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Never really paid attention to this, but upon watching video https://m.youtube.com/watch?v=tcs6k5PwqKE I realised that some skills are recalculated (skill decline, some other are raised to default basic skills set up) upon choosing vocation before leaving to mainland (6:40). How is it calculated and which skills are affected ?

3 Answers

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by (1,530 points)
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First we need to understand that tibia officially didn't share rate on skills so we only have the manual to understand why this happen, from manual we could understand:

  • Non vocation is like having all at basic stats, basic training, basic health/mana increase rate, etc.
  • Mages are a weak vocation (on physical terms like hp, cappacity) but also they are strong at magician arts, learn better about magic and wisdom things, sacrifying in counterpart their physical strengths, they lack knowledge on phsyical weapons and defense.yet their magical skills and stats are the higher of all vocations
  • Knights are the counterpart, their magical knowledges is the most basic as basic as non vocation, they on counterpart are the stronger on physical terms (more hp, more cappacity) they focused on melee weapon and are the master of such categories having a stronger willing to learn such skills as defensive ones (shielding), yet they don't care too much into distance weapon so they don't pay too much attention to those skills.
  • Paladin finally this vocation is a balance of the strengthness of knights with the wisdom of mages, so they are the second stronger vocation on physical terms, as holy warriors they see worthiness on melee weapons so they used to be really versed with them, this characteristic remain so their cappacity to learn about melee skills is higher than the average but of course below the master of melee (knights), yet their main focus and identity is their knowledge on distance weapons, their cappacity to learn distance skills make them excellent distance fighter (the best in terms of physical distance damage and dps), also their wisdom on magic arts is higher than average second only to mages, such willing to learn magic help them in their path to train such skill.


Now that we know this the answer is pretty simple yet we have not sustainable data to specific rates so I would use hypothetical statistics for example's sake:

  • Non vocation train all as average player, as basis, so their train rate is the lowest on all skills, lets say x1 they don't get any bonus from anything
  • Mages train all but magic skill as a non vocation player, yet even if magic lvl is one of the hardest skills their wisdom help them to master it so their magic skill raise as no one, lets say raise x1.5 Magic skill and x1 all other skills.
  • Knights are master of melee skills so their knowledge on those weapons (mace, sword, axe)  is above all, lets say train x2 than average while their knowledge on magic skill is probably as bad as a non vocation so lets say x1 on magic as regular skills, and their knowledge on shielding is higher than average maybe as good as their weapons knowledge so lets say x2 rate.
  • Finally paladin, their knowledge on melee, shielding, magic is second to all their masters, their focus is distance skill so their rate is x2 on Distance skills, x1.5 on weapons and x1,25 on magic (remember that magic lvl is the harder to learn) and x1,5 on shielding skill too, with x1 on regular skills.


Again those stats are hypothetical but works to explain that when you exchange from vocation to vocation yours skills are re-allocated based on the rates of each vocation.

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All skills are calculated against their base skill xp.
You can't see skill xp, but it's been more or less confirmed that it's there.
To best explain what gets calculated and at what rates, I think magic level does the best job because we can see exactly how much mana equals each level.
There's a chart here.
https://tibia.fandom.com/wiki/Magic_Level_Table
Those numbers apparently aren't exactly and get less exact in the higher levels, but it should still act as a good guide for answering this question.
Basically, the other skills are calculated the same way to various degrees only it's hits given/taken instead of mana used.
The exact numbers and exact what anyone's skill experience is at is a bit of a mystery. But we do have good guesses out there to find like the one I linked.
by (1,669 points)
The info about the magic level table's content not being exact for high magic levels was not correct. The table's values are indeed correct. I removed the line that mentioned that. Also, I added a link to the Skills Formula page.
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by (1,669 points)

Skill levels are based on skill points similarly to how character levels are based on experience points. There is a formula to convert the amount of skill points to skill level based on the skill and vocation. Every time a character changes its vocation - for example, when passing through the vocation gates in Dawnport or by choosing a vocation in Island of Destiny - all its skill levels are recalculated based on its skill points and its new vocation. Fishing Skill is the only skill that is the same to all vocations.

The skill level given a certain amount of skill points is determined by

where

A = skill constant,

b = vocation constant,

c = skill offset.

The skill offset (c) is the starting skill. It's 0 for Magic Level and 10 for all other skills.

The skill and vocation constants are presented on the tables below.

Skill Constants (A)
SkillConstant
Magic Level1600
Melee Skills50
Distance Fighting30
Shielding100
Fishing20
Vocation Constants (b)
VocationMagicAxe/Club/SwordFistDistanceShieldingFishing
None4.02.01.52.01.51.1
Knight3.01.11.11.41.11.1
Paladin1.41.21.21.11.11.1
Sorcerer1.12.01.52.01.51.1
Druid1.11.81.51.81.51.1
Source: English TibiaWiki - Formulae Page
by (1,669 points)
"Tp" means Total Skill Points.
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