im asking about how the bosstiary/prey works with participation level rewards (those who provide bag), a system that sort our chances to obtain valuable items depending not only on rng but also on how much damage we dealt (and other stuff as damage taken, some mechanics, etc), but instead of benefiting only 1 player, all we obtain something with a %, im asking if our prey works based on that %
(also im pretty sure that prey/boosted can't stack in bosstiary case)
the reason behind this question is more likely helpful to assembled-trustful team, is unworthy to roll several times per team member the prey slot, but if we know that only the higher damage dealer will be actually benefited (or the one with higher participation level) then were more worthy if all us invest into his bosstiary / prey rolls, and divide the loot rather than everyone trying to get bonus for themselves.
(imagine for example that he has a 2% to obtain bis, with 200% prey would be 6% if the prey roll cost 1k is 200k per head off a 6% daily extra, right?
now if the rest of us were trying to do the same and our extra chances were considerably lower, lets say 0.5% then
4 players were spending 1kk each for a 1% extra each daily, a total of 4% for 4kk vs a 6% for 200k, were wiser to get a trustful team and invest in 1 player rather than trying to obtain individual benefits)
btw, thx for editing my mess