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When attacking with most instant spells and runes, the game imposes a 2-seconds cooldown before you can attack again. However, some strong spells that have high secondary group cooldown (so can't be used very often) will trigger a 4-seconds cooldown. In some cases this make players avoid using such spells at the beginning of a fight due to the extra time off.

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Hey, for example with an ava you can reach 500 hit, with the UE you will probably reach more than 1500, so it makes sense to have a higher cd. The earth UE is shit, but the others, taking into account the weaknesses of the monsters you are hunting, are very useful.
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