<p>This answer doesn't provide an other way (which would be groundbreaking for the decoration community), but explains the necessary conditions to trigger the behavior as seen in the video. (Read: I researched this a bit and wanted to document my findings.)</p><p>As you wrote, this method requires the <strong>non-pickable item to be within a (wrappable) container</strong>.</p><h2>Rules</h2><div><ul><li>A container</strong>.</p><h2>Rules</h2><ul><li>A house field can normally hold 1000 stacks. (You'll get an error upon trying to move a next item there.)</li><li>More item items can be put by for example:<ul><li>destroying a container with a melee weapon,</li><li>unwrapping an item,</li><li>being <a rel="nofollow" href="https://tibia.fandom.com/wiki/Capacity#Overload">overloaded (red zero capacity)</a> and making action that would make a new item (e.g., using a flask of demonic blood works great),</li><li>throwing over stairs/ladder.</li></ul></li><li>Overflow logic happens at ~1050 items. All items beyond the 1k limit are "evicted" (probably just like when moving out of a house):<ul><li>wrappable items are wrapped,</li><li>pickable items are grouped,</li><li>non-pickable items are discarded,</li><li><strong>non-pickable items within wrappable items use the first condition and land in inbox</strong>.</li></ul></li><li>Unrolled carpet uses a separate slot (is always displayed on top).</li></ul><h2>Single-floor houses</h2></div><div>Since houses</h2><p>Since I don't own a multi-story house, I came up with a setup that works for walkable-over items. (So sadly not lockers).</div><div>As lockers).</p><p>As with the rules above, only stairs can be used to put a non-pickable item as 1001st. However, an occupied bed has a very useful feature: it is not visible on the "browse field" list and <strong>doesn't count to the limit, while keeping its position on the list</strong>.<strong> </strong>This is a powerful feature, but with a limitation: only walkable-over items can share a tile with a bed.</div><div></div><div>Here's bed.</p><p>Here's a procedure to put an item as 1001st and "evict" it:</div><div><ol><li>Put it:</p><ol><li>Put a bag and 998 stacks.</li><li>Unwrap a part of a bed (1000th item) and put a char to sleep.</li><li>Place the walkable-over item on top (again visible as 1000th).</li><li>Wake up the char: the item in question is now 1001st.</li><li>Put more items to trigger overflow. A simple strategy is to:<ol><li>put a "chest of drawers" kit in the bag and unwrap it (works).</li><li>put a crate and fill the drawers with trash (the crate is at the end)</li><li>destroy the chest using a melee weapon</li><li>the chest is now at the top: repeat the process with chests until overflow triggers.</li></ol></li></ol><h2>Summary</h2></div><div>Sadly, triggers.</li></ol></li></ol><h2>Summary</h2><p>Sadly, a non-pickable body or furniture is discarded in the process – it must be contained. There is another use-case for this trick: as items are not "evicted" when transferring a house, this procedure may be used to quickly move your heavy belongings to your inbox.</div><div></div><div><span inbox.</p><p><span style="color:#7f8c8d">BTW Yeah, I know that "pickable" refers to "picking", not "picking up"...</span></div>up"...</span></p>