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by (92 points)

I am not aware if any Grand Sanguine items have been looted since the beginning of this Summer Update 2023 and I would like to know if anyone has seen somewhere how this happens. Would it be like the Magma Bubble loot where the Primal Items come loose or is it a Bag You Covet specific that Cipsoft made for the Grand Sanguine Items?

2 Answers

+1 vote
by (1,552 points)

Grand Sanguine equipments can be looted from the Bakragore bossfight while cursed by Bakragore's final taint. That means you and your team need to kill Bakragore once, redo all minibosses with the final taint, then kill the final boss with the final taint + all 4 normal taints.

As you can imagine, this is quite a task and as far as I'm aware no teams in all worlds even tried killing the final boss in this condition. It is just too risky, too early (teams are still learning how to do or optimise the bossfight) or players are just too low level for it. I could be wrong but it will take some time until we start seeing the first attempts.

In the mean time we can use what's already known as speculate a bit, and one thing that is known is that there are 5 different ids for Bag You Covet in the game.

Both Soul War (Bag You Desire) and Primal Ordeal (Primal Bag) only have one id for their respective bags. If you quickly think about it, there's no real reason for more to exist, right? There are no different equipments, no different mechanics that could affect them... Nothing.

The Rotten Blood Quest on the other hand has its peculiarities however. If we try to "reverse engineer" the idea of having 5 different ids, that means we need to have 5 different purposes for each of them, otherwise CipSoft is just adding chunk to the code, and if I quickly think of ways one could acquire one of these bags we have:

That gives us two alternatives BUT I just mentioned a team can use taints to modify the potential loot from Bakragore, so that gives us three alternatives: Crimson Offering, Bakragore + Minis (without final taint), Bakragore (with final taint [doesn't affect minis]).

Okay, we are missing two ids and here's another piece of information: If you read the teasers or details provided by CipSoft related to this quest, they informed us the first bag looted from Bakragore has way higher drop rate than the next ones a player would loot. That likely means CipSoft needed additional ids to make some sort of if statement to check whether a player looted their high chance drop bag or not. If they didn't, roll the die for the high chance drop bag, if not roll the die for the low change drop bag.

With that we have my speculation on why there are five different bag ids and they are:

  • Crimson Offering
  • High chance drop bag (aka first Bag You Covet a player would loot)
  • Low chance drop bag
  • High chance drop Grand bag (first Bag You Covet containing a Grand equipment)
  • Low chance drop Grand bag

So answering your question, Grand variant equipments are looted from Bakragore when it gets killed by players with all taints (all 4 standard + final taint) and it's very likely that they come in a Bag You Covet and not loose.

by (23 points)
I've liked your answer, but I've added another one with a different theory.
0 votes
by (23 points)
No one has looted a Grand item yet, so we don't have this answer yet. But as Ricci said, there are 5 new ids for Bag you Covet. Though, I have a different theory from Ricci:

There are 14 sanguine items and 10 grand sanguine items. I think that there are 5 Bag you Covet IDs because each one are associated with a different probability distribution list.

For example, first ID will reference a list where all sanguine items have 7.14% of drop chance and all grand items will have 0%. The 7.14% comes from dividing 100% chance by 14 different items.

Second ID represents the table where there is a chance to get a grand item, but this one is pretty low. So, suppose that all grand item would have 1% chance each and all normal item would have 6.42% each (so the sum of probabilities would complete 100%).

Third would would be something like 2% chance for each grand and 5.71% for each normal.

And so on.

So, how to get each different Bag you Covet? I think that the first Bag, the one that has 0% grand chance, are obtained by crafting or dropped by the 4 mini-bosses and Bakragore with 0 burdens

The second Bag you Covet ID would be dropped only by Bakragore with 1 burden.

Bag ID 3 by Bakragore with 2 burdens. Bag ID 4 by Bakragore 3 burdens. And, lastly, Bag ID 5 by Bakragore with 4 burdens.

Now, to calculate if a bag will be dropped or not and if it has a high chance to drop or not, I think that this is calculated by the server at the moment that the boss is killed and has no connection with the Bag IDs. Of course, when this probability is done, the server will check the player flags to see if the "HasDroppedBagYouCovetAlready" (or something like that) is true or not. Also, it will consider the number in the variable "HowManyBakragoresKillsUntilLastDrop".
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