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Current revisionEdited Aug 13, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) set) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge 100 “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> Charges” earlier&nbsp;(<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds. <strong>PRO TIP: The waves thrown by Radicular Totem can be blocked by Magic Wall Runes!</strong></p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">After doing it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players. But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet as&nbsp;single sqm or in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p>All of Mini-Bosses do have something in common. And these things are their AoE spells. As you can guess, their DMG is massive. All of below described bosses have the same AoE Death Spell and one special Aoe Spell with different type of DMG.</p><p>On this screenshot you can see range of Death Spell, which bosses throw at players&nbsp;(X is player). DMG is around ~3k.&nbsp;</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14362474526341158283" style="height:176px; width:276px"></p><p>Also on this screenshot you can see range of personalised spells, but range is the same. Hits are for around ~2k DMG. These spells are thrown under bosses'&nbsp;paws. (X is boss)</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14351354530355435046" style="height:239px; width:374px"></p><p>&nbsp;Type of DMG from bosses:</p><p>- Murcion - Death</p><p>- Ichgahal - Earth</p><p>- Chagorz - Energy</p><p>- Vermiath - Energy</p><p></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/XJcS0SDy/Murcion.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/DzpXwYjj/murcion.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">Murcion will appear in chamber with 2 Elder Bloodjaws&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">. When They are really horrible mana leechers! Also their hits are around ~1k DMG per round to blocking&nbsp;EK who is skilled and equiped. Don't want to know how HP would take ED or MS.&nbsp;When moving or standing Murcion leaves white marks on floor (which look like a flour). If boss steps on these marks, it will heal for 13 500 HP. If a player steps on marks, he will lose around 10-15% of his HP due to Agony hit. In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">&nbsp;near Murcion<span From time to time Murcion will spawn Mushrooms 3-4&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">&nbsp;near him<span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. They don't move and can't be killed. After players stand to close to them, they will explode dealing 3k 2,5k DMG (type Life Leech). Mushrooms disappear after some time.</span></p><p><span about 5-7 seconds anyway.</span></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">The tactic you can use is separating Murcion from the Bloodjaws and running big circles with him so he doesn’t stand on his marks.&nbsp;</span></p><p marks. Shooters stand in the middle and only receive AoE spell with Death DMG.</span></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/s27bpCz0/Ichgahal.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/WpFMhTPM/ichgahal.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">&nbsp;near Ichgahal<span font-size:11.5pt">Also Ichgahal will spawn some&nbsp;Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px"><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. Mechanics of Mushrooms are the same as with Murcion.</span></p><p>Ichgahal leaves behind him dark marks, which after few&nbsp;seconds become brigther and they eventually disappear after another few&nbsp;seconds (but if you stand on them, they turn into Poison Field). Just like with previous mini boss, Ichgahal will heal himself for 13&nbsp;500 HP after stepping on any of these two marks. When player stands on them, following things will happen:&nbsp;</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=538533453958488595" style="height:166px; width:551px"></p><p>- when stepping on dark mark – you will receive ~5%&nbsp;Agony DMG and also LESSER HEX</p><p>- when stepping on bright mark this mark will turn into poison field – you will receive ~7% Agony DMG and also INTENSE HEX</p><p>- when stepping on poison field – you will receive ~10%&nbsp;Agony DMG AND also GREATER HEX</p><p></p><p>You might ask what are these mentioned HEXes? You probably have seen this mechanic on other bosses like Sir Baeloc, Sir Nictros, King Zelos, The Monster, The Pale Worm.</p><p style="text-align:center"></p><p>You can see how HEXes affect you in below table. As you probably quickly realised – <strong>YOU DON’T WANT TO BE HEXED IN MINI BOSS ROOM!</strong></p><p><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2956329400899424698" style="height:114px; width:572px"></strong></p><p>Ichgahal is a twin of Murcion and because of that there are familiarities with tactics – run big circles with boss, avoid touching exploding Mushrooms and you should be fine!</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/63zj09mz/Chagorz.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/sxQYhsdM/chagorz.gif" style="height:64px; width:51px"></p><p>In this room, every player is supposed to be in constant move. It’s because every player has a counter near his nick, if the counter hits 20, player will receive up to ~20% HP as Agony DMG. By moving, the counter drops its number but leaves behind player marks (opposite in Murcion and Ichgahal where boss leaves marks). Player while stepping on his marks will lose ~3% HP as Agony DMG. Chagorz while stepping on marks will heal for ~400 HP (thanks God only 400 not 13500 like in Murcion and Ichgahal because now 5 players leave marks on floor and it’s very messy inside). Inside Chagorz’s chamber you will find Pillars of Dark Energy <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14672976517688871" style="height:32px; width:32px">. They work exactly as Mushrooms – can’t be killed, but also players after getting to close will receive 1000 Fire DMG per round for 10 seconds. After some time Pillars will explode dealing AoE damage around it.</p><p style="text-align:center"></p><p>Also every 90 seconds in the middle of the room there will appear Rotten Charge (looks like orange teleport). You will have 15 seconds to lure 1 of 2 Elder Bloodjaws <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"> present in the room.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8947169326815307235" style="height:253px; width:600px"></p><p></p><p>The best tactic for Chagorz is to split Mini Boss and Bloodjaws. Main blocker (now meta is for RP)&nbsp;should take care of Boss and run big circles with him, the second blocker (Knight) should focus on Bloodjaws and lure them to Rotten Charge. Also when after luring Bloodjaws to TP, Knight takes over blocking boss until all players receive massive hits 12 seconds after luring Bloodjaws. When Bloodjaws appear again, RP again blocks boss and EL blocks Bloodjaws.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/6pdhcW7R/Vemiath.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/KYDJGGxF/vemiath.gif" style="height:64px; width:51px"></p><p>He is twin of Chagorz and the mechanics in both chambers will be familiar. In room of Vemiath you will also find 2 Bloodjaws. Players also need to be still in move, because like with Chagorz they will receive huge DMG up to ~30% of HP as Agony when their rotten counter will show 20 charges. &nbsp;You will also leave black marks behind you, but before they disappear, they will turn blue for few seconds. If Vemiath steps on black mark he will heal miself for 200 HP, if steps on blue mark he will heal himself for 400 HP. Also players will receive ~15% of HP as Agony DMG when stepping on black mark and ~5% of HP as Agony DMG when stepping on blue mark. Also once in 90 seconds will appear Rotten Charge (orange teleport) in the middle of the chamber. Mechanics after succeeding/failing will also be the same as with Chagorz.</p><p style="text-align:center"></p><p>And also the best tactic for Vemiath z is to split Mini Boss and Bloodjaws. RP should take care of Boss and run big circles with him, the EK should focus on Bloodjaws and lure them to Rotten Charge. EK and RP will change roles for 15 seconds after luring Bloodjaws to TP.&nbsp;</p><p></p><p style="text-align:center"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8914426204771711622" style="height:60px; width:370px"></strong></p><p></p><p>To proceed to fight with Main Boss Bakragore you need 4 Taints. Killing each mini Boss will give you 1 Taint (NOTE: killing for example 2 Murcions will not give you 2 taints). Every taint makes it more difficult to survive in Blood Vestibule (in all sub-areas and chambers of mini-bosses).</p><p>Penalties due to gaining further taints:</p><p>1 Taint – there will be a chance to swap spots between player and a random melee monster</p><p>2 Taints – there will be a chance to spawn a Bloodjaw in spot that just died another monster in every sub-area, also in every further mini-boss chamber will spawn additional 1 Elder Bloodjaw</p><p>3 Taints – there will be a chance to be rooted by monsters</p><p>4 Taints – players will receive 14% more damage in all areas of Blood Vestibule</p><p></p><p>The most optimum way to kill mini-bosses is to start from the hardest and proceed to the easiest one. From what I have heard the best rotation is:</p><p></p><p></p><p style="text-align:center">Murcion -&gt;Vemiath -&gt; Chagorz -&gt; Ichgahal</p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14125257181113128855" style="height:66px; width:497px"></strong></span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=13093697438590077396" style="height:80px; width:159px"></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7395284767657783996" style="height:64px; width:64px"></strong></span></p><p>After dealing with all of 4 Mini Bosses you will finally gain access to Bakragore. To fight with him you don’t need to collect Rotten Charges like in 4 sub-areas. I would compare this part to „Gold Bosses” because the final room is a mix of mechanics from all Mini Bosses. The situation in here looks exactly the same.</p><p></p><p>In Bakraore’s chamber you will meet 4 Elder Bloodjaws, Mushrooms and Pillars of Dark Energy. Bakragore will leave behind him white marks (that ones which look like flour). Players need to be still in move or they will receive 20% of HP as Agony DMG. Also players will leave marks behind them which heal Bakragore and deal DMG to other players. Every 90 seconds will appear Rotten Charge (orange teleport) where you need to lure the Elder Bloodjaws. The biggest change in this final room is the damage you receive after succeed/fail with luring.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7257818482985041769" style="height:237px; width:600px"></p><p>As you can see, if you fail to lure Bloodjaw on Rotten Charge, you are most likely to be dead.</p><p></p><p>Just like before the best way to fight Bakragore is to separate him from Bloodjaws. Main knight should take care of Boss and run big circles with him, other blocker should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;</p><p></p><p>Congratulations! I hope you found a Bag You Convet (bag containing Sanguine Items)</p><p>If not, don't worry. There is also one more mechanic which will increase your % chance to drop such bag. With every time you don't manage to loot bag, your chances&nbsp;significantly rise up to moment that you will achieve your goal!</p><p></p><p></p><p></p><p></p><p></p><p></p>
Edited Aug 13, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds. <strong>PRO TIP: The waves thrown by Radicular Totem can be blocked by Magic Wall Runes!</strong></p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">After doing it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players. But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet as&nbsp;single sqm or in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p>All of Mini-Bosses do have something in common. And these things are their AoE spells. As you can guess, their DMG is massive. All of below described bosses have the same AoE Death Spell and one special Aoe Spell with different type of DMG.</p><p>On this screenshot you can see range of Death Spell, which bosses throw at players&nbsp;(X is player). DMG is around ~3k.&nbsp;</p><p style="text-align: center;"><img style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14362474526341158283" style="height:176px; width:276px"></p><p>Also on this screenshot you can see range of personalised spells, but range is the same. Hits are for around ~2k DMG. These spells are thrown under bosses'&nbsp;paws. (X is boss)</p><p style="text-align: center;"><img style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14351354530355435046" style="height:239px; width:374px"></p><p>&nbsp;Type of DMG from bosses:</p><p>- Murcion - Agony</p><p>- Death</p><p>- Ichgahal - Earth</p><p>- Chagorz - Energy</p><p>- Vermiath - Energy</p><p></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/XJcS0SDy/Murcion.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/DzpXwYjj/murcion.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">Murcion will appear in chamber with 2 Elder Bloodjaws&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">. When moving or standing Murcion leaves white marks on floor (which look like a flour). If boss steps on these marks, it will heal for 13 500 HP. If a player steps on marks, he will lose around 10-15% of his HP due to Agony hit. In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">&nbsp;near Murcion<span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. They don't move and can't be killed. After players stand to close to them, they will explode dealing 3k DMG (type Life Leech). Mushrooms disappear after some time.</span></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">The tactic you can use is separating Murcion from the Bloodjaws and running big circles with him so he doesn’t stand on his marks.&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/s27bpCz0/Ichgahal.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/WpFMhTPM/ichgahal.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">&nbsp;near Ichgahal<span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. Mechanics of Mushrooms are the same as with Murcion.</span></p><p>Ichgahal leaves behind him dark marks, which after few&nbsp;seconds become brigther and they eventually disappear after another few&nbsp;seconds (but if you stand on them, they turn into Poison Field). Just like with previous mini boss, Ichgahal will heal himself for 13&nbsp;500 HP after stepping on any of these two marks. When player stands on them, following things will happen:&nbsp;</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=538533453958488595" style="height:166px; width:551px"></p><p>- when stepping on dark mark – you will receive ~5%&nbsp;Agony DMG and also LESSER HEX</p><p>- when stepping on bright mark this mark will turn into poison field – you will receive ~7% Agony DMG and also INTENSE HEX</p><p>- when stepping on poison field – you will receive ~10%&nbsp;Agony DMG AND also GREATER HEX</p><p></p><p>You might ask what are these mentioned HEXes? You probably have seen this mechanic on other bosses like Sir Baeloc, Sir Nictros, King Zelos, The Monster, The Pale Worm.</p><p style="text-align:center"></p><p>You can see how HEXes affect you in below table. As you probably quickly realised – <strong>YOU DON’T WANT TO BE HEXED IN MINI BOSS ROOM!</strong></p><p><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2956329400899424698" style="height:114px; width:572px"></strong></p><p>Ichgahal is a twin of Murcion and because of that there are familiarities with tactics – run big circles with boss, avoid touching exploding Mushrooms and you should be fine!</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/63zj09mz/Chagorz.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/sxQYhsdM/chagorz.gif" style="height:64px; width:51px"></p><p>In this room, every player is supposed to be in constant move. It’s because every player has a counter near his nick, if the counter hits 20, player will receive up to ~20% HP as Agony DMG. By moving, the counter drops its number but leaves behind player marks (opposite in Murcion and Ichgahal where boss leaves marks). Player while stepping on his marks will lose ~3% HP as Agony DMG. Chagorz while stepping on marks will heal for ~400 HP (thanks God only 400 not 13500 like in Murcion and Ichgahal because now 5 players leave marks on floor and it’s very messy inside). Inside Chagorz’s chamber you will find Pillars of Dark Energy <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14672976517688871" style="height:32px; width:32px">. They work exactly as Mushrooms – can’t be killed, but also players after getting to close will receive 1000 Fire DMG per round for 10 seconds. After some time Pillars will explode dealing AoE damage around it.</p><p style="text-align:center"></p><p>Also every 90 seconds in the middle of the room there will appear Rotten Charge (looks like orange teleport). You will have 15 seconds to lure 1 of 2 Elder Bloodjaws <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"> present in the room.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8947169326815307235" style="height:253px; width:600px"></p><p></p><p>The best tactic for Chagorz is to split Mini Boss and Bloodjaws. Main blocker (now meta is for RP)&nbsp;should take care of Boss and run big circles with him, the second blocker (Knight) should focus on Bloodjaws and lure them to Rotten Charge. Also when after luring Bloodjaws to TP, Knight takes over blocking boss until all players receive massive hits 12 seconds after luring Bloodjaws. When Bloodjaws appear again, RP again blocks boss and EL blocks Bloodjaws.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/6pdhcW7R/Vemiath.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/KYDJGGxF/vemiath.gif" style="height:64px; width:51px"></p><p>He is twin of Chagorz and the mechanics in both chambers will be familiar. In room of Vemiath you will also find 2 Bloodjaws. Players also need to be still in move, because like with Chagorz they will receive huge DMG up to ~30% of HP as Agony when their rotten counter will show 20 charges. &nbsp;You will also leave black marks behind you, but before they disappear, they will turn blue for few seconds. If Vemiath steps on black mark he will heal miself for 200 HP, if steps on blue mark he will heal himself for 400 HP. Also players will receive ~15% of HP as Agony DMG when stepping on black mark and ~5% of HP as Agony DMG when stepping on blue mark. Also once in 90 seconds will appear Rotten Charge (orange teleport) in the middle of the chamber. Mechanics after succeeding/failing will also be the same as with Chagorz.</p><p style="text-align:center"></p><p>And also the best tactic for Vemiath z is to split Mini Boss and Bloodjaws. RP should take care of Boss and run big circles with him, the EK should focus on Bloodjaws and lure them to Rotten Charge. EK and RP will change roles for 15 seconds after luring Bloodjaws to TP.&nbsp;</p><p></p><p style="text-align:center"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8914426204771711622" style="height:60px; width:370px"></strong></p><p></p><p>To proceed to fight with Main Boss Bakragore you need 4 Taints. Killing each mini Boss will give you 1 Taint (NOTE: killing for example 2 Murcions will not give you 2 taints). Every taint makes it more difficult to survive in Blood Vestibule (in all sub-areas and chambers of mini-bosses).</p><p>Penalties due to gaining further taints:</p><p>1 Taint – there will be a chance to swap spots between player and a random melee monster</p><p>2 Taints – there will be a chance to spawn a Bloodjaw in spot that just died another monster in every sub-area, also in every further mini-boss chamber will spawn additional 1 Elder Bloodjaw</p><p>3 Taints – there will be a chance to be rooted by monsters</p><p>4 Taints – players will receive 14% more damage in all areas of Blood Vestibule</p><p></p><p>The most optimum way to kill mini-bosses is to start from the hardest and proceed to the easiest one. From what I have heard the best rotation is:</p><p></p><p></p><p style="text-align:center">Murcion -&gt;Vemiath -&gt; Chagorz -&gt; Ichgahal</p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14125257181113128855" style="height:66px; width:497px"></strong></span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=13093697438590077396" style="height:80px; width:159px"></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7395284767657783996" style="height:64px; width:64px"></strong></span></p><p>After dealing with all of 4 Mini Bosses you will finally gain access to Bakragore. To fight with him you don’t need to collect Rotten Charges like in 4 sub-areas. I would compare this part to „Gold Bosses” because the final room is a mix of mechanics from all Mini Bosses. The situation in here looks exactly the same.</p><p></p><p>In Bakraore’s chamber you will meet 4 Elder Bloodjaws, Mushrooms and Pillars of Dark Energy. Bakragore will leave behind him white marks (that ones which look like flour). Players need to be still in move or they will receive 20% of HP as Agony DMG. Also players will leave marks behind them which heal Bakragore and deal DMG to other players. Every 90 seconds will appear Rotten Charge (orange teleport) where you need to lure the Elder Bloodjaws. The biggest change in this final room is the damage you receive after succeed/fail with luring.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7257818482985041769" style="height:237px; width:600px"></p><p>As you can see, if you fail to lure Bloodjaw on Rotten Charge, you are most likely to be dead.</p><p></p><p>Just like before the best way to fight Bakragore is to separate him from Bloodjaws. Main knight should take care of Boss and run big circles with him, other blocker should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;</p><p></p><p>Congratulations! I hope you found a Bag You Convet (bag containing Sanguine Items)</p><p>If not, don't worry. There is also one more mechanic which will increase your % chance to drop such bag. With every time you don't manage to loot bag, your chances&nbsp;significantly rise up to moment that you will achieve your goal!</p><p></p><p></p><p></p><p></p><p></p><p></p>
Edited Aug 13, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds. <strong>PRO TIP: The waves thrown by Radicular Totem can be blocked by Magic Wall Runes!</strong></p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">After doing it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players. But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet as&nbsp;single sqm or in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p width:750px"></p><p>All of Mini-Bosses do have something in common. And these things are their AoE spells. First one causes powerfull DMG from Earth and second one is exactly the same as Murcion's AoE with Agony DMG. I will only upload screen from this Earth spell below (X is the player).</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12462129632482848006" style="height:175px; width:274px"></p><p>Ichgahal As you can guess, their DMG is massive. All of below described bosses have the same AoE Death Spell and one special Aoe Spell with different type of DMG.</p><p>On this screenshot you can see range of Death Spell, which bosses throw at player and AoE (hit ~3k DMG Death) is around player like you can see in below screen (X is player).&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=6538121835457786947" style="height:175px; width:275px"></p><p>Murcion also throws AoE under himself from&nbsp;(hit players&nbsp;(X is player). DMG is around ~3k.&nbsp;</p><p style="text-align: center;"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14362474526341158283" style="height:176px; width:276px"></p><p>Also on this screenshot you can see range of personalised spells, but range is the same. Hits are for around ~2k DMG Agony). Range can be seen on below (X is Murcion).</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12161305491856285837" DMG. These spells are thrown under bosses'&nbsp;paws. (X is boss)</p><p style="text-align: center;"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14351354530355435046" style="height:239px; width:374px"></p><p><span style="color:#34495e; width:374px"></p><p>&nbsp;Type of DMG from bosses:</p><p>- Murcion - Agony</p><p>- Ichgahal - Earth</p><p>- Chagorz - Energy</p><p>- Vermiath - Energy</p><p></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/XJcS0SDy/Murcion.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/DzpXwYjj/murcion.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">Murcion will appear in chamber with 2 Elder Bloodjaws&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">. When moving or standing Murcion leaves white marks on floor (which look like a flour). If boss steps on these marks, it will heal for 13 500 HP. If a player steps on marks, he will lose around 10-15% of his HP due to Agony hit. In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">&nbsp;near Murcion<span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. They don't move and can't be killed. After players stand to close to them, they will explode dealing 3k DMG (type Life Leech). Mushrooms disappear after some time.</span></p><p><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">Murcion&nbsp;has a 2 strong AoE spells&nbsp;which deal massive DMG. First spell Murcion throws font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">The tactic you can use is separating Murcion from the Bloodjaws and running big circles with him so he doesn’t stand on his marks.&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/s27bpCz0/Ichgahal.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/WpFMhTPM/ichgahal.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">&nbsp;near Ichgahal<span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. Mechanics of Mushrooms are the same as with Murcion.</span></p><p>Ichgahal leaves behind him dark marks, which after few&nbsp;seconds become brigther and they eventually disappear after another few&nbsp;seconds (but if you stand on them, they turn into Poison Field). Just like with previous mini boss, Ichgahal will heal himself for 13&nbsp;500 HP after stepping on any of these two marks. When player stands on them, following things will happen:&nbsp;</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=538533453958488595" style="height:166px; width:551px"></p><p>- when stepping on dark mark – you will receive ~5%&nbsp;Agony DMG and also LESSER HEX</p><p>- when stepping on bright mark this mark will turn into poison field – you will receive ~7% Agony DMG and also INTENSE HEX</p><p>- when stepping on poison field – you will receive ~10%&nbsp;Agony DMG AND also GREATER HEX</p><p></p><p>You might ask what are these mentioned HEXes? You probably have seen this mechanic on other bosses like Sir Baeloc, Sir Nictros, King Zelos, The Monster, The Pale Worm.</p><p style="text-align:center"></p><p>You can see how HEXes affect you in below table. As you probably quickly realised – <strong>YOU DON’T WANT TO BE HEXED IN MINI BOSS ROOM!</strong></p><p><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2956329400899424698" style="height:114px; width:572px"></strong></p><p>Ichgahal also has 2 powerfull is a twin of Murcion and because of that there are familiarities with tactics – run big circles with boss, avoid touching exploding Mushrooms and you should be fine!</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/63zj09mz/Chagorz.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/sxQYhsdM/chagorz.gif" style="height:64px; width:51px"></p><p>In this room, every player is supposed to be in constant move. It’s because every player has a counter near his nick, if the counter hits 20, player will receive up to ~20% HP as Agony DMG. By moving, the counter drops its number but leaves behind player marks (opposite in Murcion and Ichgahal where boss leaves marks). Player while stepping on his marks will lose ~3% HP as Agony DMG. Chagorz while stepping on marks will heal for ~400 HP (thanks God only 400 not 13500 like in Murcion and Ichgahal because now 5 players leave marks on floor and it’s very messy inside). Inside Chagorz’s chamber you will find Pillars of Dark Energy <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14672976517688871" style="height:32px; width:32px">. They work exactly as Mushrooms – can’t be killed, but also players after getting to close will receive 1000 Fire DMG per round for 10 seconds. After some time Pillars will explode dealing AoE damage around it.</p><p style="text-align:center"></p><p>Also every 90 seconds in the middle of the room there will appear Rotten Charge (looks like orange teleport). You will have 15 seconds to lure 1 of 2 Elder Bloodjaws <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"> present in the room.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8947169326815307235" style="height:253px; width:600px"></p><p></p><p>The best tactic for Chagorz is to split Mini Boss and Bloodjaws. Main blocker (now meta is for RP)&nbsp;should take care of Boss and run big circles with him, the second blocker (Knight) should focus on Bloodjaws and lure them to Rotten Charge. Also when after luring Bloodjaws to TP, Knight takes over blocking boss until all players receive massive hits 12 seconds after luring Bloodjaws. When Bloodjaws appear again, RP again blocks boss and EL blocks Bloodjaws.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/6pdhcW7R/Vemiath.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/KYDJGGxF/vemiath.gif" style="height:64px; width:51px"></p><p>He is twin of Chagorz and the mechanics in both chambers will be familiar. In room of Vemiath you will also find 2 Bloodjaws. Players also need to be still in move, because like with Chagorz they will receive huge DMG up to ~30% of HP as Agony when their rotten counter will show 20 charges. &nbsp;You will also leave black marks behind you, but before they disappear, they will turn blue for few seconds. If Vemiath steps on black mark he will heal miself for 200 HP, if steps on blue mark he will heal himself for 400 HP. Also players will receive ~15% of HP as Agony DMG when stepping on black mark and ~5% of HP as Agony DMG when stepping on blue mark. Also once in 90 seconds will appear Rotten Charge (orange teleport) in the middle of the chamber. Mechanics after succeeding/failing will also be the same as with Chagorz.</p><p style="text-align:center"></p><p>And also the best tactic for Vemiath z is to split Mini Boss and Bloodjaws. RP should take care of Boss and run big circles with him, the EK should focus on Bloodjaws and lure them to Rotten Charge. EK and RP will change roles for 15 seconds after luring Bloodjaws to TP.&nbsp;</p><p></p><p style="text-align:center"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8914426204771711622" style="height:60px; width:370px"></strong></p><p></p><p>To proceed to fight with Main Boss Bakragore you need 4 Taints. Killing each mini Boss will give you 1 Taint (NOTE: killing for example 2 Murcions will not give you 2 taints). Every taint makes it more difficult to survive in Blood Vestibule (in all sub-areas and chambers of mini-bosses).</p><p>Penalties due to gaining further taints:</p><p>1 Taint – there will be a chance to swap spots between player and a random melee monster</p><p>2 Taints – there will be a chance to spawn a Bloodjaw in spot that just died another monster in every sub-area, also in every further mini-boss chamber will spawn additional 1 Elder Bloodjaw</p><p>3 Taints – there will be a chance to be rooted by monsters</p><p>4 Taints – players will receive 14% more damage in all areas of Blood Vestibule</p><p></p><p>The most optimum way to kill mini-bosses is to start from the hardest and proceed to the easiest one. From what I have heard the best rotation is:</p><p></p><p></p><p style="text-align:center">Murcion -&gt;Vemiath -&gt; Chagorz -&gt; Ichgahal</p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14125257181113128855" style="height:66px; width:497px"></strong></span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=13093697438590077396" style="height:80px; width:159px"></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7395284767657783996" style="height:64px; width:64px"></strong></span></p><p>After dealing with all of 4 Mini Bosses you will finally gain access to Bakragore. To fight with him you don’t need to collect Rotten Charges like in 4 sub-areas. I would compare this part to „Gold Bosses” because the final room is a mix of mechanics from all Mini Bosses. The situation in here looks exactly the same.</p><p></p><p>In Bakraore’s chamber you will meet 4 Elder Bloodjaws, Mushrooms and Pillars of Dark Energy. Bakragore will leave behind him white marks (that ones which look like flour). Players need to be still in move or they will receive 20% of HP as Agony DMG. Also players will leave marks behind them which heal Bakragore and deal DMG to other players. Every 90 seconds will appear Rotten Charge (orange teleport) where you need to lure the Elder Bloodjaws. The biggest change in this final room is the damage you receive after succeed/fail with luring.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7257818482985041769" style="height:237px; width:600px"></p><p>As you can see, if you fail to lure Bloodjaw on Rotten Charge, you are most likely to be dead.</p><p></p><p>Just like before the best way to fight Bakragore is to separate him from Bloodjaws. Main knight should take care of Boss and run big circles with him, other blocker should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;</p><p></p><p>Congratulations! I hope you found a Bag You Convet (bag containing Sanguine Items)</p><p>If not, don't worry. There is also one more mechanic which will increase your % chance to drop such bag. With every time you don't manage to loot bag, your chances&nbsp;significantly rise up to moment that you will achieve your goal!</p><p></p><p></p><p></p><p></p><p></p><p></p>
Edited Aug 12, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds. <strong>PRO TIP: The waves thrown by Radicular Totem can be blocked by Magic Wall Runes!</strong></p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">After doing it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players. But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet as&nbsp;single sqm or in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/XJcS0SDy/Murcion.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/DzpXwYjj/murcion.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">Murcion will appear in chamber with 2 Elder Bloodjaws&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">. When moving or standing Murcion leaves white marks on floor (which look like a flour). If boss steps on these marks, it will heal for 13 500 HP. If a player steps on marks, he will lose around 10-15% of his HP due to Agony hit. In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">&nbsp;near Murcion<span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. They don't move and can't be killed. After players stand to close to them, they will explode dealing 3k DMG (type Life Leech). If nobody stands close to it, Mushrooms disappear after some time.</span></p><p><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">Murcion&nbsp;has a powerfull 2 strong AoE spells&nbsp;which cause massive DMG from Death and Agony. deal massive DMG. First spell Murcion throws at player and AoE (hits for (hit ~3k DMG) DMG Death) is around player like you can see in below screen (X is player).&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=6538121835457786947" style="height:175px; width:275px"></p><p>Murcion also throws powerfull AoE around himself from Agony, now hits are around AoE under himself from&nbsp;(hit ~2k DMG. This spell he throws under himself and range DMG Agony). Range can be seen on below (X is Murcion).</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12161305491856285837" style="height:239px; width:374px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">The tactic you can use is separating Murcion from the Bloodjaws and running big circles with him so he doesn’t stand on his marks.&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/s27bpCz0/Ichgahal.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/WpFMhTPM/ichgahal.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">&nbsp;near Ichgahal<span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. Mechanics of Mushrooms are the same as with Murcion.</span></p><p>Ichgahal leaves behind him dark marks, which after few&nbsp;seconds become brigther and they eventually disappear after another few&nbsp;seconds (but if you stand on them, they turn into Poison Field). Just like with previous mini boss, Ichgahal will heal himself for 13&nbsp;500 HP after stepping on any of these two marks. When player stands on them, following things will happen:&nbsp;</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=538533453958488595" style="height:166px; width:551px"></p><p>- when stepping on dark mark – you will receive ~5%&nbsp;Agony DMG and also LESSER HEX</p><p>- when stepping on bright mark this mark will turn into poison field – you will receive ~7% Agony DMG and also INTENSE HEX</p><p>- when stepping on poison field – you will receive ~10%&nbsp;Agony DMG AND also GREATER HEX</p><p></p><p>You might ask what are these mentioned HEXes? You probably have seen this mechanic on other bosses like Sir Baeloc, Sir Nictros, King Zelos, The Monster, The Pale Worm.</p><p style="text-align:center"></p><p>You can see how HEXes affect you in below table. As you probably quickly realised – <strong>YOU DON’T WANT TO BE HEXED IN MINI BOSS ROOM!</strong></p><p><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2956329400899424698" style="height:114px; width:572px"></strong></p><p>Ichgahal also has 2 powerfull AoE spells. First one causes powerfull DMG from Earth and second one is exactly the same as Murcion's AoE with Agony DMG. I will only upload screen from this Earth spell below (X is the player).</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12462129632482848006" style="height:175px; width:274px"></p><p>Ichgahal is a twin of Murcion and because of that there are familiarities with tactics – run big circles with boss, avoid touching exploding Mushrooms and you should be fine!</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/63zj09mz/Chagorz.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/sxQYhsdM/chagorz.gif" style="height:64px; width:51px"></p><p>In this room, every player is supposed to be in constant move. It’s because every player has a counter near his nick, if the counter hits 20, player will receive up to ~20% HP as Agony DMG. By moving, the counter drops its number but leaves behind player marks (opposite in Murcion and Ichgahal where boss leaves marks). Player while stepping on his marks will lose ~3% HP as Agony DMG. Chagorz while stepping on marks will heal for ~400 HP (thanks God only 400 not 13500 like in Murcion and Ichgahal because now 5 players leave marks on floor and it’s very messy inside). Inside Chagorz’s chamber you will find Pillars of Dark Energy <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14672976517688871" style="height:32px; width:32px">. They work exactly as Mushrooms – can’t be killed, but also players after getting to close will receive 1000 Fire DMG per round for 10 seconds. After some time Pillars will explode dealing AoE damage around it.</p><p style="text-align:center"></p><p>Also every 90 seconds in the middle of the room there will appear Rotten Charge (looks like orange teleport). You will have 15 seconds to lure 1 of 2 Elder Bloodjaws <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"> present in the room.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8947169326815307235" style="height:253px; width:600px"></p><p></p><p>The best tactic for Chagorz is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p blocker (now meta is for RP)&nbsp;should take care of Boss and run big circles with him, the second blocker (Knight) should focus on Bloodjaws and lure them to Rotten Charge. Also when after luring Bloodjaws to TP, Knight takes over blocking boss until all players receive massive hits 12 seconds after luring Bloodjaws. When Bloodjaws appear again, RP again blocks boss and EL blocks Bloodjaws.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/6pdhcW7R/Vemiath.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/KYDJGGxF/vemiath.gif" style="height:64px; width:51px"></p><p>He is twin of Chagorz and the mechanics in both chambers will be familiar. In room of Vemiath you will also find 2 Bloodjaws. Players also need to be still in move, because like with Chagorz they will receive huge DMG up to ~30% of HP as Agony when their rotten counter will show 20 charges. &nbsp;You will also leave black marks behind you, but before they disappear, they will turn blue for few seconds. If Vemiath steps on black mark he will heal miself for 200 HP, if steps on blue mark he will heal himself for 400 HP. Also players will receive ~15% of HP as Agony DMG when stepping on black mark and ~5% of HP as Agony DMG when stepping on blue mark. Also once in 90 seconds will appear Rotten Charge (orange teleport) in the middle of the chamber. Mechanics after succeeding/failing will also be the same as with Chagorz.</p><p style="text-align:center"></p><p>And also the best tactic for Vemiath z is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p></p><p RP should take care of Boss and run big circles with him, the EK should focus on Bloodjaws and lure them to Rotten Charge. EK and RP will change roles for 15 seconds after luring Bloodjaws to TP.&nbsp;</p><p></p><p style="text-align:center"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8914426204771711622" style="height:60px; width:370px"></strong></p><p></p><p>To proceed to fight with Main Boss Bakragore you need 4 Taints. Killing each mini Boss will give you 1 Taint (NOTE: killing for example 2 Murcions will not give you 2 taints). Every taint makes it more difficult to survive in Blood Vestibule (in all sub-areas and chambers of mini-bosses).</p><p>Penalties due to gaining further taints:</p><p>1 Taint – there will be a chance to swap spots between player and a random melee monster</p><p>2 Taints – there will be a chance to spawn a Bloodjaw in spot that just died another monster in every sub-area, also in every further mini-boss chamber will spawn additional 1 Elder Bloodjaw</p><p>3 Taints – there will be a chance to be rooted by monsters</p><p>4 Taints – players will receive 14% more damage in all areas of Blood Vestibule</p><p></p><p>The most optimum way to kill mini-bosses is to start from the hardest and proceed to the easiest one. From what I have heard the best rotation is following:</p><p></p><p></p><p is:</p><p></p><p></p><p style="text-align:center">Murcion -&gt;Vemiath -&gt; Chagorz -&gt; Ichgahal</p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14125257181113128855" style="height:66px; width:497px"></strong></span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=13093697438590077396" style="height:80px; width:159px"></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7395284767657783996" style="height:64px; width:64px"></strong></span></p><p>After dealing with all of 4 Mini Bosses you will finally gain access to Bakragore. To fight with him you don’t need to collect Rotten Charges like in 4 sub-areas. I would compare this part to „Gold Bosses” because the final room is a mix of mechanics from all Mini Bosses. The situation in here looks exactly the same.</p><p></p><p>In Bakraore’s chamber you will meet 4 Elder Bloodjaws, Mushrooms and Pillars of Dark Energy. Bakragore will leave behind him white marks (that ones which look like flour). Players need to be still in move or they will receive 20% of HP as Agony DMG. Also players will leave marks behind them which heal Bakragore and deal DMG to other players. Every 90 seconds will appear Rotten Charge (orange teleport) where you need to lure the Elder Bloodjaws. The biggest change in this final room is the damage you receive after succeed/fail with luring.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7257818482985041769" style="height:237px; width:600px"></p><p>As you can see, if you fail to lure Bloodjaw on Rotten Charge, you are most likely to be dead.</p><p></p><p>Just like before the best way to fight Bakragore is to separate him from Bloodjaws. Main knight should take care of Boss and run big circles with him, other blocker should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;</p><p></p><p>Congratulations! I hope you found a Bag You Convet (bag containing Sanguine Items)</p><p>If not, don't worry. There is also one more mechanic which will increase your % chance to drop such bag. With every time you don't manage to loot bag, your chances&nbsp;significantly rise up to moment that you will achieve your goal!</p><p></p><p></p><p></p><p></p><p></p><p></p>
Edited Aug 12, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds. <strong>PRO TIP: The waves thrown by Radicular Totem can be blocked by Magic Wall Runes!</strong></p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">By using Lichen Gobbler on width:35px">After doing it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players. But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet as&nbsp;single sqm or in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/XJcS0SDy/Murcion.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/DzpXwYjj/murcion.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">Murcion will appear in chamber with 2 Elder Bloodjaws&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">. When moving or standing Murcion leaves white marks on floor (which look like a flour). If boss steps on these marks, it will heal for 13 500 HP. If a player steps on marks, he will lose around 10-15% of his HP due to Agony hit. In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">&nbsp;near Murcion<span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. They don't move and can't be killed. After players stand to close to them, they will explode dealing 3k DMG (type Life Leech). If nobody stands close to it, Mushrooms disappear after some time.</span></p><p><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">Murcion&nbsp;has a powerfull AoE spells&nbsp;which cause massive DMG from Death and Agony. First spell Murcion throws at player and AoE (hits for ~3k DMG) is around player like you can see in below screen (X is player).&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=6538121835457786947" style="height:175px; width:275px"></p><p>Murcion also throws powerfull AoE around himself from Agony, now hits are around ~2k DMG. This spell he throws under himself and range can be seen on below (X is Murcion).</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12161305491856285837" style="height:239px; width:374px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">The tactic you can use is separating Murcion from the Bloodjaws and running big circles with him so he doesn’t stand on his marks.&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/s27bpCz0/Ichgahal.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/WpFMhTPM/ichgahal.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">&nbsp;near Ichgahal<span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. After players stand to close to them, they will explode dealing 3k DMG (type Life Leech). If nobody stands close to it, Mushrooms disappear after some time.</span></p><p>Ichgahal Mechanics of Mushrooms are the same as with Murcion.</span></p><p>Ichgahal leaves behind him dark marks, which after few&nbsp;seconds become brigther and they eventually disappear after another few&nbsp;seconds. few&nbsp;seconds (but if you stand on them, they turn into Poison Field). Just like with previous mini boss, Ichgahal will heal himself for 13&nbsp;500 HP after stepping on any of these two marks. When player stands on them, following things will happen:&nbsp;</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=538533453958488595" style="height:166px; width:551px"></p><p>- when stepping on dark mark – you will receive ~5%&nbsp;Agony DMG and also LESSER HEX</p><p>- when stepping on bright mark this mark will turn into poison field – you will receive ~7% Agony DMG and also INTENSE HEX</p><p>- when stepping on poison field – you will receive ~10%&nbsp;Agony DMG AND also GREATER HEX</p><p></p><p>You might ask what are these mentioned HEXes? You probably have seen this mechanic on other bosses like Sir Baeloc, Sir Nictros, King Zelos, The Monster, The Pale Worm.</p><p style="text-align:center"></p><p>You can see how HEXes affect you in below table. As you probably quickly realised – <strong>YOU DON’T WANT TO BE HEXED IN MINI BOSS ROOM!</strong></p><p><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2956329400899424698" style="height:114px; width:572px"></strong></p><p>Ichgahal also has 2 powerfull AoE spells. First one causes powerfull DMG from Earth and second one is exactly the same as Murcion's AoE with Agony DMG. I will only upload screen from this Earth spell below (X is the player).</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12462129632482848006" style="height:175px; width:274px"></p><p>Ichgahal is a twin of Murcion and because of that there are familiarities with tactics – run big circles with boss, avoid touching exploding Mushrooms and you should be fine!</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/63zj09mz/Chagorz.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/sxQYhsdM/chagorz.gif" style="height:64px; width:51px"></p><p>In this room, every player is supposed to be in constant move. It’s because every player has a counter near his nick, if the counter hits 20, player will receive up to ~20% HP as Agony DMG. By moving, the counter drops its number but leaves behind player marks (opposite in Murcion and Ichgahal where boss leaves marks). Player while stepping on his marks will lose ~3% HP as Agony DMG. Chagorz while stepping on marks will heal for ~400 HP (thanks God only 400 not 13500 like in Murcion and Ichgahal because now 5 players leave marks on floor and it’s very messy inside). Inside Chagorz’s chamber you will find Pillars of Dark Energy <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14672976517688871" style="height:32px; width:32px">. They work exactly as Mushrooms – can’t be killed, but also players after getting to close will receive 1000 Fire DMG per round for 10 seconds. After some time Pillars will explode dealing AoE damage around it.</p><p style="text-align:center"></p><p>Also every 90 seconds in the middle of the room there will appear Rotten Charge (looks like orange teleport). You will have 15 seconds to lure 1 of 2 Elder Bloodjaws <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"> present in the room.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8947169326815307235" style="height:253px; width:600px"></p><p></p><p>The best tactic for Chagorz is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/6pdhcW7R/Vemiath.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/KYDJGGxF/vemiath.gif" style="height:64px; width:51px"></p><p>He is twin of Chagorz and the mechanics in both chambers will be familiar. In room of Vemiath you will also find 2 Bloodjaws. Players also need to be still in move, because like with Chagorz they will receive huge DMG up to ~30% of HP as Agony when their rotten counter will show 20 charges. &nbsp;You will also leave black marks behind you, but before they disappear, they will turn blue for few seconds. If Vemiath steps on black mark he will heal miself for 200 HP, if steps on blue mark he will heal himself for 400 HP. Also players will receive ~15% of HP as Agony DMG when stepping on black mark and ~5% of HP as Agony DMG when stepping on blue mark. Also once in 90 seconds will appear Rotten Charge (orange teleport) in the middle of the chamber. Mechanics after succeeding/failing will also be the same as with Chagorz.</p><p style="text-align:center"></p><p>And also the best tactic for Vemiath z is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p></p><p style="text-align:center"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8914426204771711622" style="height:60px; width:370px"></strong></p><p></p><p>To proceed to fight with Main Boss Bakragore you need 4 Taints. Killing each mini Boss will give you 1 Taint (NOTE: killing for example 2 Murcions will not give you 2 taints). Every taint makes it more difficult to survive in Blood Vestibule (in all sub-areas and chambers of mini-bosses).</p><p>Penalties due to gaining further taints:</p><p>1 Taint – there will be a chance to swap spots between player and a random melee monster</p><p>2 Taints – there will be a chance to spawn a Bloodjaw in spot that just died another monster in every sub-area, also in every further mini-boss chamber will spawn additional 1 Elder Bloodjaw</p><p>3 Taints – there will be a chance to be rooted by monsters</p><p>4 Taints – players will receive 14% more damage in all areas of Blood Vestibule</p><p></p><p>The most optimum way to kill mini-bosses is to start from the hardest and proceed to the easiest one. From what I have heard the best rotation is following:</p><p></p><p></p><p style="text-align:center">Murcion -&gt;Vemiath -&gt; Chagorz -&gt; Ichgahal</p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14125257181113128855" style="height:66px; width:497px"></strong></span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=13093697438590077396" style="height:80px; width:159px"></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7395284767657783996" style="height:64px; width:64px"></strong></span></p><p>After dealing with all of 4 Mini Bosses you will finally gain access to Bakragore. To fight with him you don’t need to collect Rotten Charges like in 4 sub-areas. I would compare this part to „Gold Bosses” because the final room is a mix of mechanics from all Mini Bosses. The situation in here looks exactly the same.</p><p></p><p>In Bakraore’s chamber you will meet 4 Elder Bloodjaws, Mushrooms and Pillars of Dark Energy. Bakragore will leave behind him white marks (that ones which look like flour). Players need to be still in move or they will receive 20% of HP as Agony DMG. Also players will leave marks behind them which heal Bakragore and deal DMG to other players. Every 90 seconds will appear Rotten Charge (orange teleport) where you need to lure the Elder Bloodjaws. The biggest change in this final room is the damage you receive after succeed/fail with luring.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7257818482985041769" style="height:237px; width:600px"></p><p>As you can see, if you fail to lure Bloodjaw on Rotten Charge, you are most likely to be dead.</p><p></p><p>Just like before the best way to fight Bakragore is to separate him from Bloodjaws. Main knight should take care of Boss and run big circles with him, other blocker should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;</p><p></p><p>Congratulations! I hope you found a Bag You Convet (bag containing Sanguine Items)</p><p>If not, don't worry. There is also one more mechanic which will increase your % chance to drop such bag. With every time you don't manage to loot bag, your chances&nbsp;significantly rise up to moment that you will achieve your goal!</p><p></p><p></p><p></p><p></p><p></p><p></p>
Edited Aug 11, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds. <strong>PRO TIP: The waves thrown by Radicular Totem can be blocked by Magic Wall Runes!</strong></p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players. But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet as&nbsp;single sqm or in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/XJcS0SDy/Murcion.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/DzpXwYjj/murcion.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">Murcion will appear in chamber with 2 Elder Bloodjaws&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">. When moving or standing Murcion leaves white marks on floor (which look like a flour). If boss steps on these marks, it will heal for 13 500 HP. If a player steps on marks, he will lose around 10-15% of his HP due to Agony hit. In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">&nbsp;near Murcion<span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. After players stand to close to them, they will explode dealing 3k DMG (type Life Leech). If nobody stands close to it, Mushrooms disappear after some time.</span></p><p><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">Murcion&nbsp;has a powerfull AoE spells&nbsp;which cause massive DMG from Death and Agony. First spell Murcion throws at player and AoE (hits for ~3k DMG) is around player like you can see in below screen (X is player).&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=6538121835457786947" style="height:175px; width:275px"></p><p>Murcion also throws powerfull AoE around himself from Agony, now hits are around ~2k DMG. This spell he throws under himself and range can be seen on below (X is Murcion).</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12161305491856285837" style="height:239px; width:374px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">The tactic you can use is separating Murcion from the Bloodjaws and running big circles with him so he doesn’t stand on his marks.&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/s27bpCz0/Ichgahal.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/WpFMhTPM/ichgahal.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">&nbsp;near Ichgahal<span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. After players stand to close to them, they will explode dealing 3k DMG (type Life Leech). If nobody stands close to it, Mushrooms disappear after some time.</span></p><p>Ichgahal leaves behind him dark marks, which after few&nbsp;seconds become brigther and they eventually disappear after another few&nbsp;seconds. Just like with previous mini boss, Ichgahal will heal himself for 13&nbsp;500 HP after stepping on any of these two marks. When player stands on them, following things will happen:&nbsp;</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=538533453958488595" style="height:166px; width:551px"></p><p>- when stepping on dark mark – you will receive ~5%&nbsp;Agony DMG and also LESSER HEX</p><p>- when stepping on bright mark this mark will turn into poison field – you will receive ~7% Agony DMG and also INTENSE HEX</p><p>- when stepping on poison field – you will receive ~10%&nbsp;Agony DMG AND also GREATER HEX</p><p></p><p>You might ask what are these mentioned HEXes? You probably have seen this mechanic on other bosses like Sir Baeloc, Sir Nictros, King Zelos, The Monster, The Pale Worm.</p><p style="text-align:center"></p><p>You can see how HEXes affect you in below table. As you probably quickly realised – <strong>YOU DON’T WANT TO BE HEXED IN MINI BOSS ROOM!</strong></p><p><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2956329400899424698" style="height:114px; width:572px"></strong></p><p>Ichgahal also has 2 powerfull AoE spells. First one causes powerfull DMG from Earth and second one is exactly the same as Murcion's AoE with Agony DMG. I will only upload screen from this Earth spell below (X is the player).</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12462129632482848006" style="height:175px; width:274px"></p><p>Ichgahal is a twin of Murcion and because of that there are familiarities with tactics – run big circles with boss, avoid touching exploding Mushrooms and you should be fine!</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/63zj09mz/Chagorz.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/sxQYhsdM/chagorz.gif" style="height:64px; width:51px"></p><p>In this room, every player is supposed to be in constant move. It’s because every player has a counter near his nick, if the counter hits 20, player will receive up to ~20% HP as Agony DMG. By moving, the counter drops its number but leaves behind player marks (opposite in Murcion and Ichgahal where boss leaves marks). Player while stepping on his marks will lose ~3% HP as Agony DMG. Chagorz while stepping on marks will heal for ~400 HP (thanks God only 400 not 13500 like in Murcion and Ichgahal because now 5 players leave marks on floor and it’s very messy inside). Inside Chagorz’s chamber you will find Pillars of Dark Energy <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14672976517688871" style="height:32px; width:32px">. They work exactly as Mushrooms – can’t be killed, but also players after getting to close will receive 1000 Fire DMG per round for 10 seconds. After some time Pillars will explode dealing AoE damage around it.</p><p style="text-align:center"></p><p>Also every 90 seconds in the middle of the room there will appear Rotten Charge (looks like orange teleport). You will have 15 seconds to lure 1 of 2 Elder Bloodjaws <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"> present in the room.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8947169326815307235" style="height:253px; width:600px"></p><p></p><p>The best tactic for Chagorz is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/6pdhcW7R/Vemiath.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/KYDJGGxF/vemiath.gif" style="height:64px; width:51px"></p><p>He is twin of Chagorz and the mechanics in both chambers will be familiar. In room of Vemiath you will also find 2 Bloodjaws. Players also need to be still in move, because like with Chagorz they will receive huge DMG up to ~30% of HP as Agony when their rotten counter will show 20 charges. &nbsp;You will also leave black marks behind you, but before they disappear, they will turn blue for few seconds. If Vemiath steps on black mark he will heal miself for 200 HP, if steps on blue mark he will heal himself for 400 HP. Also players will receive ~15% of HP as Agony DMG when stepping on black mark and ~5% of HP as Agony DMG when stepping on blue mark. Also once in 90 seconds will appear Rotten Charge (orange teleport) in the middle of the chamber. Mechanics after succeeding/failing will also be the same as with Chagorz.</p><p style="text-align:center"></p><p>And also the best tactic for Vemiath z is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p></p><p style="text-align:center"><strong>MECHANICS OF TAINTS</strong></p><p></p><p>To style="text-align:center"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8914426204771711622" style="height:60px; width:370px"></strong></p><p></p><p>To proceed to fight with Main Boss Bakragore you need 4 Taints. Killing each mini Boss will give you 1 Taint (NOTE: killing for example 2 Murcions will not give you 2 taints). Every taint makes it more difficult to survive in Blood Vestibule (in all sub-areas and chambers of mini-bosses).</p><p>Penalties due to gaining further taints:</p><p>1 Taint – there will be a chance to swap spots between player and a random melee monster</p><p>2 Taints – there will be a chance to spawn a Bloodjaw in spot that just died another monster in every sub-area, also in every further mini-boss chamber will spawn additional 1 Elder Bloodjaw</p><p>3 Taints – there will be a chance to be rooted by monsters</p><p>4 Taints – players will receive 14% more damage in all areas of Blood Vestibule</p><p></p><p>The most optimum way to kill mini-bosses is to start from the hardest and proceed to the easiest one. From what I have heard the best rotation is following:</p><p></p><p></p><p style="text-align:center">Murcion -&gt;Vemiath -&gt; Chagorz -&gt; Ichgahal</p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14125257181113128855" style="height:66px; width:497px"></strong></span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=13093697438590077396" style="height:80px; width:159px"></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7395284767657783996" style="height:64px; width:64px"></strong></span></p><p>After dealing with all of 4 Mini Bosses you will finally gain access to Bakragore. To fight with him you don’t need to collect Rotten Charges like in 4 sub-areas. I would compare this part to „Gold Bosses” because the final room is a mix of mechanics from all Mini Bosses. The situation in here looks exactly the same.</p><p></p><p>In Bakraore’s chamber you will meet 4 Elder Bloodjaws, Mushrooms and Pillars of Dark Energy. Bakragore will leave behind him white marks (that ones which look like flour). Players need to be still in move or they will receive 20% of HP as Agony DMG. Also players will leave marks behind them which heal Bakragore and deal DMG to other players. Every 90 seconds will appear Rotten Charge (orange teleport) where you need to lure the Elder Bloodjaws. The biggest change in this final room is the damage you receive after succeed/fail with luring.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7257818482985041769" style="height:237px; width:600px"></p><p>As you can see, if you fail to lure Bloodjaw on Rotten Charge, you are most likely to be dead.</p><p></p><p>Just like before the best way to fight Bakragore is to separate him from Bloodjaws. Main knight should take care of Boss and run big circles with him, other blocker should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;</p><p></p><p>Congratulations! I hope you found a Bag You Convet (bag containing Sanguine Items)</p><p>If not, don't worry. There is also one more mechanic which will increase your % chance to drop such bag. With every time you don't manage to loot bag, your chances&nbsp;significantly rise up to moment that you will achieve your goal!</p><p></p><p></p><p></p><p></p><p></p><p></p>
Edited Aug 11, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds. <strong>PRO TIP: The waves thrown by Radicular Totem can be blocked by Magic Wall Runes!</strong></p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players. But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet as&nbsp;single sqm or in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/XJcS0SDy/Murcion.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/DzpXwYjj/murcion.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">Murcion will appear in chamber with 2 Elder Bloodjaws&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">. When moving or standing Murcion leaves white marks on floor (which look like a flour). If boss steps on these marks, it will heal for 13 500 HP. If a player steps on marks, he will lose around 10-15% of his HP due to Agony hit. In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">&nbsp;near Murcion<span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. After players stand to close to them, they will explode dealing 3k DMG (type Life Leech). If nobody stands close to it, Mushrooms disappear after some time.</span></p><p><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">Murcion&nbsp;has a powerfull AoE spells&nbsp;which cause massive DMG from Death and Agony. First spell Murcion throws at player and AoE (hits for ~3k DMG) is around player like you can see in below screen (X is player).&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=6538121835457786947" style="height:175px; width:275px"></p><p>Murcion also throws powerfull AoE around himself from Agony, now hits are around ~2k DMG. This spell he throws under himself and range can be seen on below (X is Murcion).</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12161305491856285837" style="height:239px; width:374px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">The tactic you can use is separating Murcion from the Bloodjaws and running big circles with him so he doesn’t stand on his marks.&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/s27bpCz0/Ichgahal.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/WpFMhTPM/ichgahal.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">&nbsp;near Ichgahal<span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. After players stand to close to them, they will explode dealing 3k DMG (type Life Leech). If nobody stands close to it, Mushrooms disappear after some time.</span></p><p>Ichgahal leaves behind him dark marks, which after few&nbsp;seconds become brigther and they eventually disappear after another few&nbsp;seconds. Just like with previous mini boss, Ichgahal will heal himself for 13&nbsp;500 HP after stepping on any of these two marks. When player stands on them, following things will happen:&nbsp;</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=538533453958488595" style="height:166px; width:551px"></p><p>- when stepping on dark mark – you will receive ~5%&nbsp;Agony DMG and also LESSER HEX</p><p>- when stepping on bright mark this mark will turn into poison field – you will receive ~7% Agony DMG and also INTENSE HEX</p><p>- when stepping on poison field – you will receive ~10%&nbsp;Agony DMG AND also GREATER HEX</p><p></p><p>You might ask what are these mentioned HEXes? You probably have seen this mechanic on other bosses like Sir Baeloc, Sir Nictros, King Zelos, The Monster, The Pale Worm.</p><p style="text-align:center"></p><p>You can see how HEXes affect you in below table. As you probably quickly realised – <strong>YOU DON’T WANT TO BE HEXED IN MINI BOSS ROOM!</strong></p><p><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2956329400899424698" style="height:114px; width:572px"></strong></p><p>Ichgahal also has 2 powerfull AoE spells. First one causes powerfull DMG from Earth and second one is exactly the same as Murcion's AoE with Agony DMG. I will only upload screen from this Earth spell below (X is the player).</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12462129632482848006" style="height:175px; width:274px"></p><p>Ichgahal is a twin of Murcion and because of that there are familiarities with tactics – run big circles with boss, avoid touching exploding Mushrooms and you should be fine!</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/63zj09mz/Chagorz.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/sxQYhsdM/chagorz.gif" style="height:64px; width:51px"></p><p>In this room, every player is supposed to be in constant move. It’s because every player has a counter near his nick, if the counter hits 20, player will receive up to ~20% HP as Agony DMG. By moving, the counter drops its number but leaves behind player marks (opposite in Murcion and Ichgahal where boss leaves marks). Player while stepping on his marks will lose ~3% HP as Agony DMG. Chagorz while stepping on marks will heal for ~400 HP (thanks God only 400 not 13500 like in Murcion and Ichgahal because now 5 players leave marks on floor and it’s very messy inside). Inside Chagorz’s chamber you will find Pillars of Dark Energy <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14672976517688871" style="height:32px; width:32px">. They work exactly as Mushrooms – can’t be killed, but also players after getting to close will receive 1000 Fire DMG per round for 10 seconds. After some time Pillars will explode dealing AoE damage around it.</p><p style="text-align:center"></p><p>Also every 90 seconds in the middle of the room there will appear Rotten Charge (looks like orange teleport). You will have 15 seconds to lure 1 of 2 Elder Bloodjaws <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"> present in the room.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8947169326815307235" style="height:253px; width:600px"></p><p></p><p>The best tactic for Chagorz is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/6pdhcW7R/Vemiath.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/KYDJGGxF/vemiath.gif" style="height:64px; width:51px"></p><p>He is twin of Chagorz and the mechanics in both chambers will be familiar. In room of Vemiath you will also find 2 Bloodjaws. Players also need to be still in move, because like with Chagorz they will receive huge DMG up to ~30% of HP as Agony when their rotten counter will show 20 charges. &nbsp;You will also leave black marks behind you, but before they disappear, they will turn blue for few seconds. If Vemiath steps on black mark he will heal miself for 200 HP, if steps on blue mark he will heal himself for 400 HP. Also players will receive ~15% of HP as Agony DMG when stepping on black mark and ~5% of HP as Agony DMG when stepping on blue mark. Also once in 90 seconds will appear Rotten Charge (orange teleport) in the middle of the chamber. Mechanics after succeeding/failing will also be the same as with Chagorz.</p><p style="text-align:center"></p><p>And also the best tactic for Vemiath z is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p></p><p style="text-align:center"><strong>MECHANICS OF TAINTS</strong></p><p></p><p>To proceed to fight with Main Boss Bakragore you need 4 Taints. Killing each mini Boss will give you 1 Taint (NOTE: killing for example 2 Murcions will not give you 2 taints). Every taint makes it more difficult to survive in Blood Vestibule (in all sub-areas and chambers of mini-bosses).</p><p>Penalties due to gaining further taints:</p><p>1 Taint there will be a chance to swap spots in our beloved Tibia!&nbsp;</p><p></p><p></p><p></p>between player and a random melee monster</p><p>2 Taints there will be a chance to spawn a Bloodjaw in spot that just died another monster in every sub-area, also in every further mini-boss chamber will spawn additional 1 Elder Bloodjaw</p><p>3 Taints there will be a chance to be rooted by monsters</p><p>4 Taints players will receive 14% more damage in all areas of Blood Vestibule</p><p></p><p>The most optimum way to kill mini-bosses is to start from the hardest and proceed to the easiest one. From what I have heard the best rotation is following:</p><p></p><p></p><p style="text-align:center">Murcion -&gt;Vemiath -&gt; Chagorz -&gt; Ichgahal</p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14125257181113128855" style="height:66px; width:497px"></strong></span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=13093697438590077396" style="height:80px; width:159px"></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7395284767657783996" style="height:64px; width:64px"></strong></span></p><p>After dealing with all of 4 Mini Bosses you will finally gain access to Bakragore. To fight with him you don’t need to collect Rotten Charges like in 4 sub-areas. I would compare this part to „Gold Bosses” because the final room is a mix of mechanics from all Mini Bosses. The situation in here looks exactly the same.</p><p></p><p>In Bakraore’s chamber you will meet 4 Elder Bloodjaws, Mushrooms and Pillars of Dark Energy. Bakragore will leave behind him white marks (that ones which look like flour). Players need to be still in move or they will receive 20% of HP as Agony DMG. Also players will leave marks behind them which heal Bakragore and deal DMG to other players. Every 90 seconds will appear Rotten Charge (orange teleport) where you need to lure the Elder Bloodjaws. The biggest change in this final room is the damage you receive after succeed/fail with luring.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7257818482985041769" style="height:237px; width:600px"></p><p>As you can see, if you fail to lure Bloodjaw on Rotten Charge, you are most likely to be dead.</p><p></p><p>Just like before the best way to fight Bakragore is to separate him from Bloodjaws. Main knight should take care of Boss and run big circles with him, other blocker should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;</p><p></p><p>Congratulations! I hope you found a Bag You Convet (bag containing Sanguine Items)</p><p></p><p></p><p></p><p>This way we made it to the end.</p><p>I hope that some of you will find that article useful in the future.</p><p>Feel free to leave suggestions under this post and let me know how you like it!</p><p></p><p>Take care and see you on hunting Items)</p><p>If not, don't worry. There is also one more mechanic which will increase your % chance to drop such bag. With every time you don't manage to loot bag, your chances&nbsp;significantly rise up to moment that you will achieve your goal!</p><p></p><p></p><p></p><p></p><p></p><p></p>
Edited Aug 11, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds. <strong>PRO TIP: The waves thrown by Radicular Totem can be blocked by Magic Wall Runes!</strong></p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players. But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet as&nbsp;single sqm or in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/XJcS0SDy/Murcion.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/DzpXwYjj/murcion.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">Murcion is actually the easiest of mini bosses. It will appear in chamber with 2 Elder Bloodjaws&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">. When moving or standing Murcion leaves white marks on floor (which look like a flour). If boss steps on these marks, it will heal for 13 500 HP. If a player steps on marks, he will lose around 10-15% of his HP due to Agony hit. In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">&nbsp;near Murcion<span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. After players stand to close to them, they will explode dealing 3k DMG (type Life Leech). If nobody stands close to it, Mushrooms disappear after some time.</span></p><p><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">Murcion&nbsp;has a powerfull AoE spells&nbsp;which cause massive DMG from Death and Agony. First spell Murcion throws at player and AoE (hits for ~3k DMG) is around player like you can see in below screen (X is player).&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=6538121835457786947" style="height:175px; width:275px"></p><p>Murcion also throws powerfull AoE around himself from Agony, now hits are around ~2k DMG. This spell he throws under himself and range can be seen on below (X is Murcion).</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12161305491856285837" style="height:239px; width:374px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">The tactic you can use is separating Murcion from the Bloodjaws and running big circles with him so he doesn’t stand on his marks.&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/s27bpCz0/Ichgahal.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/WpFMhTPM/ichgahal.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">&nbsp;near Ichgahal<span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. After players stand to close to them, they will explode dealing 3k DMG (type Life Leech). If nobody stands close to it, Mushrooms disappear after some time.</span></p><p>Ichgahal leaves behind him dark marks, which after few&nbsp;seconds become brigther and they eventually disappear after another few&nbsp;seconds. Just like with previous mini boss, Ichgahal will heal himself for 13&nbsp;500 HP after stepping on any of these two marks. When player stands on them, following things will happen:&nbsp;</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=538533453958488595" style="height:166px; width:551px"></p><p>- when stepping on dark mark – you will receive ~5%&nbsp;Agony DMG and also LESSER HEX</p><p>- when stepping on bright mark this mark will turn into poison field – you will receive ~7% Agony DMG and also INTENSE HEX</p><p>- when stepping on poison field – you will receive ~10%&nbsp;Agony DMG AND also GREATER HEX</p><p></p><p>You might ask what are these mentioned HEXes? You probably have seen this mechanic on other bosses like Sir Baeloc, Sir Nictros, King Zelos, The Monster, The Pale Worm.</p><p style="text-align:center"></p><p>You can see how HEXes affect you in below table. As you probably quickly realised – <strong>YOU DON’T WANT TO BE HEXED IN MINI BOSS ROOM!</strong></p><p><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2956329400899424698" style="height:114px; width:572px"></strong></p><p>Ichgahal also has 2 powerfull AoE spells. First one causes powerfull DMG from Earth and second one is exactly the same as Murcion's AoE with Agony DMG. I will only upload screen from this Earth spell below (X is the player).</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12462129632482848006" style="height:175px; width:274px"></p><p>Ichgahal is a twin of Murcion and because of that there are familiarities with tactics – run big circles with boss, avoid touching exploding Mushrooms and you should be fine!</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/63zj09mz/Chagorz.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/sxQYhsdM/chagorz.gif" style="height:64px; width:51px"></p><p>In this room, every player is supposed to be in constant move. It’s because every player has a counter near his nick, if the counter hits 20, player will receive up to ~20% HP as Agony DMG. By moving, the counter drops its number but leaves behind player marks (opposite in Murcion and Ichgahal where boss leaves marks). Player while stepping on his marks will lose ~3% HP as Agony DMG. Chagorz while stepping on marks will heal for ~400 HP (thanks God only 400 not 13500 like in Murcion and Ichgahal because now 5 players leave marks on floor and it’s very messy inside). Inside Chagorz’s chamber you will find Pillars of Dark Energy <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14672976517688871" style="height:32px; width:32px">. They work exactly as Mushrooms – can’t be killed, but also players after getting to close will receive 1000 Fire DMG per round for 10 seconds. After some time Pillars will explode dealing AoE damage around it.</p><p style="text-align:center"></p><p>Also every 90 seconds in the middle of the room there will appear Rotten Charge (looks like orange teleport). You will have 15 seconds to lure 1 of 2 Elder Bloodjaws <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"> present in the room.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8947169326815307235" style="height:253px; width:600px"></p><p></p><p>The best tactic for Chagorz is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/6pdhcW7R/Vemiath.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/KYDJGGxF/vemiath.gif" style="height:64px; width:51px"></p><p>He is twin of Chagorz and the mechanics in both chambers will be familiar. In room of Vemiath you will also find 2 Bloodjaws. Players also need to be still in move, because like with Chagorz they will receive huge DMG up to ~30% of HP as Agony when their rotten counter will show 20 charges. &nbsp;You will also leave black marks behind you, but before they disappear, they will turn blue for few seconds. If Vemiath steps on black mark he will heal miself for 200 HP, if steps on blue mark he will heal himself for 400 HP. Also players will receive ~15% of HP as Agony DMG when stepping on black mark and ~5% of HP as Agony DMG when stepping on blue mark. Also once in 90 seconds will appear Rotten Charge (orange teleport) in the middle of the chamber. Mechanics after succeeding/failing will also be the same as with Chagorz.</p><p style="text-align:center"></p><p>And also the best tactic for Vemiath z is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14125257181113128855" style="height:66px; width:497px"></strong></span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=13093697438590077396" style="height:80px; width:159px"></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7395284767657783996" style="height:64px; width:64px"></strong></span></p><p>After dealing with all of 4 Mini Bosses you will finally gain access to Bakragore. To fight with him you don’t need to collect Rotten Charges like in 4 sub-areas. I would compare this part to „Gold Bosses” because the final room is a mix of mechanics from all Mini Bosses. The situation in here looks exactly the same.</p><p></p><p>In Bakraore’s chamber you will meet 4 Elder Bloodjaws, Mushrooms and Pillars of Dark Energy. Bakragore will leave behind him white marks (that ones which look like flour). Players need to be still in move or they will receive 20% of HP as Agony DMG. Also players will leave marks behind them which heal Bakragore and deal DMG to other players. Every 90 seconds will appear Rotten Charge (orange teleport) where you need to lure the Elder Bloodjaws. The biggest change in this final room is the damage you receive after succeed/fail with luring.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7257818482985041769" style="height:237px; width:600px"></p><p>As you can see, if you fail to lure Bloodjaw on Rotten Charge, you are most likely to be dead.</p><p></p><p>Just like before the best way to fight Bakragore is to separate him from Bloodjaws. Main knight should take care of Boss and run big circles with him, other blocker should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;</p><p></p><p>Congratulations! I hope you found a Bag You Convet (bag containing Sanguine Items)</p><p></p><p></p><p></p><p>This way we made it to the end.</p><p>I hope that some of you will find that article useful in the future.</p><p>Feel free to leave suggestions under this post and let me know how you like it!</p><p></p><p>Take care and see you on hunting spots in our beloved Tibia!&nbsp;</p><p></p><p></p><p></p>
Edited Aug 11, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds.</p><p rounds. <strong>PRO TIP: The waves thrown by Radicular Totem can be blocked by Magic Wall Runes!</strong></p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players. But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet as&nbsp;single sqm or in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/XJcS0SDy/Murcion.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/DzpXwYjj/murcion.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">Murcion is actually the easiest of mini bosses. It will appear in chamber with 2 Elder Bloodjaws&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">. When moving or standing Murcion leaves white marks on floor (which look like a flour). If boss steps on these marks, it will heal for 13 500 HP. If a player steps on marks, he will lose around 10-15% of his HP due to Agony hit. In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">&nbsp;near Murcion<span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. After players stand to close to them, they will explode dealing 3k DMG (type Life Leech). If nobody stands close to it, Mushrooms disappear after some time.</span></p><p><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">Murcion&nbsp;has a powerfull AoE spells&nbsp;which cause massive DMG from Death and Agony. First spell Murcion throws at player and AoE (hits for ~3k DMG) is around player like you can see in below screen (X is player).&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=6538121835457786947" style="height:175px; width:275px"></p><p>Murcion also throws powerfull AoE around himself from Agony, now hits are around ~2k DMG. This spell he throws under himself and range can be seen on below (X is Murcion).</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12161305491856285837" style="height:239px; width:374px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">The tactic you can use is separating Murcion from the Bloodjaws and running big circles with him so he doesn’t stand on his marks.&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/s27bpCz0/Ichgahal.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/WpFMhTPM/ichgahal.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">&nbsp;near Ichgahal<span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. After players stand to close to them, they will explode dealing 3k DMG (type Life Leech). If nobody stands close to it, Mushrooms disappear after some time.</span></p><p>Ichgahal leaves behind him dark marks, which after few&nbsp;seconds become brigther and they eventually disappear after another few&nbsp;seconds. Just like with previous mini boss, Ichgahal will heal himself for 13&nbsp;500 HP after stepping on any of these two marks. When player stands on them, following things will happen:&nbsp;</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=538533453958488595" style="height:166px; width:551px"></p><p>- when stepping on dark mark – you will receive ~5%&nbsp;Agony DMG and also LESSER HEX</p><p>- when stepping on bright mark this mark will turn into poison field – you will receive ~7% Agony DMG and also INTENSE HEX</p><p>- when stepping on poison field – you will receive ~10%&nbsp;Agony DMG AND also GREATER HEX</p><p></p><p>You might ask what are these mentioned HEXes? You probably have seen this mechanic on other bosses like Sir Baeloc, Sir Nictros, King Zelos, The Monster, The Pale Worm.</p><p style="text-align:center"></p><p>You can see how HEXes affect you in below table. As you probably quickly realised – <strong>YOU DON’T WANT TO BE HEXED IN MINI BOSS ROOM!</strong></p><p><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2956329400899424698" style="height:114px; width:572px"></strong></p><p>Ichgahal also has 2 powerfull AoE spells. First one causes powerfull DMG from Earth and second one is exactly the same as Murcion's AoE with Agony DMG. I will only upload screen from this Earth spell below (X is the player).</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12462129632482848006" style="height:175px; width:274px"></p><p>Ichgahal is a twin of Murcion and because of that there are familiarities with tactics – run big circles with boss, avoid touching exploding Mushrooms and you should be fine!</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/63zj09mz/Chagorz.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/sxQYhsdM/chagorz.gif" style="height:64px; width:51px"></p><p>In this room, every player is supposed to be in constant move. It’s because every player has a counter near his nick, if the counter hits 20, player will receive up to ~20% HP as Agony DMG. By moving, the counter drops its number but leaves behind player marks (opposite in Murcion and Ichgahal where boss leaves marks). Player while stepping on his marks will lose ~3% HP as Agony DMG. Chagorz while stepping on marks will heal for ~400 HP (thanks God only 400 not 13500 like in Murcion and Ichgahal because now 5 players leave marks on floor and it’s very messy inside). Inside Chagorz’s chamber you will find Pillars of Dark Energy <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14672976517688871" style="height:32px; width:32px">. They work exactly as Mushrooms – can’t be killed, but also players after getting to close will receive 1000 Fire DMG per round for 10 seconds. After some time Pillars will explode dealing AoE damage around it.</p><p style="text-align:center"></p><p>Also every 90 seconds in the middle of the room there will appear Rotten Charge (looks like orange teleport). You will have 15 seconds to lure 1 of 2 Elder Bloodjaws <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"> present in the room.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8947169326815307235" style="height:253px; width:600px"></p><p></p><p>The best tactic for Chagorz is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/6pdhcW7R/Vemiath.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/KYDJGGxF/vemiath.gif" style="height:64px; width:51px"></p><p>He is twin of Chagorz and the mechanics in both chambers will be familiar. In room of Vemiath you will also find 2 Bloodjaws. Players also need to be still in move, because like with Chagorz they will receive huge DMG up to ~30% of HP as Agony when their rotten counter will show 20 charges. &nbsp;You will also leave black marks behind you, but before they disappear, they will turn blue for few seconds. If Vemiath steps on black mark he will heal miself for 200 HP, if steps on blue mark he will heal himself for 400 HP. Also players will receive ~15% of HP as Agony DMG when stepping on black mark and ~5% of HP as Agony DMG when stepping on blue mark. Also once in 90 seconds will appear Rotten Charge (orange teleport) in the middle of the chamber. Mechanics after succeeding/failing will also be the same as with Chagorz.</p><p style="text-align:center"></p><p>And also the best tactic for Vemiath z is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14125257181113128855" style="height:66px; width:497px"></strong></span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=13093697438590077396" style="height:80px; width:159px"></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7395284767657783996" style="height:64px; width:64px"></strong></span></p><p>After dealing with all of 4 Mini Bosses you will finally gain access to Bakragore. To fight with him you don’t need to collect Rotten Charges like in 4 sub-areas. I would compare this part to „Gold Bosses” because the final room is a mix of mechanics from all Mini Bosses. The situation in here looks exactly the same.</p><p></p><p>In Bakraore’s chamber you will meet 4 Elder Bloodjaws, Mushrooms and Pillars of Dark Energy. Bakragore will leave behind him white marks (that ones which look like flour). Players need to be still in move or they will receive 20% of HP as Agony DMG. Also players will leave marks behind them which heal Bakragore and deal DMG to other players. Every 90 seconds will appear Rotten Charge (orange teleport) where you need to lure the Elder Bloodjaws. The biggest change in this final room is the damage you receive after succeed/fail with luring.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7257818482985041769" style="height:237px; width:600px"></p><p>As you can see, if you fail to lure Bloodjaw on Rotten Charge, you are most likely to be dead.</p><p></p><p>Just like before the best way to fight Bakragore is to separate him from Bloodjaws. Main knight should take care of Boss and run big circles with him, other blocker should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;</p><p></p><p>Congratulations! I hope you found a Bag You Convet (bag containing Sanguine Items)</p><p></p><p></p><p></p><p>This way we made it to the end.</p><p>I hope that some of you will find that article useful in the future.</p><p>Feel free to leave suggestions under this post and let me know how you like it!</p><p></p><p>Take care and see you on hunting spots in our beloved Tibia!&nbsp;</p><p></p><p></p><p></p>
Edited Aug 11, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players. But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet as&nbsp;single sqm or in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/XJcS0SDy/Murcion.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/DzpXwYjj/murcion.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">Murcion is actually the easiest of mini bosses. It will appear in chamber with 2 Elder Bloodjaws&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">. When moving or standing Murcion leaves white marks on floor (which look like a flour). If boss steps on these marks, it will heal for 13 500 HP. If a player steps on marks, he will lose around 10-15% of his HP due to Agony hit. In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px"><span width:36px">&nbsp;near Murcion<span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. After players stand to close to them, they will explode dealing 3k DMG (type Life Leech). If nobody stands close to it, Mushrooms disappear after some time.</span></p><p><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">Murcion&nbsp;has a powerfull AoE spells&nbsp;which cause massive DMG from Death and Agony. First spell Murcion throws at player and AoE (hits for ~3k DMG) is around player like you can see in below screen (X is player).&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=6538121835457786947" style="height:175px; width:275px"></p><p>Murcion also throws powerfull AoE around himself from Agony, now hits are around ~2k DMG. This spell he throws under himself and range can be seen on below (X is Murcion).</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12161305491856285837" style="height:239px; width:374px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">The tactic you can use is separating Murcion from the Bloodjaws and running big circles with him so he doesn’t stand on his marks.&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/s27bpCz0/Ichgahal.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/WpFMhTPM/ichgahal.gif" style="height:64px; width:57px"></p><p>Ichgahal leaves behind him dark marks, which after XXX seconds width:57px"></p><p><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">&nbsp;near Ichgahal<span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. After players stand to close to them, they will explode dealing 3k DMG (type Life Leech). If nobody stands close to it, Mushrooms disappear after some time.</span></p><p>Ichgahal leaves behind him dark marks, which after few&nbsp;seconds become brigther and they eventually disappear after XXX seconds. another few&nbsp;seconds. Just like with previous mini boss, Ichgahal will heal himself for 13&nbsp;500 HP after stepping on any of these two marks. When player stands on them, following things will happen:</p><p happen:&nbsp;</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=538533453958488595" style="height:166px; width:551px"></p><p>- when stepping on dark mark – you will receive XXX (%?) Agony ~5%&nbsp;Agony DMG and also LESSER HEX</p><p>- when stepping on bright mark this mark will turn into poison field – you will receive XXX (%?) ~7% Agony DMG and also INTENSE HEX</p><p>- when stepping on poison field – you will receive XXX (%?) Agony ~10%&nbsp;Agony DMG AND also GREATER HEX</p><p></p><p>You might ask what are these mentioned HEXes? You probably have seen this mechanic on other bosses like Sir Baeloc, Sir Nictros, King Zelos, The Monster, The Pale Worm.</p><p style="text-align:center"></p><p>You can see how HEXes affect you in below table. As you probably quickly realised – <strong>YOU DON’T WANT TO BE HEXED IN MINI BOSS ROOM!</strong></p><p><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2956329400899424698" style="height:114px; width:572px"></strong></p><p>Ichgahal also has 2 powerfull AoE spells. First one causes powerfull DMG from Earth and second one is exactly the same as Murcion's AoE with Agony DMG. I will only upload screen from this Earth spell below (X is the player).</p><p style="text-align: center;"><img style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12462129632482848006" style="height:175px; width:274px"></p><p>Ichgahal is a twin of Murcion and because of that there are familiarities with tactics – run big circles with boss, avoid touching exploding Mushrooms and you should be fine!</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/63zj09mz/Chagorz.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/sxQYhsdM/chagorz.gif" style="height:64px; width:51px"></p><p>In this room, every player is supposed to be in constant move. It’s because every player has a counter near his nick, if the counter hits 20, player will receive up to ~20% HP as Agony DMG. By moving, the counter drops its number but leaves behind player marks (opposite in Murcion and Ichgahal where boss leaves marks). Player while stepping on his marks will lose ~3% HP as Agony DMG. Chagorz while stepping on marks will heal for ~400 HP (thanks God only 400 not 13500 like in Murcion and Ichgahal because now 5 players leave marks on floor and it’s very messy inside). Inside Chagorz’s chamber you will find Pillars of Dark Energy <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14672976517688871" style="height:32px; width:32px">. They work exactly as Mushrooms – can’t be killed, but also players after getting to close will receive 1000 Fire DMG per round for 10 seconds. After some time Pillars will explode dealing AoE damage around it.</p><p style="text-align:center"></p><p>Also every 90 seconds in the middle of the room there will appear Rotten Charge (looks like orange teleport). You will have 15 seconds to lure 1 of 2 Elder Bloodjaws <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"> present in the room.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8947169326815307235" style="height:253px; width:600px"></p><p></p><p>The best tactic for Chagorz is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/6pdhcW7R/Vemiath.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/KYDJGGxF/vemiath.gif" style="height:64px; width:51px"></p><p>He is twin of Chagorz and the mechanics in both chambers will be familiar. In room of Vemiath you will also find 2 Bloodjaws. Players also need to be still in move, because like with Chagorz they will receive huge DMG up to ~30% of HP as Agony when their rotten counter will show 20 charges. &nbsp;You will also leave black marks behind you, but before they disappear, they will turn blue for few seconds. If Vemiath steps on black mark he will heal miself for 200 HP, if steps on blue mark he will heal himself for 400 HP. Also players will receive ~15% of HP as Agony DMG when stepping on black mark and ~5% of HP as Agony DMG when stepping on blue mark. Also once in 90 seconds will appear Rotten Charge (orange teleport) in the middle of the chamber. Mechanics after succeeding/failing will also be the same as with Chagorz.</p><p style="text-align:center"></p><p>And also the best tactic for Vemiath z is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14125257181113128855" style="height:66px; width:497px"></strong></span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=13093697438590077396" style="height:80px; width:159px"></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7395284767657783996" style="height:64px; width:64px"></strong></span></p><p>After dealing with all of 4 Mini Bosses you will finally gain access to Bakragore. To fight with him you don’t need to collect Rotten Charges like in 4 sub-areas. I would compare this part to „Gold Bosses” because the final room is a mix of mechanics from all Mini Bosses. The situation in here looks exactly the same.</p><p></p><p>In Bakraore’s chamber you will meet 4 Elder Bloodjaws, Mushrooms and Pillars of Dark Energy. Bakragore will leave behind him white marks (that ones which look like flour). Players need to be still in move or they will receive 20% of HP as Agony DMG. Also players will leave marks behind them which heal Bakragore and deal DMG to other players. Every 90 seconds will appear Rotten Charge (orange teleport) where you need to lure the Elder Bloodjaws. The biggest change in this final room is the damage you receive after succeed/fail with luring.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7257818482985041769" style="height:237px; width:600px"></p><p>As you can see, if you fail to lure Bloodjaw on Rotten Charge, you are most likely to be dead.</p><p></p><p>Just like before the best way to fight Bakragore is to separate him from Bloodjaws. Main knight should take care of Boss and run big circles with him, other blocker should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;</p><p></p><p>Congratulations! I hope you found a Bag You Convet (bag containing Sanguine Items)</p><p></p><p></p><p></p><p>This way we made it to the end.</p><p>I hope that some of you will find that article useful in the future.</p><p>Feel free to leave suggestions under this post and let me know how you like it!</p><p></p><p>Take care and see you on hunting spots in our beloved Tibia!&nbsp;</p><p></p><p></p><p></p>
Edited Aug 11, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players. But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet as&nbsp;single sqm or in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/XJcS0SDy/Murcion.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/DzpXwYjj/murcion.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">Murcion is actually the easiest of mini bosses. It will appear in chamber with 2 Elder Bloodjaws&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">. When moving or standing Murcion leaves white marks on floor (which look like a flour). If boss steps on these marks, it will heal for 13 500 HP. If a player steps on marks, he will lose around 10-15% of his HP due to Agony hit. In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px"><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. After players stand to close to them, they will explode dealing 3k DMG (type Life Leech). If nobody stands close to it, Mushrooms disappear after some time.</span></p><p><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">Murcion&nbsp;has a powerfull AoE spells&nbsp;which cause massive DMG from Death and Agony. First spell Murcion throws at player and AoE (hits for ~3k DMG) is around player like you can see in below screen (X is player).&nbsp;</span></p><p style="text-align: center;"><img style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=6538121835457786947" style="height:175px; width:275px"></p><p>Murcion also throws powerfull AoE around himself from Agony, now hits are around ~2k DMG. This spell he throws under himself and range can be seen on below (X is Murcion).</p><p style="text-align: center;"><img style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12161305491856285837" style="height:239px; width:374px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">The tactic you can use is separating Murcion from the Bloodjaws and running big circles with him so he doesn’t stand on his marks.&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/s27bpCz0/Ichgahal.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/WpFMhTPM/ichgahal.gif" style="height:64px; width:57px"></p><p>Ichgahal leaves behind him dark marks, which after XXX seconds become brigther and they eventually disappear after XXX seconds. Just like with previous mini boss, Ichgahal will heal himself for 13&nbsp;500 HP after stepping on any of these two marks. When player stands on them, following things will happen:</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=538533453958488595" style="height:166px; width:551px"></p><p>- when stepping on dark mark – you will receive XXX (%?) Agony DMG and also LESSER HEX</p><p>- when stepping on bright mark this mark will turn into poison field – you will receive XXX (%?) Agony DMG and also INTENSE HEX</p><p>- when stepping on poison field – you will receive XXX (%?) Agony DMG AND also GREATER HEX</p><p></p><p>You might ask what are these mentioned HEXes? You probably have seen this mechanic on other bosses like Sir Baeloc, Sir Nictros, King Zelos, The Monster, The Pale Worm.</p><p style="text-align:center"></p><p>You can see how HEXes affect you in below table. As you probably quickly realised – <strong>YOU DON’T WANT TO BE HEXED IN MINI BOSS ROOM!</strong></p><p><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2956329400899424698" style="height:114px; width:572px"></strong></p><p></p><p>Ichgahal width:572px"></strong></p><p>Ichgahal also has 2 powerfull AoE spells. First one causes powerfull DMG from Earth and second one is exactly the same as Murcion's AoE with Agony DMG. I will only upload screen from this Earth spell below (X is the player).</p><p style="text-align: center;"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12462129632482848006" style="height:175px; width:274px"></p><p>Ichgahal is a twin of Murcion and because of that there are familiarities with tactics – run big circles with boss, avoid touching exploding Mushrooms and you should be fine!</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/63zj09mz/Chagorz.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/sxQYhsdM/chagorz.gif" style="height:64px; width:51px"></p><p>In this room, every player is supposed to be in constant move. It’s because every player has a counter near his nick, if the counter hits 20, player will receive up to ~20% HP as Agony DMG. By moving, the counter drops its number but leaves behind player marks (opposite in Murcion and Ichgahal where boss leaves marks). Player while stepping on his marks will lose ~3% HP as Agony DMG. Chagorz while stepping on marks will heal for ~400 HP (thanks God only 400 not 13500 like in Murcion and Ichgahal because now 5 players leave marks on floor and it’s very messy inside). Inside Chagorz’s chamber you will find Pillars of Dark Energy <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14672976517688871" style="height:32px; width:32px">. They work exactly as Mushrooms – can’t be killed, but also players after getting to close will receive 1000 Fire DMG per round for 10 seconds. After some time Pillars will explode dealing AoE damage around it.</p><p style="text-align:center"></p><p>Also every 90 seconds in the middle of the room there will appear Rotten Charge (looks like orange teleport). You will have 15 seconds to lure 1 of 2 Elder Bloodjaws <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"> present in the room.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8947169326815307235" style="height:253px; width:600px"></p><p></p><p>The best tactic for Chagorz is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/6pdhcW7R/Vemiath.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/KYDJGGxF/vemiath.gif" style="height:64px; width:51px"></p><p>He is twin of Chagorz and the mechanics in both chambers will be familiar. In room of Vemiath you will also find 2 Bloodjaws. Players also need to be still in move, because like with Chagorz they will receive huge DMG up to ~30% of HP as Agony when their rotten counter will show 20 charges. &nbsp;You will also leave black marks behind you, but before they disappear, they will turn blue for few seconds. If Vemiath steps on black mark he will heal miself for 200 HP, if steps on blue mark he will heal himself for 400 HP. Also players will receive ~15% of HP as Agony DMG when stepping on black mark and ~5% of HP as Agony DMG when stepping on blue mark. Also once in 90 seconds will appear Rotten Charge (orange teleport) in the middle of the chamber. Mechanics after succeeding/failing will also be the same as with Chagorz.</p><p style="text-align:center"></p><p>And also the best tactic for Vemiath z is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14125257181113128855" style="height:66px; width:497px"></strong></span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=13093697438590077396" style="height:80px; width:159px"></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7395284767657783996" style="height:64px; width:64px"></strong></span></p><p>After dealing with all of 4 Mini Bosses you will finally gain access to Bakragore. To fight with him you don’t need to collect Rotten Charges like in 4 sub-areas. I would compare this part to „Gold Bosses” because the final room is a mix of mechanics from all Mini Bosses. The situation in here looks exactly the same.</p><p></p><p>In Bakraore’s chamber you will meet 4 Elder Bloodjaws, Mushrooms and Pillars of Dark Energy. Bakragore will leave behind him white marks (that ones which look like flour). Players need to be still in move or they will receive 20% of HP as Agony DMG. Also players will leave marks behind them which heal Bakragore and deal DMG to other players. Every 90 seconds will appear Rotten Charge (orange teleport) where you need to lure the Elder Bloodjaws. The biggest change in this final room is the damage you receive after succeed/fail with luring.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7257818482985041769" style="height:237px; width:600px"></p><p>As you can see, if you fail to lure Bloodjaw on Rotten Charge, you are most likely to be dead.</p><p></p><p>Just like before the best way to fight Bakragore is to separate him from Bloodjaws. Main knight should take care of Boss and run big circles with him, other blocker should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;</p><p></p><p>Congratulations! I hope you found a Bag You Convet (bag containing Sanguine Items)</p><p></p><p></p><p></p><p>This way we made it to the end.</p><p>I hope that some of you will find that article useful in the future.</p><p>Feel free to leave suggestions under this post and let me know how you like it!</p><p></p><p>Take care and see you on hunting spots in our beloved Tibia!&nbsp;</p><p></p><p></p><p></p>
Edited Aug 11, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players. But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet as&nbsp;single sqm or in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/XJcS0SDy/Murcion.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/DzpXwYjj/murcion.gif" style="height:64px; width:57px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">Murcion is actually the easiest of mini bosses. It will appear in chamber with 2 Elder Bloodjaws&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">. When moving or standing Murcion leaves white marks on floor (which look like a flour). If boss steps on these marks, it will heal for 13 500 HP. If a player steps on marks, he will lose around 10-15% of his HP due to Agony hit. In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px"><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. After players stand to close to them, they will explode dealing 3k DMG (type Life Leech). If nobody stands close to it, Mushrooms disappear after some time.</span></p><p></p><p style="margin: 0cm 0cm 12pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span time.</span></p><p><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">Murcion&nbsp;has a powerfull AoE spells&nbsp;which cause massive DMG from Death and Agony. First spell Murcion throws at player and AoE (hits for ~3k DMG) is around player like you can see in below screen (X is player).&nbsp;</span></p><p style="text-align: center;"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=6538121835457786947" style="height:175px; width:275px"></p><p>Murcion also throws powerfull AoE around himself from Agony, now hits are around ~2k DMG. This spell he throws under himself and range can be seen on below (X is Murcion).</p><p style="text-align: center;"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12161305491856285837" style="height:239px; width:374px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">The tactic you can use is separating Murcion from the Bloodjaws and running big circles with him so he doesn’t stand on his marks.&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/s27bpCz0/Ichgahal.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/WpFMhTPM/ichgahal.gif" style="height:64px; width:57px"></p><p>Ichgahal leaves behind him dark marks, which after XXX seconds become brigther and they eventually disappear after XXX seconds. Just like with previous mini boss, Ichgahal will heal himself for 13&nbsp;500 HP after stepping on any of these two marks. When player stands on them, following things will happen:</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=538533453958488595" style="height:166px; width:551px"></p><p>- when stepping on dark mark – you will receive XXX (%?) Agony DMG and also LESSER HEX</p><p>- when stepping on bright mark this mark will turn into poison field – you will receive XXX (%?) Agony DMG and also INTENSE HEX</p><p>- when stepping on poison field – you will receive XXX (%?) Agony DMG AND also GREATER HEX</p><p></p><p>You might ask what are these mentioned HEXes? You probably have seen this mechanic on other bosses like Sir Baeloc, Sir Nictros, King Zelos, The Monster, The Pale Worm.</p><p style="text-align:center"></p><p>You can see how HEXes affect you in below table. As you probably quickly realised – <strong>YOU DON’T WANT TO BE HEXED IN MINI BOSS ROOM!</strong></p><p><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2956329400899424698" style="height:114px; width:572px"></strong></p><p></p><p>Ichgahal is a twin of Murcion and because of that there are familiarities with tactics – run big circles with boss, avoid touching exploding Mushrooms and you should be fine!</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/63zj09mz/Chagorz.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/sxQYhsdM/chagorz.gif" style="height:64px; width:51px"></p><p>In this room, every player is supposed to be in constant move. It’s because every player has a counter near his nick, if the counter hits 20, player will receive up to ~20% HP as Agony DMG. By moving, the counter drops its number but leaves behind player marks (opposite in Murcion and Ichgahal where boss leaves marks). Player while stepping on his marks will lose ~3% HP as Agony DMG. Chagorz while stepping on marks will heal for ~400 HP (thanks God only 400 not 13500 like in Murcion and Ichgahal because now 5 players leave marks on floor and it’s very messy inside). Inside Chagorz’s chamber you will find Pillars of Dark Energy <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14672976517688871" style="height:32px; width:32px">. They work exactly as Mushrooms – can’t be killed, but also players after getting to close will receive 1000 Fire DMG per round for 10 seconds. After some time Pillars will explode dealing AoE damage around it.</p><p style="text-align:center"></p><p>Also every 90 seconds in the middle of the room there will appear Rotten Charge (looks like orange teleport). You will have 15 seconds to lure 1 of 2 Elder Bloodjaws <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"> present in the room.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8947169326815307235" style="height:253px; width:600px"></p><p></p><p>The best tactic for Chagorz is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/6pdhcW7R/Vemiath.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/KYDJGGxF/vemiath.gif" style="height:64px; width:51px"></p><p>He is twin of Chagorz and the mechanics in both chambers will be familiar. In room of Vemiath you will also find 2 Bloodjaws. Players also need to be still in move, because like with Chagorz they will receive huge DMG up to ~30% of HP as Agony when their rotten counter will show 20 charges. &nbsp;You will also leave black marks behind you, but before they disappear, they will turn blue for few seconds. If Vemiath steps on black mark he will heal miself for 200 HP, if steps on blue mark he will heal himself for 400 HP. Also players will receive ~15% of HP as Agony DMG when stepping on black mark and ~5% of HP as Agony DMG when stepping on blue mark. Also once in 90 seconds will appear Rotten Charge (orange teleport) in the middle of the chamber. Mechanics after succeeding/failing will also be the same as with Chagorz.</p><p style="text-align:center"></p><p>And also the best tactic for Vemiath z is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14125257181113128855" style="height:66px; width:497px"></strong></span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=13093697438590077396" style="height:80px; width:159px"></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7395284767657783996" style="height:64px; width:64px"></strong></span></p><p>After dealing with all of 4 Mini Bosses you will finally gain access to Bakragore. To fight with him you don’t need to collect Rotten Charges like in 4 sub-areas. I would compare this part to „Gold Bosses” because the final room is a mix of mechanics from all Mini Bosses. The situation in here looks exactly the same.</p><p></p><p>In Bakraore’s chamber you will meet 4 Elder Bloodjaws, Mushrooms and Pillars of Dark Energy. Bakragore will leave behind him white marks (that ones which look like flour). Players need to be still in move or they will receive 20% of HP as Agony DMG. Also players will leave marks behind them which heal Bakragore and deal DMG to other players. Every 90 seconds will appear Rotten Charge (orange teleport) where you need to lure the Elder Bloodjaws. The biggest change in this final room is the damage you receive after succeed/fail with luring.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7257818482985041769" style="height:237px; width:600px"></p><p>As you can see, if you fail to lure Bloodjaw on Rotten Charge, you are most likely to be dead.</p><p></p><p>Just like before the best way to fight Bakragore is to separate him from Bloodjaws. Main knight should take care of Boss and run big circles with him, other blocker should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;</p><p></p><p>Congratulations! I hope you found a Bag You Convet (bag containing Sanguine Items)</p><p></p><p></p><p></p><p>This way we made it to the end.</p><p>I hope that some of you will find that article useful in the future.</p><p>Feel free to leave suggestions under this post and let me know how you like it!</p><p></p><p>Take care and see you on hunting spots in our beloved Tibia!&nbsp;</p><p></p><p></p><p></p>
Edited Aug 11, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players. But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet as&nbsp;single sqm or in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/XJcS0SDy/Murcion.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/DzpXwYjj/murcion.gif" style="height:64px; width:57px"></p><p>Murcion when width:57px"></p><p><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">Murcion is actually the easiest of mini bosses. It will appear in chamber with 2 Elder Bloodjaws&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">. When moving or standing Murcion leaves white marks on floor (which look like a flour). If boss steps on these marks, it will heal for 13 500 HP. If a player steps on marks, he will lose around 10-15% of his HP due to Agony hit. The best you can do In the room from time to time will spawn Mushrooms&nbsp;</span><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">. After some time width:36px"><span style="color:#34495e; font-family:Ubuntu,sans-serif; font-size:11.5pt">. After players stand to close to them, they will explode dealing 3k DMG (type Life Leech).</p><p Leech). If nobody stands close to it, Mushrooms disappear after some time.</span></p><p></p><p style="margin: 0cm 0cm 12pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="color:#34495e; font-family:&quot;Ubuntu&quot;,sans-serif; font-size:11.5pt">The tactic you can use is separating Murcion from rest of monsters the Bloodjaws and running big circles with him so he doesn’t stand on his marks.&nbsp;</p><p style="text-align:center"></p><p>In the room from time to time will appear Mushrooms <img marks.&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/s27bpCz0/Ichgahal.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/WpFMhTPM/ichgahal.gif" style="height:64px; width:57px"></p><p>Ichgahal leaves behind him dark marks, which after XXX seconds become brigther and they eventually disappear after XXX seconds. Just like with previous mini boss, Ichgahal will heal himself for 13&nbsp;500 HP after stepping on any of these two marks. When player stands on them, following things will happen:</p><p style="text-align: center;"><img style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=538533453958488595" style="height:166px; width:551px"></p><p>- when stepping on dark mark – you will receive XXX (%?) Agony DMG and also LESSER HEX</p><p>- when stepping on bright mark this mark will turn into poison field – you will receive XXX (%?) Agony DMG and also INTENSE HEX</p><p>- when stepping on poison field – you will receive XXX (%?) Agony DMG AND also GREATER HEX</p><p></p><p>You might ask what are these mentioned HEXes? You probably have seen this mechanic on other bosses like Sir Baeloc, Sir Nictros, King Zelos, The Monster, The Pale Worm.</p><p style="text-align:center"></p><p>You can see how HEXes affect you in below table. As you probably quickly realised – <strong>YOU DON’T WANT TO BE HEXED IN MINI BOSS ROOM!</strong></p><p><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2956329400899424698" style="height:114px; width:572px"></strong></p><p></p><p>Ichgahal is a twin of Murcion and because of that there are familiarities with tactics – run big circles with boss, avoid touching exploding Mushrooms and you should be fine!</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/63zj09mz/Chagorz.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/sxQYhsdM/chagorz.gif" style="height:64px; width:51px"></p><p>In this room, every player is supposed to be in constant move. It’s because every player has a counter near his nick, if the counter hits 20, player will receive up to ~20% HP as Agony DMG. By moving, the counter drops its number but leaves behind player marks (opposite in Murcion and Ichgahal where boss leaves marks). Player while stepping on his marks will lose ~3% HP as Agony DMG. Chagorz while stepping on marks will heal for ~400 HP (thanks God only 400 not 13500 like in Murcion and Ichgahal because now 5 players leave marks on floor and it’s very messy inside). Inside Chagorz’s chamber you will find Pillars of Dark Energy <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14672976517688871" style="height:32px; width:32px">. They work exactly as Mushrooms – can’t be killed, but also players after getting to close will receive 1000 Fire DMG per round for 10 seconds. After some time Pillars will explode dealing AoE damage around it.</p><p style="text-align:center"></p><p>Also every 90 seconds in the middle of the room there will appear Rotten Charge (looks like orange teleport). You will have 15 seconds to lure 1 of 2 Elder Bloodjaws <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"> present in the room.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8947169326815307235" style="height:253px; width:600px"></p><p></p><p>The best tactic for Chagorz is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/6pdhcW7R/Vemiath.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/KYDJGGxF/vemiath.gif" style="height:64px; width:51px"></p><p>He is twin of Chagorz and the mechanics in both chambers will be familiar. In room of Vemiath you will also find 2 Bloodjaws. Players also need to be still in move, because like with Chagorz they will receive huge DMG up to ~30% of HP as Agony when their rotten counter will show 20 charges. &nbsp;You will also leave black marks behind you, but before they disappear, they will turn blue for few seconds. If Vemiath steps on black mark he will heal miself for 200 HP, if steps on blue mark he will heal himself for 400 HP. Also players will receive ~15% of HP as Agony DMG when stepping on black mark and ~5% of HP as Agony DMG when stepping on blue mark. Also once in 90 seconds will appear Rotten Charge (orange teleport) in the middle of the chamber. Mechanics after succeeding/failing will also be the same as with Chagorz.</p><p style="text-align:center"></p><p>And also the best tactic for Vemiath z is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14125257181113128855" style="height:66px; width:497px"></strong></span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=13093697438590077396" style="height:80px; width:159px"></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7395284767657783996" style="height:64px; width:64px"></strong></span></p><p>After dealing with all of 4 Mini Bosses you will finally gain access to Bakragore. To fight with him you don’t need to collect Rotten Charges like in 4 sub-areas. I would compare this part to „Gold Bosses” because the final room is a mix of mechanics from all Mini Bosses. The situation in here looks exactly the same.</p><p></p><p>In Bakraore’s chamber you will meet 4 Elder Bloodjaws, Mushrooms and Pillars of Dark Energy. Bakragore will leave behind him white marks (that ones which look like flour). Players need to be still in move or they will receive 20% of HP as Agony DMG. Also players will leave marks behind them which heal Bakragore and deal DMG to other players. Every 90 seconds will appear Rotten Charge (orange teleport) where you need to lure the Elder Bloodjaws. The biggest change in this final room is the damage you receive after succeed/fail with luring.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7257818482985041769" style="height:237px; width:600px"></p><p>As you can see, if you fail to lure Bloodjaw on Rotten Charge, you are most likely to be dead.</p><p></p><p>Just like before the best way to fight Bakragore is to separate him from Bloodjaws. Main knight should take care of Boss and run big circles with him, other blocker should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;</p><p></p><p>Congratulations! I hope you found a Bag You Convet (bag containing Sanguine Items)</p><p></p><p></p><p></p><p>This way we made it to the end.</p><p>I hope that some of you will find that article useful in the future.</p><p>Feel free to leave suggestions under this post and let me know how you like it!</p><p></p><p>Take care and see you on hunting spots in our beloved Tibia!&nbsp;</p><p></p><p></p><p></p>
Edited Aug 10, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players. But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet as&nbsp;single sqm or in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/XJcS0SDy/Murcion.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/DzpXwYjj/murcion.gif" style="height:64px; width:57px"></p><p>Murcion when moving or standing leaves white marks on floor (which look like a flour). If boss steps on these marks, it will heal for 13 500 HP. If a player steps on marks, he will lose around 10-15% of his HP due to Agony hit. The best you can do is separating Murcion from rest of monsters and running big circles with him so he doesn’t stand on his marks.&nbsp;</p><p style="text-align:center"></p><p>In the room from time to time will appear Mushrooms <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">. After some time they will explode dealing 3k DMG (type Life Leech).</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/s27bpCz0/Ichgahal.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/WpFMhTPM/ichgahal.gif" style="height:64px; width:57px"></p><p>Ichgahal leaves behind him dark marks, which after XXX seconds become brigther and they eventually disappear after XXX seconds. Just like with previous mini boss, Ichgahal will heal himself for 13&nbsp;500 HP after stepping on any of these two marks. When player stands on them, following things will happen:</p><p>TUTAJ ZAJEBAĆ GRAFIKĘ DARK MARK -&gt;&gt; BRIGHT MARK -&gt;&gt; POISON BOMBA JAK KTOŚ DEPNIE</p><p>- happen:</p><p style="text-align: center;"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=538533453958488595" style="height:166px; width:551px"></p><p>- when stepping on dark mark – you will receive XXX (%?) Agony DMG and also LESSER HEX</p><p>- when stepping on bright mark this mark will turn into poison field – you will receive XXX (%?) Agony DMG and also INTENSE HEX</p><p>- when stepping on poison field – you will receive XXX (%?) Agony DMG AND also GREATER HEX</p><p></p><p>You might ask what are these mentioned HEXes? You probably have seen this mechanic on other bosses like Sir Baeloc, Sir Nictros, King Zelos, The Monster, The Pale Worm.</p><p style="text-align:center"></p><p>You can see how HEXes affect you in below table. As you probably quickly realised – <strong>YOU DON’T WANT TO BE HEXED IN MINI BOSS ROOM!</strong></p><p><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2956329400899424698" style="height:114px; width:572px"></strong></p><p></p><p>Ichgahal is a twin of Murcion and because of that there are familiarities with tactics – run big circles with boss, avoid touching exploding Mushrooms and you should be fine!</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/63zj09mz/Chagorz.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/sxQYhsdM/chagorz.gif" style="height:64px; width:51px"></p><p>In this room, every player is supposed to be in constant move. It’s because every player has a counter near his nick, if the counter hits 20, player will receive up to ~20% HP as Agony DMG. By moving, the counter drops its number but leaves behind player marks (opposite in Murcion and Ichgahal where boss leaves marks). Player while stepping on his marks will lose ~3% HP as Agony DMG. Chagorz while stepping on marks will heal for ~400 HP (thanks God only 400 not 13500 like in Murcion and Ichgahal because now 5 players leave marks on floor and it’s very messy inside). Inside Chagorz’s chamber you will find Pillars of Dark Energy <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14672976517688871" style="height:32px; width:32px">. They work exactly as Mushrooms – can’t be killed, but also players after getting to close will receive 1000 Fire DMG per round for 10 seconds. After some time Pillars will explode dealing AoE damage around it.</p><p style="text-align:center"></p><p>Also every 90 seconds in the middle of the room there will appear Rotten Charge (looks like orange teleport). You will have 15 seconds to lure 1 of 2 Elder Bloodjaws <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"> present in the room.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8947169326815307235" style="height:253px; width:600px"></p><p></p><p>The best tactic for Chagorz is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/6pdhcW7R/Vemiath.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/KYDJGGxF/vemiath.gif" style="height:64px; width:51px"></p><p>He is twin of Chagorz and the mechanics in both chambers will be familiar. In room of Vemiath you will also find 2 Bloodjaws. Players also need to be still in move, because like with Chagorz they will receive huge DMG up to ~30% of HP as Agony when their rotten counter will show 20 charges. &nbsp;You will also leave black marks behind you, but before they disappear, they will turn blue for few seconds. If Vemiath steps on black mark he will heal miself for 200 HP, if steps on blue mark he will heal himself for 400 HP. Also players will receive ~15% of HP as Agony DMG when stepping on black mark and ~5% of HP as Agony DMG when stepping on blue mark. Also once in 90 seconds will appear Rotten Charge (orange teleport) in the middle of the chamber. Mechanics after succeeding/failing will also be the same as with Chagorz.</p><p style="text-align:center"></p><p>And also the best tactic for Vemiath z is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14125257181113128855" style="height:66px; width:497px"></strong></span></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=13093697438590077396" style="height:80px; width:159px"></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7395284767657783996" style="height:64px; width:64px"></strong></span></p><p>After dealing with all of 4 Mini Bosses you will finally gain access to Bakragore. To fight with him you don’t need to collect Rotten Charges like in 4 sub-areas. I would compare this part to „Gold Bosses” because the final room is a mix of mechanics from all Mini Bosses. The situation in here looks exactly the same.</p><p></p><p>In Bakraore’s chamber you will meet 4 Elder Bloodjaws, Mushrooms and Pillars of Dark Energy. Bakragore will leave behind him white marks (that ones which look like flour). Players need to be still in move or they will receive 20% of HP as Agony DMG. Also players will leave marks behind them which heal Bakragore and deal DMG to other players. Every 90 seconds will appear Rotten Charge (orange teleport) where you need to lure the Elder Bloodjaws. The biggest change in this final room is the damage you receive after succeed/fail with luring.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7257818482985041769" style="height:237px; width:600px"></p><p>As you can see, if you fail to lure Bloodjaw on Rotten Charge, you are most likely to be dead.</p><p></p><p>Just like before the best way to fight Bakragore is to separate him from Bloodjaws. Main knight should take care of Boss and run big circles with him, other blocker should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;</p><p></p><p>Congratulations! I hope you found a Bag You Convet (bag containing Sanguine Items)</p><p></p><p></p><p></p><p>This way we made it to the end.</p><p>I hope that some of you will find that article useful in the future.</p><p>Feel free to leave suggestions under this post and let me know how you like it!</p><p></p><p>Take care and see you on hunting spots in our beloved Tibia!&nbsp;</p><p></p><p></p><p></p>
Edited Aug 10, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players. But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet as&nbsp;single sqm or in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/XJcS0SDy/Murcion.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/DzpXwYjj/murcion.gif" style="height:64px; width:57px"></p><p class="MsoNormal">Murcion width:57px"></p><p>Murcion when moving or standing leaves white marks on floor (which look like a flour). If boss steps on these marks, it will heal for 13 500 HP. If a player steps on marks, he will lose around 10-15% of his HP due to Agony hit. The best you can do is separating Murcion from rest of monsters and running big circles with him so he doesn’t stand on his marks.&nbsp; </p><p style="text-align:center"></p><p class="MsoNormal">In the room from time to time will appear Mushrooms LOGO. marks.&nbsp;</p><p style="text-align:center"></p><p>In the room from time to time will appear Mushrooms <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9646163274319896122" style="height:32px; width:36px">. After some time they will explode dealing 3k DMG (type Life Leech).</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/s27bpCz0/Ichgahal.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/WpFMhTPM/ichgahal.gif" style="height:64px; width:57px"></p><p>Ichgahal leaves behind him dark marks, which after XXX seconds become brigther and they eventually disappear after XXX seconds. Just like with previous mini boss, Ichgahal will heal himself for 13&nbsp;500 HP after stepping on any of these two marks. When player stands on them, following things will happen:</p><p>TUTAJ ZAJEBAĆ GRAFIKĘ DARK MARK -&gt;&gt; BRIGHT MARK -&gt;&gt; POISON BOMBA JAK KTOŚ DEPNIE</p><p>- when stepping on dark mark – you will receive XXX (%?) Agony DMG and also LESSER HEX</p><p>- when stepping on bright mark this mark will turn into poison field – you will receive XXX (%?) Agony DMG and also INTENSE HEX</p><p>- when stepping on poison field – you will receive XXX (%?) Agony DMG AND also GREATER HEX</p><p></p><p>You might ask what are these mentioned HEXes? You probably have seen this mechanic on other bosses like Sir Baeloc, Sir Nictros, King Zelos, The Monster, The Pale Worm.</p><p style="text-align:center"></p><p>You can see how HEXes affect you in below table. As you probably quickly realised – <strong>YOU DON’T WANT TO BE HEXED IN MINI BOSS ROOM!</strong></p><p><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2956329400899424698" style="height:114px; width:572px"></strong></p><p></p><p>Ichgahal is a twin of Murcion and because of that there are familiarities with tactics – run big circles with boss, avoid touching exploding Mushrooms and you should be fine!</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/63zj09mz/Chagorz.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/sxQYhsdM/chagorz.gif" style="height:64px; width:51px"></p><p>In this room, every player is supposed to be in constant move. It’s because every player has a counter near his nick, if the counter hits 20, player will receive up to ~20% HP as Agony DMG. By moving, the counter drops its number but leaves behind player marks (opposite in Murcion and Ichgahal where boss leaves marks). Player while stepping on his marks will lose ~3% HP as Agony DMG. Chagorz while stepping on marks will heal for ~400 HP (thanks God only 400 not 13500 like in Murcion and Ichgahal because now 5 players leave marks on floor and it’s very messy inside). Inside Chagorz’s chamber you will find Pillars of Dark Energy LOGO. <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14672976517688871" style="height:32px; width:32px">. They work exactly as Mushrooms – can’t be killed, but also players after getting to close will receive 1000 Fire DMG per round for 10 seconds. After some time Pillars will explode dealing AoE damage around it.</p><p style="text-align:center"></p><p>Also every 90 seconds in the middle of the room there will appear Rotten Charge (looks like orange teleport). You will have 15 seconds to lure 1 of 2 Elder Bloodjaws <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14334922441792782049" style="height:32px; width:29px"> present in the room.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8947169326815307235" style="height:253px; width:600px"></p><p></p><p>The best tactic for Chagorz is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/6pdhcW7R/Vemiath.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/KYDJGGxF/vemiath.gif" style="height:64px; width:51px"></p><p>He is twin of Chagorz and the mechanics in both chambers will be familiar. In room of Vemiath you will also find 2 Bloodjaws. Players also need to be still in move, because like with Chagorz they will receive huge DMG up to ~30% of HP as Agony when their rotten counter will show 20 charges. &nbsp;You will also leave black marks behind you, but before they disappear, they will turn blue for few seconds. If Vemiath steps on black mark he will heal miself for 200 HP, if steps on blue mark he will heal himself for 400 HP. Also players will receive ~15% of HP as Agony DMG when stepping on black mark and ~5% of HP as Agony DMG when stepping on blue mark. Also once in 90 seconds will appear Rotten Charge (orange teleport) in the middle of the chamber. Mechanics after succeeding/failing will also be the same as with Chagorz.</p><p style="text-align:center"></p><p>And also the best tactic for Vemiath z is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p></p><p><span Charge.&nbsp;&nbsp;</p><p></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14125257181113128855" style="height:66px; width:497px"></strong></span></p><p class="MsoNormal">After style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=13093697438590077396" style="height:80px; width:159px"></p><p style="text-align:center"><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7395284767657783996" style="height:64px; width:64px"></strong></span></p><p>After dealing with all of 4 Mini Bosses you will finally gain access to Bakragore. To fight with him you don’t need to collect Rotten Charges like in 4 sub-areas. I would compare this part to „Gold Bosses” because the final room is a mix of mechanics from all Mini Bosses. The situation in here looks exactly the same.</p><p></p><p class="MsoNormal">In same.</p><p></p><p>In Bakraore’s chamber you will meet 4 Elder Bloodjaws, Mushrooms and Pillars of Dark Energy. Bakragore will leave behind him white marks (that ones which look like flour). Players need to be still in move or they will receive 20% of HP as Agony DMG. Also players will leave marks behind them which heal Bakragore and deal DMG to other players. Every 90 seconds will appear Rotten Charge (orange teleport) where you need to lure the Elder Bloodjaws. The biggest change in this final room is the damage you receive after succeed/fail with luring.</p><p class="MsoNormal"><img luring.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7257818482985041769" style="height:237px; width:600px"></p><p class="MsoNormal">As width:600px"></p><p>As you can see, if you fail to lure Bloodjaw on Rotten Charge, you are most likely to be dead. </p><p class="MsoNormal">&nbsp;</p><p class="MsoNormal">Just dead.</p><p></p><p>Just like before the best way to fight Bakragore is to separate him from Bloodjaws. Main knight should take care of Boss and run big circles with him, other blocker should focus on Bloodjaws and lure them to Rotten Charge.&nbsp; </p><p class="MsoNormal">&nbsp;</p><p class="MsoNormal">Congratulations! Charge.&nbsp;</p><p></p><p>Congratulations! I hope you found a Bag You Convet (bag containing Sanguine Items)</p><p class="MsoNormal">&nbsp;</p><p class="MsoNormal">&nbsp;</p><p class="MsoNormal">&nbsp;</p><p class="MsoNormal">This Items)</p><p></p><p></p><p></p><p>This way we made it to the end. </p><p class="MsoNormal">I end.</p><p>I hope that some of you will find that article useful in the future.</p><p class="MsoNormal">Feel future.</p><p>Feel free to leave suggestions under this post and let me know how you like it!</p><p class="MsoNormal"></p><p class="MsoNormal">Take it!</p><p></p><p>Take care and see you on hunting spots in our beloved Tibia!&nbsp;</p><p class="MsoNormal"></p><p class="MsoNormal">&nbsp;</p><p></p>Tibia!&nbsp;</p><p></p><p></p><p></p>
Edited Aug 10, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players. But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet as&nbsp;single sqm or in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/XJcS0SDy/Murcion.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/DzpXwYjj/murcion.gif" style="height:64px; width:57px"></p><p style="text-align:center"></p><p style="text-align:center">DESC1</p><p class="MsoNormal">Murcion when moving or standing leaves white marks on floor (which look like a flour). If boss steps on these marks, it will heal for 13 500 HP. If a player steps on marks, he will lose around 10-15% of his HP due to Agony hit. The best you can do is separating Murcion from rest of monsters and running big circles with him so he doesn’t stand on his marks.&nbsp; </p><p style="text-align:center"></p><p class="MsoNormal">In the room from time to time will appear Mushrooms LOGO. After some time they will explode dealing 3k DMG (type Life Leech).</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/s27bpCz0/Ichgahal.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/WpFMhTPM/ichgahal.gif" style="height:64px; width:57px"></p><p class="MsoNormal"><span lang="PL">Ichgahal width:57px"></p><p>Ichgahal leaves behind him dark marks, which after XXX seconds become brigther and they eventually disappear after XXX seconds. Just like with previous mini boss, Ichgahal will heal himself for 13&nbsp;500 HP after stepping on any of these two marks. When player stands on them, following things will happen: </span></p><p class="MsoNormal"><span lang="PL">TUTAJ happen:</p><p>TUTAJ ZAJEBAĆ GRAFIKĘ DARK MARK -&gt;&gt; BRIGHT MARK -&gt;&gt; POISON BOMBA JAK KTOŚ DEPNIE</span></p><p class="MsoNormal"><span lang="PL">- DEPNIE</p><p>- when stepping on dark mark – you will receive XXX (%?) Agony DMG and also LESSER HEX</span></p><p class="MsoNormal"><span lang="PL">- HEX</p><p>- when stepping on bright mark this mark will turn into poison field – you will receive XXX (%?) Agony DMG and also INTENSE HEX</span></p><p class="MsoNormal"><span lang="PL">- HEX</p><p>- when stepping on poison field – you will receive XXX (%?) Agony DMG AND also GREATER HEX</span></p><p class="MsoNormal"><span lang="PL">&nbsp;</span></p><p class="MsoNormal"><span lang="PL">You HEX</p><p></p><p>You might ask what are these mentioned HEXes? You probably have seen this mechanic on other bosses like Sir Baeloc, Sir Nictros, King Zelos, The Monster, The Pale Worm.</span></p><p style="text-align:center"></p><p class="MsoNormal"><span lang="PL">You Worm.</p><p style="text-align:center"></p><p>You can see how HEXes affect you in below table. As you probably quickly realised – <strong>YOU DON’T WANT TO BE HEXED IN MINI BOSS ROOM!</strong></span></p><p class="MsoNormal"><span lang="PL"><strong><img ROOM!</strong></p><p><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2956329400899424698" style="height:114px; width:572px"></strong></span></p><p class="MsoNormal"></p><p class="MsoNormal"><span lang="PL">Ichgahal width:572px"></strong></p><p></p><p>Ichgahal is a twin of Murcion and because of that there are familiarities with tactics – run big circles with boss, avoid touching exploding Mushrooms and you should be fine!</span></p><p fine!</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/63zj09mz/Chagorz.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/sxQYhsdM/chagorz.gif" style="height:64px; width:51px"></p><p class="MsoNormal"><span lang="PL">In width:51px"></p><p>In this room, every player is supposed to be in constant move. It’s because every player has a counter near his nick, if the counter hits 20, player will receive up to ~20% HP as Agony DMG. By moving, the counter drops its number but leaves behind player marks (opposite in Murcion and Ichgahal where boss leaves marks). Player while stepping on his marks will lose ~3% HP as Agony DMG. Chagorz while stepping on marks will heal for ~400 HP (thanks God only 400 not 13500 like in Murcion and Ichgahal because now 5 players leave marks on floor and it’s very messy inside). Inside Chagorz’s chamber you will find Pillars of Dark Energy LOGO. They work exactly as Mushrooms – can’t be killed, but also players after getting to close will receive 1000 Fire DMG per round for 10 seconds. After some time Pillars will explode dealing AoE damage around it.</span></p><p style="text-align:center"></p><p class="MsoNormal"><span lang="PL">Also it.</p><p style="text-align:center"></p><p>Also every 90 seconds in the middle of the room there will appear Rotten Charge (looks like orange teleport). You will have 15 seconds to lure 1 of 2 Elder Bloodjaws present in the room.</span></p><p class="MsoNormal"><span lang="PL"><img room.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8947169326815307235" style="height:253px; width:600px"></span></p><p class="MsoNormal"></p><p class="MsoNormal"><span lang="PL">The best tactic for Chagorz is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</span></p><p width:600px"></p><p></p><p>The best tactic for Chagorz is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/6pdhcW7R/Vemiath.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/KYDJGGxF/vemiath.gif" style="height:64px; width:51px"></p><p class="MsoNormal"><span lang="PL">He width:51px"></p><p>He is twin of Chagorz and the mechanics in both chambers will be familiar. In room of Vemiath you will also find 2 Bloodjaws. Players also need to be still in move, because like with Chagorz they will receive huge DMG up to ~30% of HP as Agony when their rotten counter will show 20 charges. &nbsp;You will also leave black marks behind you, but before they disappear, they will turn blue for few seconds. If Vemiath steps on black mark he will heal miself for 200 HP, if steps on blue mark he will heal himself for 400 HP. Also players will receive ~15% of HP as Agony DMG when stepping on black mark and ~5% of HP as Agony DMG when stepping on blue mark. Also once in 90 seconds will appear Rotten Charge (orange teleport) in the middle of the chamber. Mechanics after succeeding/failing will also be the same as with Chagorz. </span></p><p style="text-align:center"></p><p class="MsoNormal"><span lang="PL">And Chagorz.</p><p style="text-align:center"></p><p>And also the best tactic for Vemiath z is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</span></p><p><span style="font-size:16px"><strong>TO BE CONTINUED...</strong></span></p>Charge.&nbsp;&nbsp;</p><p></p><p><span style="font-size:16px"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=14125257181113128855" style="height:66px; width:497px"></strong></span></p><p class="MsoNormal">After dealing with all of 4 Mini Bosses you will finally gain access to Bakragore. To fight with him you don’t need to collect Rotten Charges like in 4 sub-areas. I would compare this part to „Gold Bosses” because the final room is a mix of mechanics from all Mini Bosses. The situation in here looks exactly the same.</p><p></p><p class="MsoNormal">In Bakraore’s chamber you will meet 4 Elder Bloodjaws, Mushrooms and Pillars of Dark Energy. Bakragore will leave behind him white marks (that ones which look like flour). Players need to be still in move or they will receive 20% of HP as Agony DMG. Also players will leave marks behind them which heal Bakragore and deal DMG to other players. Every 90 seconds will appear Rotten Charge (orange teleport) where you need to lure the Elder Bloodjaws. The biggest change in this final room is the damage you receive after succeed/fail with luring.</p><p class="MsoNormal"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7257818482985041769" style="height:237px; width:600px"></p><p class="MsoNormal">As you can see, if you fail to lure Bloodjaw on Rotten Charge, you are most likely to be dead. </p><p class="MsoNormal">&nbsp;</p><p class="MsoNormal">Just like before the best way to fight Bakragore is to separate him from Bloodjaws. Main knight should take care of Boss and run big circles with him, other blocker should focus on Bloodjaws and lure them to Rotten Charge.&nbsp; </p><p class="MsoNormal">&nbsp;</p><p class="MsoNormal">Congratulations! I hope you found a Bag You Convet (bag containing Sanguine Items)</p><p class="MsoNormal">&nbsp;</p><p class="MsoNormal">&nbsp;</p><p class="MsoNormal">&nbsp;</p><p class="MsoNormal">This way we made it to the end. </p><p class="MsoNormal">I hope that some of you will find that article useful in the future.</p><p class="MsoNormal">Feel free to leave suggestions under this post and let me know how you like it!</p><p class="MsoNormal"></p><p class="MsoNormal">Take care and see you on hunting spots in our beloved Tibia!&nbsp;</p><p class="MsoNormal"></p><p class="MsoNormal">&nbsp;</p><p></p>
Edited Aug 10, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players. But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet as&nbsp;single sqm or in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/XJcS0SDy/Murcion.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/DzpXwYjj/murcion.gif" style="height:64px; width:57px"></p><p style="text-align:center"></p><p style="text-align:center">DESC1</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/s27bpCz0/Ichgahal.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/WpFMhTPM/ichgahal.gif" style="height:64px; width:57px"></p><p style="text-align:center"></p><p style="text-align:center">DESC2</p><p class="MsoNormal"><span lang="PL">Ichgahal leaves behind him dark marks, which after XXX seconds become brigther and they eventually disappear after XXX seconds. Just like with previous mini boss, Ichgahal will heal himself for 13&nbsp;500 HP after stepping on any of these two marks. When player stands on them, following things will happen: </span></p><p class="MsoNormal"><span lang="PL">TUTAJ ZAJEBAĆ GRAFIKĘ DARK MARK -&gt;&gt; BRIGHT MARK -&gt;&gt; POISON BOMBA JAK KTOŚ DEPNIE</span></p><p class="MsoNormal"><span lang="PL">- when stepping on dark mark you will receive XXX (%?) Agony DMG and also LESSER HEX</span></p><p class="MsoNormal"><span lang="PL">- when stepping on bright mark this mark will turn into poison field you will receive XXX (%?) Agony DMG and also INTENSE HEX</span></p><p class="MsoNormal"><span lang="PL">- when stepping on poison field you will receive XXX (%?) Agony DMG AND also GREATER HEX</span></p><p class="MsoNormal"><span lang="PL">&nbsp;</span></p><p class="MsoNormal"><span lang="PL">You might ask what are these mentioned HEXes? You probably have seen this mechanic on other bosses like Sir Baeloc, Sir Nictros, King Zelos, The Monster, The Pale Worm.</span></p><p style="text-align:center"></p><p class="MsoNormal"><span lang="PL">You can see how HEXes affect you in below table. As you probably quickly realised <strong>YOU DON’T WANT TO BE HEXED IN MINI BOSS ROOM!</strong></span></p><p class="MsoNormal"><span lang="PL"><strong><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2956329400899424698" style="height:114px; width:572px"></strong></span></p><p class="MsoNormal"></p><p class="MsoNormal"><span lang="PL">Ichgahal is a twin of Murcion and because of that there are familiarities with tactics run big circles with boss, avoid touching exploding Mushrooms and you should be fine!</span></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/63zj09mz/Chagorz.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/sxQYhsdM/chagorz.gif" style="height:64px; width:51px"></p><p style="text-align:center"></p><p style="text-align:center">DESC3</p><p class="MsoNormal"><span lang="PL">In this room, every player is supposed to be in constant move. It’s because every player has a counter near his nick, if the counter hits 20, player will receive up to ~20% HP as Agony DMG. By moving, the counter drops its number but leaves behind player marks (opposite in Murcion and Ichgahal where boss leaves marks). Player while stepping on his marks will lose ~3% HP as Agony DMG. Chagorz while stepping on marks will heal for ~400 HP (thanks God only 400 not 13500 like in Murcion and Ichgahal because now 5 players leave marks on floor and it’s very messy inside). Inside Chagorz’s chamber you will find Pillars of Dark Energy LOGO. They work exactly as Mushrooms can’t be killed, but also players after getting to close will receive 1000 Fire DMG per round for 10 seconds. After some time Pillars will explode dealing AoE damage around it.</span></p><p style="text-align:center"></p><p class="MsoNormal"><span lang="PL">Also every 90 seconds in the middle of the room there will appear Rotten Charge (looks like orange teleport). You will have 15 seconds to lure 1 of 2 Elder Bloodjaws present in the room.</span></p><p class="MsoNormal"><span lang="PL"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8947169326815307235" style="height:253px; width:600px"></span></p><p class="MsoNormal"></p><p class="MsoNormal"><span lang="PL">The best tactic for Chagorz is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</span></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/6pdhcW7R/Vemiath.jpg" style="height:100px; width:400px"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/KYDJGGxF/vemiath.gif" style="height:64px; width:51px"></p><p style="text-align:center"></p><p style="text-align:center">DESC4</p><p></p><p><span class="MsoNormal"><span lang="PL">He is twin of Chagorz and the mechanics in both chambers will be familiar. In room of Vemiath you will also find 2 Bloodjaws. Players also need to be still in move, because like with Chagorz they will receive huge DMG up to ~30% of HP as Agony when their rotten counter will show 20 charges. &nbsp;You will also leave black marks behind you, but before they disappear, they will turn blue for few seconds. If Vemiath steps on black mark he will heal miself for 200 HP, if steps on blue mark he will heal himself for 400 HP. Also players will receive ~15% of HP as Agony DMG when stepping on black mark and ~5% of HP as Agony DMG when stepping on blue mark. Also once in 90 seconds will appear Rotten Charge (orange teleport) in the middle of the chamber. Mechanics after succeeding/failing will also be the same as with Chagorz. </span></p><p style="text-align:center"></p><p class="MsoNormal"><span lang="PL">And also the best tactic for Vemiath z is to split Mini Boss and Bloodjaws. Main knight should take care of Boss and run big circles with him, the second blocker (Knight, might be Paladin) should focus on Bloodjaws and lure them to Rotten Charge.&nbsp;&nbsp;</span></p><p><span style="font-size:16px"><strong>TO BE CONTINUED...</strong></span></p>
Edited Aug 9, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players. But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet as&nbsp;single sqm or in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align:center"></p><p style="text-align: center;"><img style="text-align:center"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p style="text-align: center;"><img style="text-align:center"><img alt="" src="https://i.postimg.cc/XJcS0SDy/Murcion.jpg" style="height:100px; width:400px"></p><p style="text-align: center;"><img style="text-align:center"><img alt="" src="https://i.postimg.cc/DzpXwYjj/murcion.gif" style="height:64px; width:57px"></p><p style="text-align: center;"></p><p style="text-align: center;">DESC1</p><p style="text-align: center;"><img style="text-align:center"></p><p style="text-align:center">DESC1</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/s27bpCz0/Ichgahal.jpg" style="height:100px; width:400px"></p><p style="text-align: center;"><img style="text-align:center"><img alt="" src="https://i.postimg.cc/WpFMhTPM/ichgahal.gif" style="height:64px; width:57px"></p><p style="text-align: center;"></p><p style="text-align: center;">DESC2</p><p style="text-align: center;"><img style="text-align:center"></p><p style="text-align:center">DESC2</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/63zj09mz/Chagorz.jpg" style="height:100px; width:400px"></p><p style="text-align: center;"><img style="text-align:center"><img alt="" src="https://i.postimg.cc/sxQYhsdM/chagorz.gif" style="height:64px; width:51px"></p><p style="text-align: center;"></p><p style="text-align: center;">DESC3</p><p style="text-align: center;"><img style="text-align:center"></p><p style="text-align:center">DESC3</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/6pdhcW7R/Vemiath.jpg" style="height:100px; width:400px"></p><p style="text-align: center;"><img style="text-align:center"><img alt="" src="https://i.postimg.cc/KYDJGGxF/vemiath.gif" style="height:64px; width:51px"></p><p style="text-align: center;"></p><p style="text-align: center;">DESC4</p><p></p><p><span style="text-align:center"></p><p style="text-align:center">DESC4</p><p></p><p><span style="font-size:16px"><strong>TO BE CONTINUED...</strong></span></p>
Edited Aug 9, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players. But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align:center"></p><p style="text-align:center"><img style="text-align: center;"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p></p><p></p><p><span width:750px"></p><p style="text-align: center;"><img alt="" src="https://i.postimg.cc/XJcS0SDy/Murcion.jpg" style="height:100px; width:400px"></p><p style="text-align: center;"><img alt="" src="https://i.postimg.cc/DzpXwYjj/murcion.gif" style="height:64px; width:57px"></p><p style="text-align: center;"></p><p style="text-align: center;">DESC1</p><p style="text-align: center;"><img alt="" src="https://i.postimg.cc/s27bpCz0/Ichgahal.jpg" style="height:100px; width:400px"></p><p style="text-align: center;"><img alt="" src="https://i.postimg.cc/WpFMhTPM/ichgahal.gif" style="height:64px; width:57px"></p><p style="text-align: center;"></p><p style="text-align: center;">DESC2</p><p style="text-align: center;"><img alt="" src="https://i.postimg.cc/63zj09mz/Chagorz.jpg" style="height:100px; width:400px"></p><p style="text-align: center;"><img alt="" src="https://i.postimg.cc/sxQYhsdM/chagorz.gif" style="height:64px; width:51px"></p><p style="text-align: center;"></p><p style="text-align: center;">DESC3</p><p style="text-align: center;"><img alt="" src="https://i.postimg.cc/6pdhcW7R/Vemiath.jpg" style="height:100px; width:400px"></p><p style="text-align: center;"><img alt="" src="https://i.postimg.cc/KYDJGGxF/vemiath.gif" style="height:64px; width:51px"></p><p style="text-align: center;"></p><p style="text-align: center;">DESC4</p><p></p><p><span style="font-size:16px"><strong>TO BE CONTINUED...</strong></span></p>
Edited Aug 9, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players, and the most famous of them is for sure Bobeek (at that time he was 2373 ED). players. But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p></p><p></p><p><span style="font-size:16px"><strong>TO BE CONTINUED...</strong></span></p>
Edited Aug 9, 2023 by Fanjita
<p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12166903446900879306" style="height:81px; width:600px"></p><p>The src="https://i.postimg.cc/kgM9c4GR/Rotten-Blood-Quest-1.jpg" style="height:171px; width:1280px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:32px; width:35px">By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players, and the most famous of them is for sure Bobeek (at that time he was 2373 ED). But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p style="text-align: center;"></p><p style="text-align: center;"><img alt="" src="https://i.postimg.cc/13qJn0c9/Mini-Bosses-Mechanics.jpg" style="height:70px; width:650px"></p><p></p><p></p><p><span style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/J7jTz5xM/Mechanics-of-Mini-Bosses.jpg" style="height:70px; width:750px"></p><p></p><p></p><p><span style="font-size:16px"><strong>TO BE CONTINUED...</strong></span></p>
Edited Aug 9, 2023 by Fanjita
<p></p><p><img <p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12166903446900879306" style="height:81px; width:600px"></p><p>The area of Rotten Blood Quest is called <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</p><p>- Jared Roots (mini boss – Murcion)</p><p>- Putre Factory (mini boss – Ichgahal)</p><p>- Gloom Pillars (mini boss – Chagorz)</p><p>- Darklight Core (mini boss – Vemiath)</p><p></p><p>In Vemiath)</p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</p><p></p><p>&nbsp;<img bosses.</p><p style="text-align:center"><img alt="" src="https://i.postimg.cc/fLk284QN/ROOMY.jpg" style="height:274px; width:300px"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter. enter (<strong>NOTE:</strong> counter is visible near player's nick). You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp; Reservoir&nbsp;<img alt="" src="https://i.postimg.cc/HsLx3BVt/Spore-Reservoir.gif" style="height:32px; width:32px"> (for Jared Roots &amp; Putre Factory) and Darklight Obelisk LOGO Obelisk&nbsp;<img alt="" src="https://i.postimg.cc/BbnqYnQv/Darklight-Obelisk.gif" style="height:32px; width:32px"> (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid <strong>LOGO</strong> from Acid<strong>&nbsp;<img alt="" src="https://i.postimg.cc/0yDqCwdf/Organic-Acid.gif" style="height:32px; width:32px">&nbsp;</strong>from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on:</p><p>&lt;!--[if !supportLists]--&gt;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7415279597351338972" style="height:64px; width:64px"></p><p></p><p>&nbsp; &nbsp; &nbsp; &nbsp; by using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p>WARNING:</p><p>After on&nbsp;<img alt="" src="https://i.postimg.cc/VLjJJdrx/Small-Spore-Resevour.gif" style="height:32px; width:35px">. By using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p><strong>WARNING:</strong>&nbsp;After killing any monster in Jared Roots there is a chance to spawn Decaying Totem LOGO. <img alt="" src="https://i.postimg.cc/KYxCrsYG/decaying-totem.gif" style="height:32px; width:40px">. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.</p><p></p><p>&nbsp;<img disappears.</p><p style="text-align:center"></p><p style="text-align:center">&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></p><p style="text-align:center"></p><p style="text-align:center"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <strong>LOGO</strong> from width:300px"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <img alt="" src="https://i.postimg.cc/FKPmfQx5/lichen-gobbler.gif" style="height:32px; width:32px">&nbsp;from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks like on a screen attached below.</p><p><img <img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:130px; width:125px"></p><p>By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p>WARNING:</p><p>In style="height:32px; width:31px">. By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p><strong>WARNING: </strong>In bigger spaces of Putre Factory you will meet Radicular Totem LOGO. <img alt="" src="https://i.postimg.cc/MTRsC7HP/radicular-totem.gif" style="height:32px; width:32px"> They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds.</p><p></p><p><img rounds.</p><p style="text-align:center"></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"><br>&nbsp;</p><p></p><p>To width:300px"></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong>LOGO</strong> <strong><img alt="" src="https://i.postimg.cc/2yGxY2Dw/darklight-obsidian-axe.gif" style="height:32px; width:32px"></strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:62px; width:68px"></p><p>By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p></p><p>WARNING:</p><p>You style="height:32px; width:35px">By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p><strong>WARNING:</strong> You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</p><p></p><p be.</p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p style="text-align:center"></p><p style="text-align:center"></p><p>To width:300px"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter LOGO <img alt="" src="https://i.postimg.cc/wvHJBLFb/Yellow-Darklight-Matter.gif" style="height:32px; width:32px"> from monster Darklight Source or Unstable Darklight Matter LOGO <img alt="" src="https://i.postimg.cc/TPv5kn8Y/Unstable-Darklight-Matter.gif" style="height:32px; width:32px"> from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:101px; width:107px"></p><p>Note style="height:32px; width:34px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</p><p></p><p>WARNING:</p><p>This minute).</p><p></p><p><strong>WARNING:</strong> This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players, and the most famous of them is for sure Bobeek (at that time he was 2373 ED). But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</p><p></p><p></p><p></p><p></p><p><span Rune.</p><p style="text-align: center;"></p><p style="text-align: center;"><img alt="" src="https://i.postimg.cc/13qJn0c9/Mini-Bosses-Mechanics.jpg" style="height:70px; width:650px"></p><p></p><p></p><p><span style="font-size:16px"><strong>TO BE CONTINUED...</strong></span></p>
Edited Aug 9, 2023 by Fanjita
<p></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US"><img <p></p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=12166903446900879306" style="height:81px; width:600px"></span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">The width:600px"></p><p>The area of Rotten Blood Quest is called <strong style="mso-bidi-font-weight:normal">“Blood <strong>“Blood Vestibule” </strong>and it consists of 4 sub-areas:</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">- Jared Roots (mini boss Murcion)</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">- Putre Factory (mini boss Ichgahal)</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">- Gloom Pillars (mini boss Chagorz)</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">- Darklight Core (mini boss Vemiath)</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">&nbsp;</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">In sub-areas:</p><p>- Jared Roots (mini boss Murcion)</p><p>- Putre Factory (mini boss Ichgahal)</p><p>- Gloom Pillars (mini boss Chagorz)</p><p>- Darklight Core (mini boss Vemiath)</p><p></p><p>In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine &amp; Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">&nbsp;</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US"><span style="mso-spacerun:yes">&nbsp;<img bosses.</p><p></p><p>&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15156254235939708820" style="height:100px; width:600px"></span></span></p><p class="MsoNormal" style="text-align:center; text-align: center;"><span style="mso-ansi-language:EN-US">&nbsp;</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">To width:600px"></p><p style="text-align:center"></p><p>To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter. You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss. </span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">The boss.</p><p>The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir&nbsp; (for Jared Roots &amp; Putre Factory) and Darklight Obelisk LOGO (for Gloom Pillars &amp; Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">Each usage).</p><p>Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death. <span style="mso-spacerun:yes">&nbsp;</span></span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">&nbsp;</span></p><p class="MsoNormal" style="text-align:center; text-align: center;"><img &nbsp;</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=18105819115617687302" style="height:50px; width:300px"></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US"><span style="mso-spacerun:yes">&nbsp;</span></span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">To speed up charging your Rotten Charges you will need to loot Organic Acid <strong style="mso-bidi-font-weight:normal">LOGO</strong> width:300px"></p><p></p><p>To speed up charging your Rotten Charges you will need to loot Organic Acid <strong>LOGO</strong> from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on:</span></p><p class="MsoListParagraphCxSpFirst" style="text-indent:-18.0pt;mso-list:l0 level1 lfo1">&lt;!--[if !supportLists]--&gt;<span style="mso-ansi-language:EN-US; mso-ascii-font-family:Calibri; mso-bidi-font-family:Calibri; mso-fareast-font-family:Calibri; mso-hansi-font-family:Calibri"><span style="mso-list:Ignore">-<span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp; on:</p><p>&lt;!--[if !supportLists]--&gt;-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=7415279597351338972" style="height:64px; width:64px"></span></span></span></p><p class="MsoListParagraphCxSpFirst" style="text-indent:-18.0pt;mso-list:l0 level1 lfo1"></p><p class="MsoListParagraphCxSpFirst" style="text-indent:-18.0pt;mso-list:l0 level1 lfo1"><span style="mso-ansi-language:EN-US">&nbsp; &nbsp; &nbsp; &nbsp; by using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</span></p><p class="MsoListParagraphCxSpMiddle"><span style="mso-ansi-language:EN-US">&nbsp;</span></p><p class="MsoListParagraphCxSpMiddle"><span style="mso-ansi-language:EN-US">&nbsp;</span></p><p class="MsoListParagraphCxSpLast"><span style="mso-ansi-language:EN-US">WARNING:</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">After width:64px"></p><p></p><p>&nbsp; &nbsp; &nbsp; &nbsp; by using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)</p><p></p><p></p><p>WARNING:</p><p>After killing any monster in Jared Roots there is a chance to spawn Decaying Totem LOGO. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears. </span></p><p class="MsoListParagraphCxSpFirst"><span style="mso-ansi-language:EN-US">&nbsp;</span></p><p class="MsoListParagraphCxSpMiddle"><span style="mso-ansi-language:EN-US">&nbsp;<img disappears.</p><p></p><p>&nbsp;<img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10273593862572173403" style="height:70px; width:300px"></span></p><p class="MsoListParagraphCxSpMiddle" style="text-align:center; text-align: center;"></p><p class="MsoListParagraphCxSpLast" style="text-align:center; text-align: center;"><span style="mso-ansi-language:EN-US">&nbsp;</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">To speed up that sub-area you will need to loot Lichen Gobbler <strong style="mso-bidi-font-weight:normal">LOGO</strong> width:300px"></p><p style="text-align:center"></p><p style="text-align:center"></p><p>To speed up that sub-area you will need to loot Lichen Gobbler <strong>LOGO</strong> from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks like on a screen attached below. </span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US"><img below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=8737607512775246647" style="height:130px; width:125px"></span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">&nbsp;</span></p><p class="MsoListParagraph"><span style="mso-ansi-language:EN-US">WARNING:</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">In width:125px"></p><p>By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).</p><p></p><p>WARNING:</p><p>In bigger spaces of Putre Factory you will meet Radicular Totem LOGO. They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds.</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">&nbsp;</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US"><img rounds.</p><p></p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=2719495349544204785" style="height:70px; width:300px"></span><br>&nbsp;</p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">&nbsp;</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">To width:300px"><br>&nbsp;</p><p></p><p>To speed up that sub-area you will need to loot Darklight Obsidian Axe <strong style="mso-bidi-font-weight:normal">LOGO</strong> <strong>LOGO</strong> from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below. </span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US"><img below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=9854494343155203995" style="height:62px; width:68px"></span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">&nbsp;</span></p><p class="MsoNormal"><span lang="PL">&nbsp;</span></p><p class="MsoListParagraph"><span style="mso-ansi-language:EN-US">WARNING:</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">You width:68px"></p><p>By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).</p><p></p><p></p><p>WARNING:</p><p>You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">&nbsp;</span></p><p class="MsoNormal" style="text-align:center; text-align: center;"><img be.</p><p></p><p style="text-align:center"><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=15121739606933824455" style="height:70px; width:300px"></p><p class="MsoNormal" style="text-align:center; text-align: center;"><span style="mso-ansi-language:EN-US">&nbsp;</span></p><p class="MsoNormal" style="text-align:center; text-align: center;"><span style="mso-ansi-language:EN-US">&nbsp;</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">To style="text-align:center"></p><p style="text-align:center"></p><p>To speed up that sub-area you will need to loot either Yellow Darklight Matter LOGO from monster Darklight Source or Unstable Darklight Matter LOGO from Darklight Matter &amp; Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US"><img below.</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=1485792259163872839" style="height:101px; width:107px"></span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">Note width:107px"></p><p>Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">&nbsp;</span></p><p class="MsoNormal" style="text-indent:36.0pt"><span style="mso-ansi-language:EN-US">WARNING: </span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">This minute).</p><p></p><p>WARNING:</p><p>This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players, and the most famous of them is for sure Bobeek (at that time he was 2373 ED). But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.</span></p><p class="MsoNormal"><span style="mso-ansi-language:EN-US">&nbsp;</span></p><p>&nbsp;</p><p></p>Rune.</p><p></p><p></p><p></p><p></p><p><span style="font-size:16px"><strong>TO BE CONTINUED...</strong></span></p>
Posted Aug 9, 2023 by Fanjita

The area of Rotten Blood Quest is called “Blood Vestibule” and it consists of 4 sub-areas:

- Jared Roots (mini boss – Murcion)

- Putre Factory (mini boss – Ichgahal)

- Gloom Pillars (mini boss – Chagorz)

- Darklight Core (mini boss – Vemiath)

 

In order to fight with final boss Bakragore (yep, that’s the badass which drops new Sanguine & Grand Sanguine items) you will have to successfully fight will all of 4 above mini bosses.

 

 

 

To be able to enter mini bosses rooms, each player needs to charge “The Rotten Charges”. You will have to earn number of 100 before you can enter. You will gain 1 charge per every 20 seconds you stay in specific sub-area. It means that in worst case you will have to spend 33 minutes and 33 seconds in each area before fighting each boss.

The good news is that you can speed it up by using specific mechanics for each sub-area. There is one common mechanic for all sub-areas which are Large Spore Reservoir  (for Jared Roots & Putre Factory) and Darklight Obelisk LOGO (for Gloom Pillars & Darklight Core). They appear in each are in numbers between 3 and 6. By simply using them you will shorten the charging time by 5 minutes (15 Rotten Charges per usage).

Each sub-area has additional mechanics reserved for itself which can shorten the time of Rotten Charging and which can also bring you death.  

 

 

To speed up charging your Rotten Charges you will need to loot Organic Acid LOGO from monster Oozing Corpus which occurs in Jared Roots. Once you got that thing in your backpack you can use it on:

<!--[if !supportLists]-->-         

        by using Organic Acid on it, you will receive 1 Rotten Charge (+20 seconds)

 

 

WARNING:

After killing any monster in Jared Roots there is a chance to spawn Decaying Totem LOGO. It cannot be killed but it can easily kill you. It throws 4 spells, which are circle-shaped. First circle is small, but with every next spell it’s getting bigger and has bigger range. After the 4th spell is thrown, Decaying Totem simply disappears.

 

 

 

To speed up that sub-area you will need to loot Lichen Gobbler LOGO from monster Meandering Mushroom which occurs in Putre Factory. Once you got that thing in your backpack you can use it on Rotten Floor which looks like on a screen attached below.

By using Lichen Gobbler on it, you will receive 1 Rotten Charge (+20 seconds).

 

WARNING:

In bigger spaces of Putre Factory you will meet Radicular Totem LOGO. They might be very deadly for players because their wave spells will hit up to 6k Earth DMG!!! The good thing is that you are able to predict its hits. First Radicular Totem will hit a short wave, then the long wave in the same direction. Afterwards it will do the same, but rotated by 90 degress clock-wise. It means that full rotation (360 degrees) of it waves will take 8 rounds.

 


 

 

To speed up that sub-area you will need to loot Darklight Obsidian Axe LOGO from monster Darklight Construct which occurs in Gloom Pillars. Once you got that thing in your backpack you can use it on Basalt Pillar which looks like on a screen attached below.

By using Lichen Gobbler on it, you will receive 3 Rotten Charge (+1 minute).

 

 

WARNING:

You really need to be carefull and watch your Rotten Charge Count in this sub-area. After receiving 100 Rotten Charges, you will receive a strong energy attack (approx. 3k DMG). If players stay close to each other this spell can turn into a chain-spell, which means that it can jump from one to another 4 players. Every next chain-spell is stronger than previous one so you can easily imagine how deadly it can be.

 

 

 

To speed up that sub-area you will need to loot either Yellow Darklight Matter LOGO from monster Darklight Source or Unstable Darklight Matter LOGO from Darklight Matter & Darklight Striker which all occure in Darklight Core. Once you got that in your backpack you can use it on Darklight Pore which looks like on a screen attached below.

Note that if you use Unstable Darklight Matter you will receive 1 Rotten Charge (+20 seconds) but if you use Yellow Darklight Matter you will receive 3 Rotten Charges (+1 minute).

 

WARNING:

This sub-area is most difficult of all 4. As a proof I can mention many deaths of high-level players, and the most famous of them is for sure Bobeek (at that time he was 2373 ED). But to the point. All of monster which appear in Darklight Core can throw Dark Energy Bombs under players feet in shape of cross (3x3 sqm). These Dark Energy Fields inflict damage from Agony. This damage is some % of your current HP. Unfortunately I can’t clearly say how many % is that. This Agony curse will last 12 seconds. With every second of its duration you will receive damages of Agony which will be in amount half of previous. It means if you receive 2000 DMG in first hit, second hit will be 1000 DMG, third will go for 500 DMG as so on. The good news is that you can destroy Dark Energy Fields with a Destroy Field Rune.

 

 

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