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Are the overall speed breakpoints adjusted by CipSoft when players reach new record levels?

Say at some point, a player reaches level 2000. Are players at those higher levels going to get a speed higher than the max speed there is today? Or are the speed breakpoints going to be readjusted, and the max speed is going to be the same but at a new higher breakpoint level?

I think this already happened in the past, but I would like to gather some facts, such as when it happened and how the adjustments looked after each such adjustment.

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The speed of characters has gone through one major change and this happened during Winter Update 2012. Before this update, characters gained speed in a linear manner - each new level meant +2 speed points. This changed, and now with every new level the amount of speed points received is lower.

Characters will still get faster with every level-up but the increase rate per level will be curbed. The new speed formula will follow a logarithmic pattern of growth instead of a linear one.

This new formula will also have the effect that characters below level 175 will walk faster than they currently do while characters above this level will be somewhat slower. We asked scientists to provide us with some examples for our readers: A level 30 will be about 25% faster than now, and a level 100 will be about 13% faster. A level 200 will be about 4% slower than now, and a level 300 will be about 17% slower.

This might mean that adjusting max speed may not be needed. Speed gain at very high levels is minimal, and it's done like that by design, to reduce the difference in speed between low-levels and high-levels.

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I think the speed topic was more complex than I had assumed, many thanks Ellotris.
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