot confirm this.

I'd also like to report about Grim Reapers....this spawn looks the same from a week ago last time I was here.

EDIT: There's lots of parts in Pirates that aren't getting cleaned up!

I'd also let you know about a spawn I passed by early in the day that looks rather not reset, however I cannot attest that this was here days ago or not. All of the other Mutated Human spawns look clean. Don't mind my Grovebeast :(

+1 vote
by (340 points)

The sewers in Issavi (just underneath the city) are filled with trash alongside the canals. Though they are sewers and in a sewer trash seems fitting. This picture was taken after the server save:

...