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This is good information to know just in case we weren't familiar with the topic of how some runes require mana!
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In this case, an example would be the Paralysis Rune, which is a Druid support rune that paralyzes the target?
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I don't use paralyze runes because I'm on optional PVP so I don't know. For example, I need to have 200 mana in order to use the rune named x.

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The runes that require mana to be used are:

RuneMana
Paralyse Rune1400
Convince Creature RuneDepends on Creature being convinced
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+1
Are you sure about animate dead?
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You are correct. Unless it is different on a PVP world. I have a timestamp here of summoning skeletons and mana is not being consumed. https://youtu.be/Jtq4CR2Yo_A?t=47
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If you confirm this in both worlds, I'd appreciate it ^^
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I found another video on PvP showing someone summoning a skeleton using the Animate Dead Rune and their mana did not change
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Convince Creature, Paralyze and Animate Dead are the only runes that need mana to be used.

Convince Creature Rune | TibiaWiki | Fandom

by (17,391 points)
Did you test the adana mort rune to make sure if it uses mana or not? I don't think it requires mana I just tried it and was shocked this whole time I thought it did.
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