Hello! I will post a list of some easy respawns for you lvl. Also, you can hunt in duo with other ed or rp and it will be safer for your, because you "share" the damage. Also if you dont have kicks, you can go TH to places like bursters, gazer or mixed spectres, they are easy respawns and give very nice exp and loot (but this is not the question hahahaha)
Were cave south west edron:
Balance between loot and exp. A large cave with large rooms connected by corridors where you can lure the monsters and attack with GFBs and spells. These monsters dont walk on fire.The cave have 2 floors, the first one is better exp. The second one have werewolfs, so if you want to make that charm, you need to go second floor or grimville respawn.
Monsters: Werefox, wereadger, werewolf, wereboar, werebear
Protections: physical, death and life drain
Attack with: fire and holy
More details: https://tibia.fandom.com/wiki/Edron_Lycanthropes_Cave
Edron hero cave (last floor):
More exp than loot. A large cave with large rooms connected by corridors where you can lure the monsters and attack with avas and spells. These monsters dont walk on fire. The last floor is the best for exp.
Monsters: Renegade Knight, Vile Grandmaster, Hero, Vicious Squire, Blood Priest, Lich, Undead Gladiator, Necromancer, Bonebeast
Protections: physical
Attack with: death and ice (some monsters are a bit strong, but on average these are the best elements)
More details: https://tibia.fandom.com/wiki/Old_Fortress
Oramond west (with raid):
During raid is better exp respawn. Very bad loot. A wide plain where you can run around while luring and killing monsters. Atack with thunders and spells.
Monsters: Glooth Blob, Rot Elemental, Blood Beast, Devourer [Raid >] Quara Constrictor Scout, Quara Pincher Scout, Quara Predator Scout, Quara Hydromancer Scout
Protections: physical, earth, life drain
Attack with: energy
More details: https://tibia.fandom.com/wiki/Oramond/Western_Plains
Ravenous lava lurkers:
Nice exp. 0 loot. A cave with many corridors where you can lure the monsters and attack with avas and spells. Ravenous lava lurkers no cross parcels so you can make some traps with parcels.
Monsters: ravenous lava lurker
Protections: fire, physical
Attack with: ice (they are neutral to all elements, but fire attacks heal them)
More details: https://tibia.fandom.com/wiki/Ravenous_Lava_Lurker
Lizzard city:
Balanced exp and loot. A city with narrow streets where you can lure the monsters and attack with avas and spells.
Monsters: Lizard Legionnaire, Lizard Dragon Priest, Lizard High Guard, Lizard Zaogun,
Protections: physical, fire (a bit of earth and life drain)
Attack with: ice
More details: https://tibia.fandom.com/wiki/Razachai
Glooth bandits:
Nice exp and loot. A cave with large rooms connected by corridors where you can lure the monsters and attack with gfbs and spells.
Monsters: Glooth Brigand, Glooth Bandit
Protections: physical
Attack with: fire, holy
More details: https://tibia.fandom.com/wiki/Glooth_Bandit_Hideouts
Werehyenas:
Very nice exp and loot (maybe is a bit risky with lag at that lvl). A cave with many corridors and some rooms where you can lure the monsters and attack with avas and spells.
Monsters: Werehyaena, Werehyaena Shaman
Protections: physical, death, earth
Attack with: ice, holy, death
More details: https://tibia.fandom.com/wiki/Hyaena_Lairs
Maybe you could go to better respawns, but with lagg these are safe and you still make some exp.
Sources: own experience and https://tibia.fandom.com for stats